Plaintext Parser

Plaintext parser

So my dialogue scripts used to be JSON since the initial tutorials and resources I found suggested it. For some reason, I thought writing my own Yarnspinner-like system would be better, so I did that. Now my dialogue scripts are written as plain text. The tool in the video above lets me write and see changes in the actual game UI. All in all it's incredibly jank.

More Posts from Alkaliii and Others

2 years ago

Feb 22, 2021

Feb 22, 2021

Time to begin a shit ton of reposting. The title is the date of the original post. If you don't want to wait for it to appear here you can try and find my Twitter. No, I will not link it for you lazy bum. I will link discord tho


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2 years ago

Oct 15, 2022

Oct 15, 2022
Oct 15, 2022
Oct 15, 2022
Oct 15, 2022

UI revamp. Yes, I revamped the look without implementing any of them, no I will not explain myself. We're getting kinda close to the future... I'm gonna run out of content to post daily lol.


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1 year ago

Box

You can lift it, and you can smack it. Maybe I should put more velocity into the smack.


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1 year ago

Inventory Update Notices

Pretty minor, the inventory backend was the harder more impressive part. I really need to work on animations for lifting objects lol


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2 years ago

Feb 27, 2022

Feb 27, 2022
Feb 27, 2022

ngl these old mockups are cringe. What's worse is, I know they're cringe since I end up redesigning them in the future... but the redesign isn't in the game either (although I'm working on it so I can push a new build) Speaking of builds if you join the discord server you can play them (if I haven't switched anything up by the time you read this) you should join and watch me get the slowest percent speedrun world record for indie game development. I would put a link here but it's 1 am and I have like 30 more twitter posts to push over onto here.


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2 years ago

April 2, 2022

Lotta rain, try to avoid getting shocked if you get soaked.#indiegame #GodotEngine #screenshotsaturday #RPG pic.twitter.com/DJUWensTQH

— Ali A (@Alkaliii_) April 2, 2022

sorry about this, uh ill edit it later after I compress the gif. just pretend the twitter wrapper isn't there and it doesn't get worse every time the owner tweets


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1 year ago

Mockup

Mockup

I really like this but I have plans for a tiny overhaul as I'm writing this. Turns out soft shadows are better rendered by engine...


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1 year ago

Wonky Battle Scene Camera

Wonky Battle Scene Camera

Math is really important in game development. I'm trying to organize my battle scene similarly to how it's done in a PSP game known as Grand Knights History. My version is a bit rough, to say the least... Is it just me or does it feel like the UI on the bottom is sticky?


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2 years ago

April 27, 2022

April 27, 2022

Added some trees, They sway slowly so I sped up the gif.


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11 months ago

Have A Nice Day!

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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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