it's time to show the working process! While I'm having a short break from rendering \ texturing \ posing \ ripping things 😆
The amount of work I had to perform is colossal comparing to my previous posts (it is somewhere near Sally Face and Fallout 4 posts) I have extremely warm feelings towards Prototype game series since it's been with me from childhood (even though the game itself IS NOT for children that's for sure 😅)
I've started from the idea. You need to know exactly what you're going to do before actually doing anything. So I've drawn a couple of simple sketches where Alex - the main protagonist - was depicted in various situations. The one sketch was a pure action scene: a tendril barrage devastator and a lot of Blackwatch troopers around - I've decided to stick to that at first.
I've yet had to realise that I'm critically missing models needed to build a convincing city background (burned cars, banners, pedestrians, etc.). Even though I've had some of characters and vehicles, it obviously wasn't enough. That's where you start to think how to solve the problem.
READ THE FULL POST BELOW, (a lot of text and pictures warning):
"I'll just rip them off the game!" me said with instant regret. I've ripped the models, yes, and then I realised how Ninja ripper works 😆 I then decided that scrolling through 1000++ ripped parts of models and again put them back into one piece is not the thing I want to spend time for.
So instead I found a map - a whole city map and was pretty satisfied even if there wasn't a single prop on it. The textures I ripped gave me a perceptible advantage - I made banners and I could now cover the ground with original ingame textures instead of trying to imitate them in Photoshop. The map is called gm_bigcity, I used Garry's mod map ported to SFM.
I started to build a scene. Was fun at first, but then I've noticed something. The bigger scene grew the less FPS I had in the viewport. I ended up with being unable to finish posing. It was only 200 000 ~ vertices and it is already too much for old computers. Will I be able to finish this poster one day I wonder? I like it a lot :(
It wasn't a time for sorrows so I had to give up on that idea and move towards the next - the one that did not require too much models involved. The one you can see on the posters below:
Before \ after and variation in more intense reddish colors that was never used.
Me and my friend (whose computer was used to render all of that) did render a lot of pictures from various angles but as you can see very few of them were actually used to create a finished poster.
And here is the one cover image that took me eternity to complete. I took clothing and claws from 2012 game and face with spikes from 2009 game and merged them into one solid model, posed it and rendered. I don't really like what Radical Entertainment did to Alex's face in Prototype 2 (and made him an empty cliched villain in general) so the original one seemed the best choice.
That's it! That is how it was done. Thank you for reading to the end ❤
Hello, I noticed that you posted a Vaporeon Costume for cats, I admit I don't know your TOU on Requests or Suggestions, but on the topic of Pokemon conversion to the sims 4, Is it possible for there to be a Zygarde (10% form) costume to be added in the future?
Hi! It is possible but rather as a commission since I'm not that interested in this particular model, sorry ❤️
EARRINGS
M / F
ALL LODS
6 SWATCHES
CUSTOM THUMBNAILS
FLASHING / STATIC LIGHTS (aka emission map)
CLOTHING COMPATIBLE ✨
ARMS CLIPPING FIX GUIDE
This preset I made especially for Goliath's arms. It changes sim arms' appearance making it flat enough for not getting over the edges. You'll find it right after clicking on sim forehead zone. Yet, you can still see some issues with fingers (because the number of fingers doesn't match) but there is no way of actually deleting or even editing them somehow. I tried 😆
Pay attention : due to the Sims 4 Morph Maker's symmetry rule it cannot be applied on one side which means it doesn't work with one-handed version of this mod.
PLACEABLE OBJECT
ALL MAPS / LODS
SEARCH "GOLIATH" TO FIND IT IN GAME
I was 11 when Prototype 2 came out. I clearly remember playing it hours and hours. One of my favourite game series ever! 🥰
CREDITS
model extracted by jorn_k_nightmane_dexg45x
outfits @plazasims
female skin @obscurus-sims
face blood @natalia-auditore
hair @simtric
female eyes makeup @zaneida-and-sims4
Special thanks goes to @plazasims and @lady-moriel ❤❤
(Boosty, free)
The power of retexturing
Before | After
Skyrim's technical solutions are killing me
Why would anyone decide only upper front fangs being made out of solid geometry is a good idea 💀💀 While the rest inner mouth area is like "hi i'm just see-through pixels" 😭 It does indeed reduce polycount significantly and I'm sure the point was to remove as many as possible but dear lord Sims 4 hates transparency
for large dog
fullbody outfit (body and tail separated)
20 swatches
all maps | LODs | no morphing
polycount : 24 000 (highpoly)
custom thumbnails
jaw | tongue are flexible
HQ version is available
Cats & Dogs DLC is required
Model from: TWW 2 | Extracted by jorn_k_nightmane
In game :
(early access. public 12.12.2022 | DEC 12)
@sssvitlanz
Talmor set:
female and male outfits, 2 hats, plague mask, f&m hoods, male scarf and male hood;
12 swatches for robe, 11 for hats and scarf, 3 for mask;
lowpoly; all lods and tags, normal maps;
custom thumbnails;
disabled for random.
Dustyrat's -> Miraak set <-
DOWNLOAD:
Patreon | Boosty | SFS - early access.
full body outfit (head and body separated)
compatible with most accessories
male only
teen - elder
24 swatches
all maps | LODs | morphs
jaw is flexible | tail is static
custom thumbnails
HQ version available
base game compatible
Model from: Mortal Shell | Extracted by aleksiszet
In game (without HQ) :
(early access, public 11.18.2022)
fullbody outfit (body and head separately)
3 types of head
for male only
9 | 5 - 54 swatches in total
all LODs | normal map | morphs
custom thumbnails
HQ compatible
base game compatible
The Elder Scrolls V: Skyrim conversion
Bonus: Tribal markings
Head variations (from left to right):
Default
v1
v2
(early access, public 02.18.2023 | FEB 18)
@sssvitlanz ❤
I don't know if this is still active but i would really like the Alex Mercer Jacket CC. I don't know if its included in your Alex mercer weapons pack but i wasn't able to find it in game. Please let me have it.
Still alive pretty much! It is included, yes. You can find it in fullbody outfits section. If it's not there, try removing all search filters.
23 | she/her | Russian | TS4 | WCIF friendly | Making edits and some weird stuff 🥰
171 posts