Hey there! I'm an indie narrative game developer.I love to make story games steeped in myth and fable using characters like vampires, demons and wraiths.
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Tornacense and Kirby want to wish you a devilishly good Halloween!
Also we've started work on the sequel to our free, interactive fiction game Travel Devil and I'll have some updates soon!
Have a great and safe Halloween!
There's less than a week left of judging for the Spooktober Visual Novel Jam and it's been a fantastic experience for us so far! Travel Devil has received such wonderful feedback and critiques. We take on board everything that is written to us so we can make better games every time!
So today I'm going to give a little insight into how and why Travel Devil came to be.
Do you wanna know how Travel Devil came to exist?
Originally we put together a game idea for a spooky pet adoptions agency. The game would take place on Halloween and have six pets (3 unlocked and 3 locked) to play with. Each pet was going to have a unique story and minigame associated with it. It was codenamed "Spoopy Pets" and it was far too much for the me and Robert to take on and complete in the Spooktober VN Jam timeframe. We worked on it for the first two days of the jam before we were flagging problems up, so we changed trajectory. It's not a dead idea though, it's in the list of rainy day ideas.
Speaking of the rainy day ideas list, that's where Travel Devil comes in. We thought this up a while ago but just put it on the back burner as there was no time to work on it. The concept was simple - a demon escapes hell and starts a travel log. Then the servants of hell follow in its wake starting the apocalypse march on humanity. When Spoopy Pets became too big we had a look at what we had to play with and Travel Devil just sort of fell into place. Robert started writing and I started drawing.
Character design went pretty smoothly. I went for a mix of cartoon styles, drawing inspiration from things like Dead End, Gravity Falls, The Simpsons and Garfield.
Traditionally, visual novels use anime and manga style design but truth be told, I'm not very good at that style. It takes me ages to make characters look good when I try to draw like that. Hats off to all the wonderful artists in this jam who made beautiful, scintillating characters. I'm so impressed by their dedication to fantastic character art.
One of the first pitfalls I encountered was background art. I like to use sites like Pixabay to get backgrounds but recently it's been flooded with AI artworks. The game jam expressly forbids AI use in your game so we had to get creative.
Fortunately this game revolves around travel vlog creation in Paris and we found loads of creative commons photos of the famous tourist destination. Seriously there are so many fantastic photographers out there and it was a complete life and time saver for the jam. All I had to do was add a translucent white filter to the top of the photos to make the characters pop out and we had our backgrounds!
Development went well once we got on the right track. Travel Devil was made using Ren'py which is a joy to develop with. We did have to wind back our ideas at one point as both Robert and I got sick with a nasty bug but we made it. We stripped back some choices and streamlined the game to make sure we could get finished. Originally, we wanted the player to be able to unlock multiple hidden scenes in one playthrough. As the deadline loomed we simplified it so that the player would only see one of three potential side stories that were growing due to the activities of our main character Tornacense per playthrough. We included 7 unlockable scenes and also 6 unlockable images in our gallery.
There's also a nifty guide to finding all the unlockables right here if you want a more relaxing time while playing.
If you've had a chance to play Travel Devil you may have noticed that we planted some seeds in our side stories that will be big plot points as we go forward. Travel Devil is going to be a series of five games travelling around Europe making video journals and outrunning the underworld.
Tornacense and Kirby will grow, we'll meet lots of new strange and devastating people and love could be just around the corner! Who knows? That choice will be yours.
If you want to check out the first installment of Travel Devil you can nab a pentagram portal and find it right here.
Travel Devil was made for the 5th Annual Spooktober Visual Novel Jam in under 30 days. The next one will be made with a lot more time dedicated to it!
Thanks for stopping by!
DoubleFree - Artist and coder for Travel Devil
Visualnovelty streamed Travel Devil! Thank you so much for sharing this full game playthrough! I'm really glad you liked that CG lol!
Happy Spooktober everyone!
Continuing the showcase of the 5th Annual Spooktober Visual Novel Jam, I'm delighted to show you Jackalope by SmallBunny.
This visual novel is something truly special. I highly recommend it.
From the eerie, slightly abstract visuals to the heart touching story which hit me far too close to home, this is exactly the kind of game that gets me excited for Spooktober!
It's frightening (but not terrifying), cute, sweet, sad and hopeful all in one delicate, beautiful package.
There are certain games I come back to on a regular bases. This is one of them now. I will play this game again. When the time is right.
From a technical point of view it was built in Ren'py and has some lovely features such as an inventory system and the choice based exploration of a building. Also I would recommend checking out the ??? button on the main menu. It made me smile.
It's partially voice acted and the performances are soft and sweet. Perfect!
All in all it's delightful. If you have an hour check it out and give these lovely people a rating for the jam! Voting ends on the 28th October.
Thanks for stopping by!
DoubleFree
For the past couple of days I've been trying to make a web build in ren'py of my visual novel for the jam but my efforts have proved less than stellar. The sound cues are slightly wrong and as Travel Devil relies on sound effects and music to play a part in the humour and narrative it's looking like a bust for now.
Ah well... At least I know how to do a web build now so that's good.
And it leads nicely into a game I tried recently that's web build worked great.
Canines, Costumes & Canines?!? is a visual novel made in ren'py for the Spooktober 23 game jam and it's a cozy Hallowe'en narrative game. It features adorable costumes (seriously the sausage dog costume is delightful) and well designed cartoon style characters.
The story is about a canine costume contest and follows a mystery of how one of the contestants got poisoned. It has a nice twist and good ending.
The game has slight flickering on the character sprites in the browser version but that is far from a deal breaker. It's definitely charming and it's easy to get past that.
I'm really enjoying cute games this year so naturally I had to check out Eldritch Idol.
The presentation here is strong.
Eldritch Idol is another ren'py devloped visual novel with a whopping 28 endings! The GUI and menus are really well designed and just feel so polished.
There's a couple of nice character choices for you as the producer to Kuku the cute, if terrifying, idol.
The story features plenty of reminders that this world is full of unspeakable abominations but Kuku presents it all in a perky and adorable way.
The gameplay follows managing Kuku's stats by doing daily activities to improve her abilities all in the hopes of creating the ultimate idol. There's sweet costumes and romance options too.
Eldritch Idol is a great, well made visual novel with an irrestable charm.
I'm not sure what I'll be playing next as I'm still going to battle with my own entry in the jam to try and get that web browser build done! I have a couple of ideas on how to make though, so fingers crossed!
Thanks for stopping by!
DoubleFree
Hello and welcome everyone,
It's great to have started playing the entries in the Annual Spooktober Visual Novel Jam. This year I'm hoping to play as many as possible to get into the Hallow'een spirirt!
So far I've given two spooky gems a go and I want to show them off so here goes!
Tunnel Vision
The first one I've tried this year is Tunnel Vision and wow is this game something! Tunnel Visions was made in Unity and is a horror visual novel with five different endings. It opens up with some gorgeous artwork and user interface details. From the get-go this visual novel shows it's technical prowess. The story follow a charcter who wakes up in an unsetling predicament with no memory of how they got there. The story twists around, subverting expectations and changing your perception of the character that you are playing with some genuinely stomach dropping moments. I played this just before bed and felt incredibly creeped out as a result but also intrigued to know more so that's a big win for this team!
I want to take some time and touch on the sound design too. It was very immersive and great quality. I really enjoyed the music and sound effects too. Definitely complimented the story nicely.
This was a fantastic game to start my terror-riffic journey with!
How to Summon a Demon
After playing Tunnel Vision, I wanted to try something completely different and this visual novel was the perfect treat.
How to Summon a Demon is a visual novel devleoped in Ren'py about a demon summoning video tutorial and you had me at demons! I have a soft spot for putting them in my games and stories (as you may have guessed if you've seen my lastest game Travel Devil) so this game was a must play! Plus I was delighted that I could play it in my browser!
The game is downright adorable with wonderful character and scene design. The purpose of the game is to build a demon by making choices throughout the video. You choices can lead to summoning 20 different demons on different playthroughs and they look fantastic! The interface really elevated this game with gorgeous artwork, especially during the choices. On their itch page they mention that development is continuing beyond this jam so it looks like we'll see big things for this novel.
I'm looking forward to trying so many more games this Spooktober and have had a blast with the first two.
You can check out all the entries here:
Thanks for stopping by!
DoubleFree
Ooh, excited to play this one! Looking great :)
Hiii I finally finished and uploaded my submission to itchio! Please consider checking it out if you like demons, branching storylines, and watching mean men get beat up by said demon lmao
A short Dark Fantasy game made as a submission for the Spooktober 5th Annual Visual Novel Jam, being worked on during the month of September.
This game is set in an already existing universe, but can be experienced as a standalone story.
Game made in Ren'py
Roughly 6.2k word count
About 30 minutes of gameplay
5 different endings
Hand-drawn backgrounds, illustrations, and character sprites
Story, Artwork and Backgrounds - GoldieClaws
Music - Kevin MacLeod
Reblogs appreciated, thank you!! 💖✨
And we got our game finished!
Hi and welcome everyone!
It's been a whirlwind this September but I'm delighted to annaounce that Travel Devil is live and a part of the jam!
It's a short VN about a botched demonic summoning turning into the adventure of a lifetime. Our host, Tornacense, finally escapes the administrative department of hell to pursue his dreams of becoming the hottest new content creator on Doomtube! But will all this exposure lead to unwanted attention from the upper echelons of demon society?
Travel Devil was made in collaboration with Robert from Valhallions. He was fantastic to collab with and got stuck in with all aspects of the game.
I worked on the coding, character design, image manipulation and GUI. I'm so glad we got it finished on time! It was a mad rush at the end and there were times we weren't sure we would make it. I'm still so tired but so happy!
Also, I can't wait to try the other entries in the jam. This is my favourite time of the year, it's going to be so much fun!
You can check all the games out here:
Thanks for stopping by!
DoubleFree
This was so much fun last year! I've already got some game ideas brewing!
It's been a year since I released my first board game - Secret Order! I worked on this game with Valhallions and am delighted to say that we will be working together in future to make more wonderful games!
It's been a fantastic year and we can't wait to share our next game with you!
If you've missed it, you can find it on The Game Crafter here; https://www.thegamecrafter.com/games/secret-order
And if you're developing a game I would highly recommend using The Game Crafter for manufacturing. Their website made it really simple!
Mr Fuffington is out in the wild! DragonQuills over on itch.io made a cozy, wonderful visual novel about finding a place to live for the winter.
I've played through the first story and the writing is delightful and has a great sense of humour. Also there's an adorable romance between the humans.
(Also the opening music is Pawtastic!)
Hello and welcome everyone!
Hope you’re all having a wonderful wintery time. This year, I’m a bit disappointed as I won’t have time to make a game for the annual Winter Visual Novel Jam but I’m still really excited to try out some of the wonderful offerings that other developers have made.
So without further ado...
Winter Cube Story by daddykidos
So first of all this game runs in browser. This was super handy for just jumping right in. The story lasts about 5 minutes and I had a nice, chilly time reading it. I’ll give a little insight into the story but I won’t give too much away.
We’re following the journey of Cuki, the Winter Cube. Cuki wants to see things that they’ve never seen before and explore. Hopefully a snowy day in the mountains can live up to their wanderlust.
The game was made using HTML and JS and runs perfectly. The art is charming and simple. If you like the sound of all this, I would recommend giving it a try.
I'm going to try and look at some more games in this jam over the Winter.
Be well my friends!