iwannaread13 - Rosie_Posie
Rosie_Posie

Welcome to my page! This is were I keep the cats, books, and dimension-traveling characters!

183 posts

Latest Posts by iwannaread13 - Page 4

6 months ago

How to Write a Confession of Love

Build the Emotional Tension Before the big confession, let the tension simmer between the characters. Maybe they share little glances across the room, or their hands brush accidentally but neither pulls away. Every shared laugh or lingering look should leave the reader wondering “Is this it?” When the confession finally happens, it’ll feel like the natural next step, as if both characters have been teetering on the edge of admitting their feelings for a while.

Inner Turmoil Leading Up to the Moment No one’s ever totally confident before saying, “I like you,” or “I love you.” Show the character’s inner freak-out. Maybe they’re wondering if they’re about to ruin everything, or if the other person feels the same. Let them overthink every detail, what if they mess it up? What if they say the wrong thing? This nervousness is super relatable and makes the confession way more intense and vulnerable.

Choose the Right Setting Where the confession happens can completely change the vibe. If it’s somewhere quiet and personal, like on the roof under the stars or sitting close on a couch, it adds a sense of intimacy. But maybe it’s in the middle of a party or a chaotic situation, where emotions are running high and everything’s on the line. The setting should fit the emotions—are they scared? Excited? Confused? Let the environment match their energy.

Don’t Make It Perfect Real life is messy, and confessions of love are no different. Maybe the character fumbles their words, says something awkward, or has to start over. Maybe they get interrupted, or they laugh nervously halfway through. These imperfections make the moment feel real. It’s not about saying the perfect words, it’s about what’s in their heart. Let the raw, unpolished feelings shine through.

Balance Between Show and Tell Obviously, they’re going to say something like “I love you” or “I can’t stop thinking about you,” but actions and body language speak just as loudly. Maybe their voice cracks, they shift closer without realizing it, or they can’t seem to meet the other person’s eyes. Maybe their hands are shaking, or their heart is pounding so loud they can’t hear anything else. Let those little details paint the full picture of how much this confession means.

The Other Person’s Reaction It’s not just about the person confessing, the other person’s reaction is a huge part of the scene. Are they completely shocked? Do they hesitate, or respond right away? Do they get teary-eyed or try to play it cool? The way they react adds layers to the moment. Even a pause before answering can make the scene ten times more intense. Their response shows how much they’ve been waiting for or dreading this confession too.

In short, make it messy, emotional, and real. Readers want to feel the build-up, the fear, the excitement, and the vulnerability of both characters. Don’t be afraid to make things a little awkward or imperfect, that’s what makes a confession unforgettable.

6 months ago

Internal conflict writing ideas

Not everything has to be fight scenes

—Losing something of emotional value and remembering its history and why it’s important to the character

—Reliving a traumatic event

—Running into an old friend who’s either completely changed since they’ve last seen each other or far too similar, leaving the character to wonder about how they’ve matured and grown compared to this other person

—Internally deciding if they should voice a fear or concern to the group, even if they might look silly or ridiculous doing so

—Friends vs family in terms of choosing who to follow and listen too

—Feeling unqualified to work on a project or be apart of the adventure

—Romantic feelings for someone they shouldn’t and dealing with how they should proceed internally. (THIS MEANS RIVALS OR FORBIDDEN ROMANCE. NOT ANYTHING ILLEGAL!!!)

—Thinking about mortality and death after being reminded of an late friend/family passing

—Being less talented at something years later when they used to be the best in that field

—Finding an old photo that carries much more emotional significance now than it did X years ago.

6 months ago

List of unique and imaginative types of government that can add depth to your fantasy world:

1. Gerontocracy

A government ruled by the elderly. Wisdom and experience are highly valued, and the oldest members of society hold the most power.

2. Stratocracy

A government led by military leaders. The state and the military are closely intertwined, and military service is often a prerequisite for leadership.

3. Timocracy

A government where only property owners or those with a certain level of wealth can participate in governance. The idea is that those with a stake in the land will govern it wisely.

4. Gynarchy

A society governed by women. Leadership roles are exclusively or predominantly held by females.

5. Noocracy

A government ruled by the wise or intellectuals. Decisions are made based on knowledge, wisdom, and rational thought.

6. Kleptocracy

A corrupt government where leaders exploit national resources and steal; rule by thieves. This often leads to widespread corruption and inequality.

7. Cyberocracy

A futuristic government where information technology and artificial intelligence play a central role in governance. Decisions are made based on data and algorithms.

8. Hologarchy

A decentralized government where power is distributed equally among all members of society. There is no central authority, and decisions are made collectively.

9. Ecocracy

A government that prioritizes ecological and environmental concerns above all else. Policies are designed to protect and sustain the natural world.

10. Psionocracy

A government ruled by individuals with psychic or mental powers. Leadership is determined by one's mental abilities and control over psychic forces.

11. Syndicracy

A government run by syndicates or groups of people with common interests, such as trade unions or professional associations. Power is distributed among various syndicates.

12. Cryptocracy

A secretive government where the true rulers are hidden from the public. The real power lies with a shadowy group that operates behind the scenes.

13. Technomancy

A blend of technology and magic, where the government is ruled by technomancers who use both technological and magical means to govern.

14. Animocracy

A government where animals or animal spirits play a central role in decision-making. This could involve druids or shamans who communicate with animal spirits.

15. Necrocracy

A government where the dead or undead hold power. This could involve necromancers who use their control over the dead to maintain order.

16. Elementocracy

A government where rulers are chosen based on their mastery of elemental forces (earth, water, fire, air). Each element might have its own representative or leader.

17. Dreamocracy

A society governed by those who can control or influence dreams. Decisions might be made in a dream realm, affecting the waking world.

18. Symbiocracy

A government where humans and another species (like elves, dwarves, or even sentient plants) share power equally. Cooperation and mutual benefit are key.

19. Chronocracy

A government where time manipulation is central. Leaders might be time travelers or have the ability to foresee future events and make decisions accordingly.

20. Shadow Council

A secretive group that rules from the shadows, with their identities unknown to the public. They might use spies and covert operations to maintain control.

21. Guildocracy

A government run by various guilds, each representing different trades or professions. Power is distributed among the guild leaders.

22. Arcane Senate

A council of powerful mages who govern based on their magical prowess and knowledge. Each member might represent a different school of magic.

23. Beastocracy

A society where intelligent beasts or mythical creatures hold power. This could include dragons, griffins, or other fantastical beings.

24. Celestocracy

A government ruled by celestial beings or those who claim divine right from the stars. Astrology and celestial events might influence decisions.

25. Labyrinthine Council

A government where the ruling council resides in a vast, ever-changing labyrinth. Only those who can navigate the maze can reach the leaders.

26. Mirrorocracy

A society where decisions are made by reflections or alternate versions of the leaders from parallel dimensions. This could involve magical mirrors or portals.

27. Puppetocracy

A government where the rulers are figureheads controlled by unseen puppet masters. The true power lies with those pulling the strings.

28. Songocracy

A society where music and song are central to governance. Leaders might be chosen based on their musical abilities, and laws are sung rather than written.

29. Crystal Dominion

A government where rulers derive their power from magical crystals. These crystals might grant various abilities or influence the land.

30. Ethereocracy

A government where spirits or ethereal beings hold sway. This could involve ghosts, ancestral spirits, or other supernatural entities.

31. Mercantocracy

A government ruled by merchants and traders. Economic policies are designed to maximize trade and commerce, with leaders often being the wealthiest traders.

32. Coinclave

A council of bankers and financiers who control the economy. Decisions are made to ensure financial stability and growth, with a focus on banking and investments.

33. Tradeguild Dominion

A realm where powerful trade guilds hold sway. Each guild represents a different industry, and they work together to regulate trade and industry standards.

34. Barterocracy

A society where barter and trade are the primary means of exchange. Leaders are chosen based on their ability to negotiate and manage resources effectively.

35. Resource Syndicate

A government where control is based on the management of natural resources. Leaders are experts in mining, agriculture, and resource distribution.

36. Artisan Assembly

A government led by master craftsmen and artisans. Economic policies focus on the production and trade of high-quality goods and craftsmanship.

37. Agrarian Council

A society governed by those who control agricultural production. Policies are centered around farming, food distribution, and sustainable agriculture.

38. Guilded Senate

A ruling body composed of representatives from various economic guilds. Each guild has a say in the governance based on their economic contributions.

39. Commodocracy

A government where power is based on the control of key commodities, such as gold, spices, or magical resources. Leaders are those who control these valuable goods.

40. Marketocracy

A society where the free market dictates governance. Leaders are chosen based on their success in the marketplace, and economic freedom is highly valued.

41. Tradewind Dominion

A government where trade routes and shipping lanes are the lifeblood of the economy. Leaders are often powerful ship captains or trade route managers.

42. Coincouncil

A council of wealthy individuals who use their resources to influence governance. Economic policies are designed to benefit the wealthy elite.

43. Craftocracy

A government where skilled artisans and craftsmen hold power. The economy is driven by the production and trade of artisanal goods.

44. Miner’s Syndicate

A society governed by those who control mining operations. Economic policies focus on the extraction and trade of minerals and precious metals.

45. Spice Dominion

A government where control of rare and valuable spices dictates power. Leaders are those who manage spice production and trade.

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List Of Unique And Imaginative Types Of Government That Can Add Depth To Your Fantasy World:
List Of Unique And Imaginative Types Of Government That Can Add Depth To Your Fantasy World:
List Of Unique And Imaginative Types Of Government That Can Add Depth To Your Fantasy World:
List Of Unique And Imaginative Types Of Government That Can Add Depth To Your Fantasy World:
List Of Unique And Imaginative Types Of Government That Can Add Depth To Your Fantasy World:
List Of Unique And Imaginative Types Of Government That Can Add Depth To Your Fantasy World:
List Of Unique And Imaginative Types Of Government That Can Add Depth To Your Fantasy World:
6 months ago

How to pull off descriptions

New authors always describe the scene and place every object on the stage before they press the play button of their novels. And I feel that it happens because we live in a world filled with visual media like comics and films, which heavily influence our prose.

In visual media, it’s really easy to set the scene—you just show where every object is, doesn’t matter if they’re a part of the action about to come or not. But prose is quite different from comics and films. You can’t just set the scene and expect the reader to wait for you to start action of the novel. You just begin the scene with action, making sure your reader is glued to the page.

And now that begs the question—if not at the beginning, where do you describe the scene? Am I saying you should not use descriptions and details at all? Hell naw! I’m just saying the way you’re doing it is wrong—there’s a smarter way to pull off descriptions. And I’m here to teach that to you.

***

#01 - What are descriptions?

Let’s start with the basics—what are descriptions? How do you define descriptions? Or details, for that matter? And what do the words include?

Descriptions refer to… descriptions. It’s that part of your prose where you’re not describing something—the appearance of an object, perhaps. Mostly, we mean scene-descriptions when we use the term, but descriptions are more than just scene-descriptions.

Descriptions include appearances of characters too. Let’s call that character-descriptions.

Both scene-descriptions and character-descriptions are forms of descriptions that we regularly use in our prose. We mostly use them at the beginning of the scene—just out of habit.

Authors, especially the newer ones, feel that they need to describe each and every nook and cranny of the place or character so they can be visualized clearly by their readers, right as the authors themselves visualized them. And they do that at the start of the scene because how can you visualize a scene when you don’t know how the scene looks first.

And that’s why your prose is filled with how the clouds look or what lights are on the room before you even start with the dialogues and action. But the first paragraph doesn’t need to be a simple scene-description—it makes your prose formulaic and predictable. And boring. Let me help you with this.

***

#02 - Get in your narrator’s head

The prose may have many MCs, but a piece of prose only has a single narrator. And these days, that’s mostly one of the characters of your story. Who uses third-person omniscient narrator these days anyway? If that’s you, change your habits.

Anyway, know your narrator. Flesh out their character. And then internalize them—their speech and stuff like that. Internalize your narrator to such an extent that you can write prose from their point-of-view.

Now, I don’t mean to say that only your narrator should be at the center of the scene—far from it. What I mean is you should get into your narrator’s head.

You do not describe a scene from the eyes of the author—you—but from the eyes of the narrator. You see from their eyes, and understand what they’re noticing. And then you write that.

Start your scene with what the narrator is looking at.

For example,

The dark clouds had covered the sky that day. The whole classroom was in shades of gray—quite unusual for someone like Sara who was used to the sun. She felt the gloom the day had brought with it—the gloom that no one else in her class knew of.

She never had happy times under the clouds like that. Rain made her sad. Rain made her yearn for something she couldn’t put into words. What was it that she was living for? Money? Happiness?

As she stared at the sky through the window, she was lost in her own quiet little corner. Both money and happiness—and even everything else—were temporary. All of it would leave her one day, then come back, then leave, then come back, like the waves of an ocean far away from any human civilization in sight.

All of it would come and go—like rain, it’d fall on her, like rain, it’d evaporate without proof.

And suddenly, drops of water began hitting the window.

You know it was a cloudy day, where it could rain anytime soon. You know that for other students, it didn’t really matter, but Sara felt really depressed because of the weather that day. You know Sara was at the corner, dealing with her emotions alone.

It’s far better than this,

The dark clouds covered the sky that day. It could rain anytime soon.

From her seat at the corner of the room, Sara stared at the sky that made everything gray that day. She…

The main reason it doesn’t work is that you describe the scene in the first paragraph, but it’s devoid of any emotions. Of any flavor. It’s like a factual weather report of the day. That’s what you don’t want to do—write descriptions in a factual tone.

If you want to pull off the prior one, get to your narrator’s head. See from their eyes, think from their brain. Understand what they’re experiencing, and then write that experience from their POV.

Sara didn’t care what everyone was wearing—they were all probably in their school uniforms, obviously, so I didn’t describe that. Sara didn’t focus on how big the classroom was, or how filled, or what everybody was doing. Sara was just looking at the clouds and the clouds alone, hearing everybody just living their normal days, so I mentioned just those things.

As the author, you need to understand that only you, the author are the know-it-all about the scene, not your narrator. And that you’re different from your narrator.

Write as a narrator, not as an author.

***

#03 - Filler Words

This brings me to filler words. Now, hearing my advice, you might start writing something like this,

Sarah noticed the dark clouds through the window. She saw that they’d saturated the place gray.

Fillers words like “see”, “notice”, “stare”, “hear” should be ignored. But many authors who begin writing from the POV of the characters start using these verbs to describe what the character is experiencing.

But remember, the character is not cognizant of the fact that they’re seeing a dark cloud, just that it’s a dark cloud. You don’t need these filler words—straight up describe what the character is seeing, instead of describing that the character is seeing.

Just write,

There were dark clouds on the other end of the window, which saturated the place gray.

Sarah is still seeing the clouds, yeah. But we’re looking from her eyes, and her eyes ain’t noticing that she’s noticing the clouds.

It’s kinda confusing, but it’s an important mistake to avoid. Filler words can really make your writing sound more amateurish than before and take away the experience of the reader, because the reader wants to see through the narrator’s eyes, not that the narrator is seeing.

***

#04 - Characters

Character-descriptions are a lot harder to pull off than scene-descriptions. Because it’s really confusing to know when to describe them, their clothing, their appearances, and what to tell and what not to.

For characters, you can give a full description of their looks. Keep it concise and clear, so that your readers can get a pretty good idea of the character with so few words that they don’t notice you’ve stopped action for a while.

Or can show your narrator scanning the character, and what they noticed about them.

Both these two tricks only work when a character is shown first time to the readers. After that, you don’t really talk about their clothing or face anymore.

Until there’s something out of the ordinary about your character.

What do I mean by that? See, you’ve described the face and clothes of the character, and the next time they appear, the reader is gonna imagine the character in a similar set of clothes, with the same face and appearance that they had the first time. Therefore, any time other than the first, you don’t go into detail about the character again. But, if something about your character is out of ordinary—there are bruises on their face, scars, or a change in the way they dress—describe it to the reader. That’s because your narrator may notice these little changes.

***

#05 - Clothing

Clothing is a special case. Some new authors describe the clothes of the characters when they’re describing the character every time the reader sees them. So, I wanna help you with this.

Clothing can be a way to show something about your character—a character with a well-ironed business suit is gonna be different from a character with tight jeans and baggy t-shirt. Therefore, only use clothing to tell something unique about the character.

Refrain from describing the clothing of characters that dress like most others. Like, in a school, it’s obvious that all characters are wearing school uniforms. Also, a normal teenage boy may wear t-shirts and denim jeans. If your character is this, no need to describe their clothing—anything the reader would be imagining is fine.

Refrain from describing the clothing of one-dimensional side-characters—there’s a high chance you’ve not really created them well enough that they have clothing that differs from the expectations of the readers. We all know what waiters wear, or what a college guy who was just passing by in the scene would be wearing.

You may describe the clothing of the important character in the story, but only in the first appearance. After that, describe their clothes only if the clothes seem really, really different from the first time. And stop describing their clothes if you’ve set your character well enough in the story that your readers know what to expect from them in normal circumstances—then, describe clothes only when they’re really, really different from their usual forms of clothing.

***

#06 - Conclusion

I think there was so much I had to say in this article, but I didn’t do a good job. However, I said all that I wanted to say. I hope you guys liked the article and it helps you in one way or the other.

And please subscribe if you want more articles like this straight in your inbox!

6 months ago

How to introduce your character in 3 steps

A friend of mine was the source of this very pertinent question. So I decided to write a blog entry about it. Because how do you introduce your character without sounding fake ?

Remember that, in real life situation, no one calls you by your name. Have you noticed that none of your friends is adressing you by your name, unless they're trying to get your attention or that something serious is happening ? That should be the same in your story : find a situation where it is relevant to use names. Or stick to nicknames, which is a more common way to address your friends.

Use another character. If you can’t come up with a situation, you can always rely on a side character to introduce your MC. It’s also the perfect way to describe your character rather than simply using mirror, which is convenient yet very cliché. But the fun thing to do is to make several characters talk about your MC : their opinion might go in different directions due to their relationships, their own sensibility and attention to details. It’s also a good way to breath life into your side characters so please consider that option seriously.

The reader doesn’t need to know everything, especially on the very first page. Unless the info is relevant to the plot, there is no need for the reader to know MC’s favourite food or eye’s color. If you’re on character-sheet-side (which I’m not btw), you should be careful about wether the reader the story will progress or not. Try to be balanced !

What I really want to stress in this article is the importance of action when introducing your character. You want the reader to know your character is courageous ? Put them directly into a situation where they can show courage. You want to describe their hair color ? What about that moment when the light is flickering in a way that gives their hair a peculiar effect that catches the eye of another character ?

Don’t worry, your creativity will always find a way ~

6 months ago

How to avoid White Room Syndrome

by Writerthreads on Instagram

A common problem writers face is "white room syndrome"—when scenes feel like they’re happening in an empty white room. To avoid this, it's important to describe settings in a way that makes them feel real and alive, without overloading readers with too much detail. Here are a few tips below to help!

Focus on a few key details

You don’t need to describe everything in the scene—just pick a couple of specific, memorable details to bring the setting to life. Maybe it’s the creaky floorboards in an old house, the musty smell of a forgotten attic, or the soft hum of a refrigerator in a small kitchen. These little details help anchor the scene and give readers something to picture, without dragging the action with heaps of descriptions.

Engage the senses

Instead of just focusing on what characters can see, try to incorporate all five senses—what do they hear, smell, feel, or even taste? Describe the smell of fresh bread from a nearby bakery, or the damp chill of a foggy morning. This adds a lot of depth and make the location feel more real and imaginable.

Mix descriptions with actions

Have characters interact with the environment. How do your characters move through the space? Are they brushing their hands over a dusty bookshelf, shuffling through fallen leaves, or squeezing through a crowded subway car? Instead of dumping a paragraph of description, mix it in with the action or dialogue.

Use the setting to reflect a mood or theme

Sometimes, the setting can do more than just provide a backdrop—it can reinforce the mood of a scene or even reflect a theme in the story. A stormy night might enhance tension, while a warm, sunny day might highlight a moment of peace. The environment can add an extra layer to what’s happening symbolically.

Here's an example of writing a description that hopefully feels alive and realistic, without dragging the action:

The bookstore was tucked between two brick buildings, its faded sign creaking with every gust of wind. Inside, the air was thick with the scent of worn paper and dust, mingling with the faint aroma of freshly brewed coffee from a corner café down the street. The wooden floorboards groaned as Ella wandered between the shelves, her fingertips brushing the spines of forgotten novels. Somewhere in the back, the soft sound of jazz crackled from an ancient radio.

Hope these tips help in your writing!

6 months ago

MASTERLIST ✍🏻

Hi! This post is a huge collection of all my writing tips in one place. I will update this list and add new posts✍🏻

Writing Tips

How do i Plot a Book?

Childhood Friends to Lovers Gestures

Showing 'Fear' in Writing

examples of body language and action tags

Writing Trust Issues Tension

Quick Tips for Writing Emotional Tension

How to Write a Ruthless Character

Showing 'Anger' in Writing

12 Emotional Wounds in Fiction Storys

Gestures for Shared Moments

Symbolism in Writing

Instead of "Looked", consider

Words to Use Instead of "Said"

Showing 'Determination' in Writing

Showing 'Confusion' in Writing

Showing 'Anticipation' in Writing

Introduce characters

Showing 'Exhaustion' in Writing

Showing 'Excitement' in Writing

Writing a Morally gray character

Showing 'Jealousy' in Writing

Showing 'Love' in Writing

OC Developement

Eye Color to Define Your OC,

Describe your Main Character sheet

Body type and shape

Good Traits Gone Bad

Dialogues

Dialogue Prompts that Hurts

Jealousy Starters

Dialogue Prompts for Friendship

Dialogue Prompts for Unrequited Love

Gestures of Loss

When A Character Is dealing with anxiety they…

When A Character Is hilariously confused they…

Isolation Starters

Regretful gestures

Undermining Confidence Starters

When a character is Babysitting for the first time

Control Starters

Guilt-Tripping Starters

Soft angers Dialogue

Gaslightning Starters

Emotional Blackmail Starters

When A Character Is stuck in a never-ending traffic jam they…

Dialogue Prompts for Mystery/Thriller

When A Character Is dealing with an overenthusiastic fitness trainer they…

Confidence Starters

Prompts

Physical Intimacy Prompts

forced proximity prompts

When A Character Is feeling nostalgic they…

When A Character Is excited about something they…

Prompts for self-Doubt

When A Character Is excited about something they…

Grumpy & Sunshine Affection Prompts

Moral Dilemmas Prompts

when a Character us stressed they…

Supernatural Elements Prompts

Family Secrets Prompts

When A Character Is in a state of panic they…

Inner Conflict Prompts

Twist Prompts

Conflict Prompts

Signs of ….

Signs of Embarrassment

If You’re Writing a…

How to Create a Villain

If You’re Writing a Female Character, Avoid these Bad Writing Mistakes

Emotionally reserved characters

If you’re writing a character who is Naive

Writing Love

How to Write a Confession of Love

forbidden love prompts

When A Character Is in love they…

Signs of Falling in Love

Gestures for Expressing Love

Love Triangle Gestures

Writers Block

Ideas to Get Rid of Writer's Block Inspo

6 months ago

120 ULTIMATE LIST OF CHARACTER FLAWS. Writers save this!

1. Moral Flexibility - Adapts their ethics to fit the situation, often justifying questionable actions as necessary.

2. Cognitive Dissonance - Holds two conflicting beliefs or values and struggles to reconcile them, leading to inner turmoil.

3. Overempathy - Feels others’ emotions too intensely, leading to burnout or an inability to make objective decisions.

4. Intellectual Arrogance - Dismisses others’ ideas as inferior, believing their own intellect is superior.

5. Chronic Overthinking - Analyzes situations to the point of paralysis, unable to take decisive action.

6. Restless Wanderlust - Has a constant desire for change or travel, leading to instability in relationships or careers.

7. Savior Complex - Feels compelled to “save” others, often to the detriment of their own well-being or others’ autonomy.

8. Emotional Vampirism - Drains others emotionally, needing constant validation or attention.

9. Righteous Indignation - Becomes excessively angry over perceived injustices, often alienating others.

10. Altruistic Self-Destruction - Sacrifices themselves for others to an unhealthy degree, often leading to self-neglect.

11. Pathological Modesty - Downplays their own achievements to the point of self-sabotage or invisibility.

12. Incapable of Solitude - Feels an intense fear of being alone, leading to codependent or unhealthy relationships.

13. Over-Rationalization - Justifies every action or decision, even when it’s clearly flawed, to avoid guilt or responsibility.

14. Constant Self-Sabotage - Subconsciously undermines their own success due to deep-seated fears or insecurities.

15. Misplaced Loyalty - Stays loyal to people or causes even when it’s harmful or undeserved.

16. Ethical Rigidity - Follows their moral code to the letter, unable to adapt to complex or gray situations.

17. Need for Obscurity - Prefers to stay unnoticed or in the background, avoiding recognition or responsibility.

18. Involuntary Aloofness - Appears distant or disinterested, often without meaning to, leading to misunderstandings.

19. Fear of Mediocrity - Terrified of being ordinary, they constantly strive for greatness, often leading to burnout.

20. Rejection Sensitivity - Overreacts to criticism or perceived slights, often withdrawing or lashing out.

21. Conflict Avoidance - Avoids confrontation at all costs, leading to unresolved issues and resentment.

22. Over-idealization of Others - Puts people on pedestals, only to be deeply disappointed when they don’t meet expectations.

23. Chronically Unfulfilled - No matter what they achieve, they always feel something is missing, leading to constant searching.

24. Compulsive Truth-Telling - Feels compelled to speak the truth, even when it would be kinder or wiser to remain silent.

25. Overactive Imagination - Sees threats or possibilities where there are none, leading to anxiety or missed opportunities.

26. Faux Humility - Pretends to be humble but secretly craves admiration or validation.

27. Micromanagement - Needs to control every detail, often suffocating others or hindering their own progress.

28. Anachronistic Thinking - Clings to outdated beliefs or practices, struggling to adapt to modern realities.

29. Over-Reliance on Routine - Becomes anxious or lost without their routines, struggling to adapt to change.

30. Selective Memory - Remembers events in a way that suits their narrative, often distorting the truth.

31. Paradoxical Fear of Success - Desires success but subconsciously fears the changes or responsibilities it might bring.

32. Compassion Fatigue - Once empathetic, now numbed or indifferent due to overwhelming exposure to others’ suffering.

33. Overwhelming Nostalgia - Lives in the past, unable to move forward or appreciate the present.

34. Unyielding Perfectionism - So focused on flawlessness that they struggle to complete tasks or accept anything less than perfect.

35. Epistemic Arrogance - Believes they know everything worth knowing, dismissing the possibility of learning from others.

36. Excessive Hedonism - Pursues pleasure to the point of neglecting responsibilities or moral considerations.

37. Over-Cautiousness - So afraid of making mistakes that they rarely take action, leading to missed opportunities.

38. Idealistic Naivety - Believes the world should operate according to their ideals, often clashing with reality.

39. Ambition without Direction - Desires greatness but has no clear path or plan, leading to frustration and failure.

40. Emotional Transference - Projects unresolved emotions onto others, often misinterpreting their intentions or actions.

41. Overdependence on Routine - Becomes anxious or lost without their routines, struggling to adapt to change.

42. Misplaced Guilt - Feels responsible for things outside of their control, leading to unnecessary self-blame.

43. Fear of Being Ordinary - Constantly strives to stand out, often at the expense of authenticity or well-being.

44. Chronic Indecisiveness - Struggles to make even simple decisions, constantly second-guessing themselves.

45. Faux Cynicism - Pretends to be jaded or cynical as a defense mechanism, while secretly caring deeply.

46. Romanticization of Suffering - Believes that suffering is noble or meaningful, often rejecting happiness or comfort.

47. Selective Compassion - Empathetic towards some but completely indifferent or cold to others, often based on biases.

48. Avoidant Optimism - Avoids negative thoughts or situations, clinging to an unrealistic positivity that ignores real problems.

49. Fear of Abandonment - Clings to relationships out of fear of being left alone, often leading to unhealthy dynamics.

50. Overidentification with Work - Sees their job as their entire identity, struggling with self-worth outside of work.

51. Excessive Altruism - Sacrifices their own needs to help others, often to their own detriment.

52. Self-Imposed Isolation - Withdraws from others out of fear of rejection or misunderstanding, leading to loneliness.

53. Over-Analysis Paralysis - Overthinks every situation to the point of being unable to make decisions or take action.

54. Eternal Romantic - Sees the world through a lens of idealized love, often leading to disillusionment or heartbreak.

55. Emotional Incontinence - Struggles to control their emotions, often overwhelming others with their intensity.

56. Fear of Aging - Obsessed with youth, they go to great lengths to deny or hide the aging process.

57. Intellectual Cowardice - Avoids challenging their own beliefs or ideas, sticking to what they know out of fear of change.

58. Emotional Hoarding - Holds onto past hurts or grudges, unable to let go and move on.

59. Unquenchable Curiosity - Always needs to knw more, often prying into others’ lives or crossing boundaries.

60. Romantic Escapism - Uses fantasy or daydreams as a way to avoid dealing with reality, leading to detachment.

61. Masochistic Tendencies - Deliberately seeks out situations that cause them pain or discomfort, believing they deserve it.

62. Incurable Wanderer - Can never settle down, always moving on to the next place or experience, leading to rootlessness.

63. Dependency on Validation - Needs constant approval or praise from others to feel good about themselves.

64. Constant Self-Reinvention - Continuously changes their identity or persona, never settling on who they truly are.

65. Moral Masochism - Finds satisfaction in self-punishment or guilt, often holding themselves to impossible standards.

66. Faux Bravado - Pretends to be fearless or confident to hide deep-seated insecurities or fears.

67. Over-romanticization of the Past - Idealizes past experiences, believing that things were better back then, leading to dissatisfaction with the present.

68. Chronic Hedging - Never fully commits to decisions or actions, always leaving themselves an escape route.

69. Fear of Stagnation - Constantly needs to be doing something or moving forward, fearing they’ll become irrelevant or bored.

70. Over-Attachment to Objects - Places excessive sentimental value on material possessions, struggling to let go.

71. Emotional Stoicism - Refuses to show or acknowledge emotions, leading to repression and eventual breakdowns.

72. Self-Flagellation - Constantly punishes themselves for perceived failures or mistakes, often disproportionate to the actual events.

73. Fear of the Unknown - Terrified of what they can’t predict or control, leading to anxiety or avoidance of new experiences.

74. Romantic Pessimism - Believes that love or relationships are doomed to fail, leading to self-sabotage or cynicism.

75. Intellectual Purism - Believes in the superiority of “pure” intellectual pursuits, often dismissing practical or emotional concerns.

76. Existential Dread - Obsesses over the meaning (or lack thereof) of life, leading to paralysis or despair.

77. Involuntary Nonconformity- Desires to fit in but can’t help standing out or going against the grain, often feeling alienated.

78. Self-Imposed Martyrdom - Puts themselves in a position of suffering or sacrifice, believing it’s their duty or fate.

79. Idealized Self-Image - Clings to an unrealistic self-concept, struggling to accept their flaws or limitations.

80. Compulsive Honesty - Feels compelled to always tell the truth, even when it’s hurtful or inappropriate.

81. Over-Reliance on Technology - Becomes helpless without modern conveniences, struggling to cope with real-world challenges.

82. Moral Exhibitionism - Shows off their ethics or principles to gain admiration or moral superiority, often insincerely.

83. Perpetual Student Syndrome - Always learning but never applying knowledge, avoiding real-world responsibilities.

84. Emotional Osmosis - Absorbs others’ emotions so deeply that they lose track of their own feelings or needs.

85. Pathological Frugality - So obsessed with saving money or resources that they miss out on life’s joys or opportunities.

86. Obsessive Self-Improvement - Never satisfied with themselves, constantly striving for unattainable perfection.

87. False Modesty - Pretends to be humble while fishing for compliments or validation.

88. Uncontrolled Impulsiveness - Acts on whims or impulses without considering the consequences, leading to chaos or regret.

89. Chronic Hedonism - Lives only for pleasure, often to the detriment of their long-term happiness or relationships.

90. Overly Abstract Thinking - So focused on big ideas or concepts that they lose touch with reality or practical concerns.

91. Romantic Idealism - Believes in a perfect love or relationship, often leading to disappointment or disillusionment.

92. Selective Altruism - Only helps others when it suits them, often ignoring those who don’t fit their criteria.

93. Pathological Shyness - So shy or introverted that they struggle to function in social situations, often missing out on opportunities.

94. Moral Superiority - Believes they are more ethical or righteous than others, often looking down on those who don’t share their views.

95. Over-identification with a Role - Sees themselves only as their job, family role, or social identity, losing sight of their true self.

96. Chronic Complaining - Constantly finds something to complain about, often bringing others down or creating a negative atmosphere.

97. Faux Stoicism - Pretends to be emotionally strong or unaffected, while secretly struggling with deep emotional turmoil.

98. Addiction to Drama - Thrives on conflict or chaos, often creating drama where there is none to feel alive or important.

99. Obsessive Collecting - Gathers possessions, knowledge, or experiences obsessively, often unable to let go or move on.

100. Inflexible Optimism - Refuses to acknowledge negative possibilities, often unprepared for setbacks or challenges.

101. Contrarianism - Always takes the opposite stance just to challenge others, often without genuine conviction.

102. Emotional Projection - Attributes their own feelings or issues onto others, often leading to misunderstandings.

103. Compulsive Heroism - Feels the need to be seen as heroic or brave, even in situations that don’t call for it.

104. Spiritual Narcissism - Uses spirituality as a way to feel superior to others or to avoid personal flaws.

105. Self-Defeating Humor - Constantly makes jokes at their own expense, using humor to deflect serious issues.

106. Identity Fluidity - Frequently changes their identity or beliefs to fit in with different groups, losing a sense of true self.

107. Overattachment to the Past - Can’t move on from past successes or failures, allowing them to define their present.

108. Pseudointellectualism - Pretends to know more than they do, using complex language or ideas to impress others.

109. Overidealization of Youth - Places youth on a pedestal, often dismissing the value of experience or aging.

110. Refusal to Accept Help - Rejects assistance from others, believing they must do everything on their own, even to their detriment.

111. Emotional Manipulation - Uses guilt, pity, or other emotions to control or influence others, often without realizing it.

112. Inconsistent Values - Holds contradictory beliefs or morals, leading to confusion or hypocrisy in their actions.

113. Obsession with Legacy - So focused on how they’ll be remembered that they neglect the present or make unwise choices.

114. Excessive Eagerness to Please - Goes out of their way to make others happy, often at the cost of their own needs or principles.

115. Emotionally Guarded - Builds walls around their feelings, making it difficult for others to get close or understand them.

116. Selective Memory - Chooses to remember events in a way that favors them, often distorting the truth.

117. Overattachment to Authority - Relies heavily on rules or leaders, struggling to make decisions independently or question authority.

118. Fear of Vulnerability - Avoids showing weakness or asking for help, leading to isolation or burnout.

119. Intellectual Detachment - Approaches everything with cold logic, often ignoring the emotional or human side of situations.

120. Obsession with Control - Needs to control every aspect of their life and others’, often leading to stress or strained relationships.

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120 ULTIMATE LIST OF CHARACTER FLAWS. Writers Save This!
120 ULTIMATE LIST OF CHARACTER FLAWS. Writers Save This!
120 ULTIMATE LIST OF CHARACTER FLAWS. Writers Save This!
120 ULTIMATE LIST OF CHARACTER FLAWS. Writers Save This!
120 ULTIMATE LIST OF CHARACTER FLAWS. Writers Save This!
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6 months ago

How to show emotions

Part VI

How to show insecurity

not holding/breaking eye contact

fidgeting

crossing their arms

trying to cover up their body

making themself seem smaller

playing with their hands

hiding their hands in their pockets

holding their head down

blushing

clearing their throat

biting their nails

biting their lips

nervous laughter

stuttering

How to show being offended

stiffening up

hard line around the lips

frozen stare

narrowing of the eyes

turning their head to the side

quickening heartbeat

turning red

making themself bigger, ready to fight

How to show compassion

gentle and soft smile

relaxed facial features

softening of their eyes

openly showing how they feel

leaning towards the other one

nodding along, not directly interjecting, but encouraging

deep breaths inbetween

gentle touches to comfort

How to show being pleased

big smile/grinning

laying head slightly to the side

moving one shoulder up

pursing their lips while smiling

very open body language

leaning back

Part I + Part II + Part III + Part IV + Part V

If you like my blog and want to support me, you can buy me a coffee or become a member! And check out my Instagram! 🥰

6 months ago

12 Emotional Wounds in Fiction Storys

Betraying a Loved One. Your character made a choice, and it backfired, badly. They betrayed someone close to them, maybe on purpose, maybe by accident. Now, the guilt’s eating them alive. They might try to fix things, but can they even make up for what they did?

Guilt Over a Past Mistake. They made a mistake, one that cost someone else. Maybe it was reckless, maybe it was a dumb decision, but now it haunts them. They can’t stop thinking about it, and no matter how hard they try to make things right, the past keeps pulling them back.

Survivor’s Guilt. Imagine surviving something awful, an accident, a disaster, but someone else didn’t make it. Now your character is stuck asking, “Why me? Why am I still here?” They push people away, convinced they don’t deserve to be happy or even alive.

Feeling Powerless. Your character is trapped, maybe in an abusive home, a toxic relationship, or just in life itself. They feel stuck, with no control over their own future.

Being Wrongly Accused. They didn’t do it. But no one believes them. Your character has been falsely accused of something serious, maybe even a crime and now they’re fighting to clear their name. It’s not just about proving their innocence, though. They’re also battling the pain of being abandoned by people who were supposed to stand by them.

Public Humiliation. They’ve just been humiliated in front of everyone, maybe it’s a video gone viral, or they were betrayed by someone they trusted. Now, they can’t even look people in the eye.

Living in Someone’s Shadow. No matter what they do, it’s never enough. Someone else, a sibling, a friend, a partner, always shines brighter. They feel stuck in that person’s shadow, invisible and overlooked.

Abandoning a Dream. They had big dreams, but somewhere along the way, life got in the way, and now they’ve given up. Maybe it was because of fear or circumstances beyond their control, but the loss of that dream has left them feeling empty.

Childhood Trauma. Something happened to them when they were young, something painful that still affects them today. Whether it was abuse, neglect, or a significant loss, the trauma follows them into adulthood, shaping how they see themselves and the world.

Being an Outsider. They’ve never felt like they fit in, whether because of their background, their personality, or something else. They long for acceptance but fear they’ll never find it.

Struggling with Addiction. They’re caught in a destructive cycle, whether it’s with substances, behaviors, or even people. The shame and struggle to break free from addiction are real and raw.

Living with Chronic Illness. They’re living with a chronic illness or disability, and it’s not just the physical challenges that weigh them down, it’s the emotional toll, too. Maybe they feel isolated, or like they’re a burden to others.

6 months ago

Describe your Main Character sheet

Skin

Tone: Pale, Rosy, Olive, Dark, Tanned, Alabaster, Ebony, Bronze, Golden, Fair

Texture: Smooth, Rough, Silky, Coarse, Flaky, Supple, Wrinkled, Calloused, Bumpy

Condition: Moles, Acne, Dry, Greasy, Freckled, Scars, Birthmarks, Bruised, Sunburned, Flawless

Complexion: Clear, Ruddy, Sallow, Glowing, Dull, Even-toned, Blotchy

Eyes

Size: Small, Large, Average, Tiny, Bulging, Narrow

Color: Grey, Brown, Blue, Violet, Pink, Green, Gold, Hazel, Crimson, Amber, Turquoise, Sapphire, Onyx

Shape: Doe-eyed, Almond, Close-set, Wide-set, Round, Oval, Hooded, Monolid

Expression: Deep-set, Squinty, Monolid, Heavy eyelids, Upturned, Downturned, Piercing, Gentle, Sparkling, Steely

Other: Glassy, Bloodshot, Tear-filled, Clear, Glinting, Shiny

Hair

Thickness: Thin, Thick, Fine, Normal

Texture: Greasy, Dry, Soft, Shiny, Curly, Frizzy, Wild, Unruly, Straight, Smooth, Wavy, Floppy

Length: Cropped, Pixie-cut, Afro, Shoulder length, Back length, Waist length, Past hip-length, Buzz cut, Bald

Styles: Weave, Hair extensions, Jaw length, Layered, Mohawk, Dreadlocks, Box braids, Faux locks, Braid, Ponytail, Bun, Updo

Color: White, Salt and pepper, Platinum blonde, Golden blonde, Dirty blonde, Blonde, Strawberry blonde, Ash brown, Mouse brown, Chestnut brown, Golden brown, Chocolate brown, Dark brown, Jet black, Ginger, Red, Auburn, Dyed, Highlights, Low-lights, Ombre

Eyebrows: Thin eyebrows, Average eyebrows, Thick eyebrows, Plucked eyebrows, Bushy eyebrows, Arched eyebrows, Straight eyebrows

Lips

Shape: Full, Thin, Heart-shaped, Bow-shaped, Wide, Small

Texture: Chapped, Smooth, Cracked, Soft, Rough

Color: Pale, Pink, Red, Crimson, Brown, Purple, Nude

Expression: Smiling, Frowning, Pursed, Pouting, Curved, Neutral, Tight-lipped, Parted

Nose

Shape: Button, Roman, Hooked, Aquiline, Flat, Pointed, Wide, Narrow, Crooked, Upturned, Snub

Size: Small, Large, Average, Long, Short

Condition: Freckled, Sunburned, Smooth, Bumpy

Build

Frame: Petite, Slim, Athletic, Muscular, Average, Stocky, Large, Lean, Stout, Bony, Broad-shouldered, Narrow-shouldered

Height: Short, Tall, Average, Petite, Giant

Posture: Upright, Slouched, Rigid, Relaxed, Graceful, Awkward, Stiff, Hunched

Hands

Size: Small, Large, Average, Delicate, Strong

Texture: Smooth, Rough, Calloused, Soft, Firm

Condition: Clean, Dirty, Manicured, Scarred, Wrinkled

Nails: Short, Long, Polished, Chipped, Clean, Dirty, Painted, Natural

Voice

Tone: Deep, High, Soft, Loud, Raspy, Melodic, Monotonous, Hoarse, Clear, Gentle

Volume: Loud, Soft, Whispery, Booming, Muted

Pace: Fast, Slow, Steady, Hasty, Measured

Expression: Cheerful, Sad, Angry, Calm, Anxious, Confident, Nervous, Excited, Bored

6 months ago

Quick Tips for Writing Emotional Tension

They act like they don’t care, but we all know they’re just avoiding a massive emotional explosion.

One of them starts to spill their feelings, then clams up like, “Uh, never mind…” Cue the frustration.

One character throws out something super personal like it’s no big deal, but you can tell the other one’s like, “Wait, what?”

They let something slip that they were totally not ready to share, and then they freeze like, “Did I just say that?”

The “I’m fine” smile (but they’re not). One gives this shaky smile that doesn’t fool anyone, especially the other character.

They almost grab each other’s hand or hug, then they hesitate, and the moment passes. UGH, so frustrating!

One of them’s on the verge of tears but is trying sooo hard not to lose it. You can feel how much it hurts.

They talk about literally everything except the thing that’s actually bothering them. So. Annoying.

They used to be shoulder to shoulder, but now they’re standing a whole three feet apart like something big changed.

One’s suddenly acting like they barely know the other, being all polite and formal, and you just know there’s more going on.

6 months ago

The Anatomy of Punching a Character in the Face

The Anatomy Of Punching A Character In The Face

Punching scenes are a staple of action sequences in many genres. Whether it’s an intense brawl, a quick defense, or an emotional outburst, a punch can carry a lot of weight both physically and narratively. As a writer, it’s essential to understand what really happens when a fist meets a face—from the immediate impact to the longer-lasting effects on both the person getting punched and the one throwing the punch.

This guide will help you craft authentic, detailed, and believable punch scenes by exploring different areas of the face, types of punches, and the aftermath of such an impact.

1. Target Areas of the Face and Their Vulnerabilities

A punch isn’t a one-size-fits-all situation. Depending on where the fist lands, the consequences will vary significantly. Different parts of the face have varying levels of vulnerability, and targeting these areas produces different effects, from knockouts to broken bones.

A. Jawline: The Knockout Zone

The jawline is a classic target in many fight scenes, especially when knockout punches are involved. This area is highly vulnerable because a hit here causes the head to snap to the side, leading to a sharp rotational movement of the brain inside the skull. This movement disrupts the brain’s communication and often results in a temporary loss of consciousness—what we commonly refer to as a "knockout."

Common Effects: Dislocation or fracture of the jaw, loss of consciousness, slurred speech, and severe pain.

Visual Aftermath: Swelling around the jawline, bruising, and possible misalignment of the jaw if broken.

B. Nose: Breaking and Bleeding

The nose is another vulnerable target, known for being easily broken. It’s not just a fragile bone structure, but it’s also connected to many blood vessels, meaning a direct punch to the nose often results in immediate bleeding. The nasal bone can fracture, causing difficulty in breathing, and in some cases, the nose may need surgical intervention to reset.

Common Effects: Intense pain, bleeding, difficulty breathing, potential for a broken nose.

Visual Aftermath: Blood running from the nostrils, swelling, and significant bruising around the nose and eyes.

C. Cheekbones (Zygomatic Bones): Bruising and Fractures

The cheekbones are one of the more solid structures in the face but are still susceptible to breaks, particularly from a heavy blow. Damage here can lead to not just bruising, but potentially severe injuries that can affect the entire facial structure.

Common Effects: Fractures of the zygomatic bone, swelling, bruising, and pain extending to the eye socket.

Visual Aftermath: Black eyes, noticeable swelling on one side of the face, and a sunken appearance if the bone is fractured.

D. Forehead: A Hard Target

The forehead is much harder than most parts of the face and is less vulnerable to severe damage. However, punches to the forehead can still cause pain, disorientation, and dazing of the recipient. While it’s less likely to result in a knockout, it’s effective in dazing an opponent, especially if the puncher’s goal is to create an opening for another strike.

Common Effects: Swelling, redness, and potential concussions if hit with enough force.

Visual Aftermath: Redness, minimal bruising, and a dazed expression.

E. Eyes: Black Eyes and Swelling

A punch to the eyes is particularly brutal because the area around the eyes is delicate, and the skin is thin. It’s not just about swelling but also potential damage to the orbital bones. The impact can cause "black eyes," characterized by intense bruising and swelling that may close the eye shut for days.

Common Effects: Swelling, black eyes, potential orbital bone fractures, temporary blurred vision.

Visual Aftermath: Discoloration that starts purple and turns yellowish-green as it heals, swollen shut eyes.

2. Types of Punches

Not all punches are created equal. The type of punch thrown can drastically change the outcome of the scene, both in terms of damage and realism. Understanding these different types of punches will allow you to convey more varied and dynamic fight sequences.

A. Jab: Speed and Precision

A jab is a quick, straight punch, usually thrown with the non-dominant hand. It’s not meant to be a knockout punch but more of a setup punch to create an opening or keep the opponent at a distance. Jabs are fast and can be disorienting, especially if they repeatedly land in quick succession.

Common Effects: Light bruising, potential cuts, and swelling in the area hit.

B. Cross: Power and Impact

The cross is a powerful, straight punch delivered with the dominant hand. It’s often aimed at vulnerable spots like the jaw or nose. Unlike a jab, the cross is meant to deliver a significant amount of force, and when landed properly, it can cause serious damage.

Common Effects: Knockouts, broken bones, severe swelling, and bruising.

C. Hook: Lateral Devastation

A hook is a wide, circular punch that targets the side of the head, particularly the jaw or temple. It’s one of the most powerful punches and is often used with the intent of knocking the opponent out.

Common Effects: Knockouts, severe disorientation, potential for concussions, and jaw dislocations.

D. Uppercut: Lifting from Below

The uppercut is thrown upward, usually aimed at the chin. It’s a devastating punch that can lift the opponent’s head and jolt their brain, leading to knockouts. Uppercuts are especially dangerous when they land cleanly on the jaw or chin.

Common Effects: Knockouts, broken teeth, jaw fractures, and disorientation.

E. Haymaker: Risky but Powerful

A haymaker is a wild, swinging punch delivered with as much force as possible. It’s often thrown with reckless abandon and is easy to dodge, but if it connects, it can deal significant damage. Because of its wide arc, it leaves the puncher exposed to counterattacks.

Common Effects: Knockouts, severe bruising, and possible fractures if landed correctly.

3. Punch Wounds: What They Look Like and Healing

Punches to the face leave lasting marks, some immediately visible and others taking days to fully form. Understanding the aftermath of a punch will help you describe the physical toll on your characters more accurately.

A. Immediate Effects

Swelling and Redness: Swelling can begin almost instantly, particularly in areas with soft tissue like the eyes and lips.

Bruising: Bruises start off as red, then turn purple, blue, and eventually fade into yellow or green as they heal.

Bleeding: Punches to the nose, lips, and even cheeks can result in bleeding, either from the skin breaking or from internal damage like a broken nose.

B. Long-Term Injuries

Black Eyes: Punches near the eyes can lead to bruising that darkens the skin around the eyes, giving it a purplish hue.

Fractures: Broken bones, such as the nose or jaw, may require weeks to heal, and in severe cases, surgery may be necessary.

Scarring: If the skin is cut open, there’s the potential for scarring, especially if stitches are required.

C. Healing Process

Bruises: These typically take about a week to two weeks to heal, with the colors shifting as the body absorbs the blood trapped under the skin.

Fractures: Healing from fractures can take several weeks to months, depending on the severity.

Swelling: Swelling can last anywhere from a few hours to a few days, with cold compresses helping to reduce it.

4. How the Punch Affects the Puncher

While we often focus on the person receiving the punch, it’s important to remember that throwing a punch can also take a toll on the puncher.

A. Physical Strain

Knuckle Damage: Hitting a hard surface, like a jaw or forehead, can cause damage to the puncher’s knuckles. This is known as a “boxer’s fracture,” where the small bones in the hand break due to impact.

Wrist Injury: If the punch is not aligned correctly, the wrist can absorb too much force, leading to sprains or breaks.

Fatigue: After multiple punches, especially in a drawn-out fight, the puncher can become fatigued, leading to less powerful or accurate strikes.

B. Emotional and Psychological Effects

Adrenaline Rush: For inexperienced fighters, throwing a punch can lead to an adrenaline surge, which can cause tunnel vision or reckless behavior.

Moral Conflict: If the puncher is not used to violence, they may experience guilt or shock at the damage they’ve caused, especially if the recipient is significantly injured.

5. Psychological Impact of Receiving a Punch

A punch to the face doesn’t only cause physical damage. For the recipient, it can have a lasting psychological effect, especially if the punch was unexpected or in a vulnerable situation. Writing this aspect adds depth to your characters and shows that a punch is more than just physical pain.

A. Shock and Fear

Fight or Flight Response: Getting punched can immediately trigger a fight-or-flight reaction. Some characters might freeze or retreat, especially if they’ve never been in a physical altercation before.

Loss of Confidence: For characters not used to violence, being punched in the face may cause a significant loss of confidence. They may question their own strength, bravery, or ability to defend themselves.

Increased Aggression: Alternatively, the punch may trigger a rage-fueled response, pushing the character into aggressive, reckless action.

B. Embarrassment and Humiliation

Public Fights: If the punch occurs in front of others, there’s often an added layer of humiliation. Characters might feel embarrassed, even if they weren’t at fault.

Internalizing the Event: The recipient of the punch may carry the emotional impact for a long time, replaying the event in their mind, feeling shame, or seeking revenge.

C. Post-Traumatic Stress

Lingering Anxiety: In extreme cases, receiving a punch can cause anxiety or even post-traumatic stress disorder (PTSD). Characters who’ve experienced significant trauma might relive the event through flashbacks or become hyper-vigilant, avoiding confrontations in the future.

Fear of Future Confrontations: A character who’s been severely beaten might actively avoid scenarios where they could be hit again, making them overly cautious or paranoid.

6. Writing Tips: Making It Believable

Writing a punch scene isn't just about describing the physical action. To make the moment believable and impactful, you’ll need to consider various elements—from pacing and sensory details to character psychology and aftermath. Here’s how to make your punch scenes authentic:

A. Build Tension Before the Punch

Foreshadowing Conflict: Build up the tension before the punch is thrown. Is the character agitated? Are there verbal warnings or body language that suggests things are escalating? By slowly ramping up the tension, the eventual punch feels earned and inevitable.

Use Dialogue: A heated exchange of words can make a punch more meaningful. If the punch follows a particularly cutting remark or threat, it adds weight to the action.

B. Focus on Sensory Details

Physical Sensations: Describe not just the punch itself, but how it feels. Does the skin split? Does the puncher’s knuckles scrape against teeth or bone? Is there an immediate sting or delayed throbbing pain?

Sound: The sound of a punch can enhance the realism of the scene. A dull thud as a fist connects with soft tissue, the crack of a bone breaking, or the splatter of blood hitting the floor are all effective auditory details.

C. Show Immediate and Delayed Reactions

Physical Reaction: After being punched, characters rarely shake it off immediately. Staggering, falling, or momentarily losing their vision are realistic reactions. You can also show how the puncher feels—did their hand hurt from the impact?

Emotional Fallout: Punches are often emotional events. Show how your characters feel right after—whether it’s satisfaction, regret, or shock. The emotional weight of a punch can be just as impactful as the physical consequences.

D. Consider the Aftermath

Healing Process: Don’t forget that punches have a lasting impact. A black eye will take days to heal, and a broken nose could require medical attention. Characters might have to deal with soreness, swelling, or difficulty talking and eating.

Ongoing Tension: A punch can dramatically shift relationships. A once-trusting friendship could be shattered, or a bitter rivalry could be born. Make sure to carry the emotional weight of the punch forward in your story.

7. Common Misconceptions About Punching

Many writers fall into the trap of perpetuating unrealistic portrayals of punches. These misconceptions can make your scenes feel less authentic or overly cinematic. Here’s how to avoid them.

A. The Myth of the "Clean Knockout"

Reality: A punch to the jaw might cause a knockout, but it’s not always instant. In real life, knockouts are often messy and unpredictable. The recipient might stagger or struggle before finally losing consciousness, and they could wake up with serious concussions, memory loss, or nausea.

B. Punches Always Cause Immediate Bleeding

Reality: While a punch to the nose often causes immediate bleeding, not all punches result in visible blood. Even when skin splits, it might take a moment for blood to pool and become visible. Bruising and swelling often take hours to fully appear.

C. Punching Doesn’t Always Lead to a Win

Reality: Throwing a punch doesn’t guarantee victory. The puncher could hurt themselves, miss entirely, or end up escalating a fight they weren’t prepared for. Additionally, punches to the forehead or temple might not have the knockout effect portrayed in movies—they could just make the puncher’s hand hurt more than the opponent.

Looking For More Writing Tips And Tricks? 

Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Quillology with Haya Sameer; a blog dedicated to writing and publishing tips for authors! While you’re at it, don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey! 

6 months ago

Writing References: Character Development

50 Questions ⚜ Backstory ⚜ Character-driven Story

Basics: How to Write a Character ⚜ A Story-Worthy Hero

Basics: Character-Building ⚜ Character Creation

Types of Characters: Key Characters ⚜ Literary Characters ⚜ Flat & Round Characters ⚜ Morally Grey ⚜ Narrators ⚜ Allegorical Characters ⚜ Archetypes ⚜ Stereotypical Characters

Worksheets: Backstory ⚜ Character ⚜ Kill your Characters ⚜ Antagonist; Villain; Fighting ⚜ Change; Adding Action; Conflict ⚜ Character Sketch & Bible ⚜ Protagonist & Antagonist ⚜ Name; Quirks; Flaws; Motivation ⚜ "Interviewing" your Characters ⚜ "Well-Rounded" Character

Personality Traits

5 Personality Traits (OCEAN) ⚜ 16 Personality Traits (16PF)

600+ Personality Traits ⚜ 170 Quirks

East vs. West Personalities ⚜ Trait Theories

Tips/Editing

Character Issues ⚜ Character Tropes for Inspiration

"Strong" Characters ⚜ Unlikable to Likable

Tips from Rick Riordan

Writing Notes

Binge ED ⚜ Hate ⚜ Love ⚜ Identifying Character Descriptions

Childhood Bilingualism ⚜ Children's Dialogue ⚜ On Children

Culture ⚜ Culture: Two Views ⚜ Culture Shock

Dangerousness ⚜ Flaws ⚜ Fantasy Creatures

Emotional Intelligence ⚜ Genius (Giftedness)

Emotions (1) (2) ⚜ Anger ⚜ Fear ⚜ Happiness ⚜ Sadness

Emotional Universals ⚜ External & Internal Journey

Goals & Motivations ⚜ Grammar Development ⚜ Habits

Facial Expressions ⚜ Jargon ⚜ Swearing & Taboo Expressions

Happy/Excited Body Language ⚜ Laughter & Humor

Health ⚜ Frameworks of Health ⚜ Memory

Mutism ⚜ Shyness ⚜ Parenting Styles ⚜ Generations

Psychological Reactions to Unfair Behavior

Rhetoric ⚜ The Rhetorical Triangle ⚜ Logical Fallacies

Thinking ⚜ Thinking Styles ⚜ Thought Distortions

Uncommon Words: Body ⚜ Emotions

Villains ⚜ Voice & Accent

Writing References: Plot ⚜ World-building

6 months ago

The Anatomy of Passing Out: When, Why, and How to Write It

The Anatomy Of Passing Out: When, Why, And How To Write It

Passing out, or syncope, is a loss of consciousness that can play a pivotal role in storytelling, adding drama, suspense, or emotional weight to a scene. Whether it’s due to injury, fear, or exhaustion, the act of fainting can instantly shift the stakes in your story.

But how do you write it convincingly? How do you ensure it’s not overly dramatic or medically inaccurate? In this guide, I’ll walk you through the causes, stages, and aftermath of passing out. By the end, you’ll be able to craft a vivid, realistic fainting scene that enhances your narrative without feeling clichéd or contrived.

2. Common Causes of Passing Out

Characters faint for a variety of reasons, and understanding the common causes can help you decide when and why your character might lose consciousness. Below are the major categories that can lead to fainting, each with their own narrative implications.

Physical Causes

Blood Loss: A sudden drop in blood volume from a wound can cause fainting as the body struggles to maintain circulation and oxygen delivery to the brain.

Dehydration: When the body doesn’t have enough fluids, blood pressure can plummet, leading to dizziness and fainting.

Low Blood Pressure (Hypotension): Characters with chronic low blood pressure may faint after standing up too quickly, due to insufficient blood reaching the brain.

Intense Pain: The body can shut down in response to severe pain, leading to fainting as a protective mechanism.

Heatstroke: Extreme heat can cause the body to overheat, resulting in dehydration and loss of consciousness.

Psychological Causes

Emotional Trauma or Shock: Intense fear, grief, or surprise can trigger a fainting episode, as the brain becomes overwhelmed.

Panic Attacks: The hyperventilation and increased heart rate associated with anxiety attacks can deprive the brain of oxygen, causing a character to faint.

Fear-Induced Fainting (Vasovagal Syncope): This occurs when a character is so afraid that their body’s fight-or-flight response leads to fainting.

Environmental Causes

Lack of Oxygen: Situations like suffocation, high altitudes, or enclosed spaces with poor ventilation can deprive the brain of oxygen and cause fainting.

Poisoning or Toxins: Certain chemicals or gasses (e.g., carbon monoxide) can interfere with the body’s ability to transport oxygen, leading to unconsciousness.

3. The Stages of Passing Out

To write a realistic fainting scene, it’s important to understand the stages of syncope. Fainting is usually a process, and characters will likely experience several key warning signs before they fully lose consciousness.

Pre-Syncope (The Warning Signs)

Before losing consciousness, a character will typically go through a pre-syncope phase. This period can last anywhere from a few seconds to a couple of minutes, and it’s full of physical indicators that something is wrong.

Light-Headedness and Dizziness: A feeling that the world is spinning, which can be exacerbated by movement.

Blurred or Tunnel Vision: The character may notice their vision narrowing or going dark at the edges.

Ringing in the Ears: Often accompanied by a feeling of pressure or muffled hearing.

Weakness in Limbs: The character may feel unsteady, like their legs can’t support them.

Sweating and Nausea: A sudden onset of cold sweats, clamminess, and nausea is common.

Rapid Heartbeat (Tachycardia): The heart races as it tries to maintain blood flow to the brain.

Syncope (The Loss of Consciousness)

When the character faints, the actual loss of consciousness happens quickly, often within seconds of the pre-syncope signs.

The Body Going Limp: The character will crumple to the ground, usually without the ability to break their fall.

Breathing: Breathing continues, but it may be shallow and rapid.

Pulse: While fainting, the heart rate can either slow down dramatically or remain rapid, depending on the cause.

Duration: Most fainting episodes last from a few seconds to a minute or two. Prolonged unconsciousness may indicate a more serious issue.

Post-Syncope (The Recovery)

After a character regains consciousness, they’ll typically feel groggy and disoriented. This phase can last several minutes.

Disorientation: The character may not immediately remember where they are or what happened.

Lingering Dizziness: Standing up too quickly after fainting can trigger another fainting spell.

Nausea and Headache: After waking up, the character might feel sick or develop a headache.

Weakness: Even after regaining consciousness, the body might feel weak or shaky for several hours.

4. The Physical Effects of Fainting

Fainting isn’t just about losing consciousness—there are physical consequences too. Depending on the circumstances, your character may suffer additional injuries from falling, especially if they hit something on the way down.

Impact on the Body

Falling Injuries: When someone faints, they usually drop straight to the ground, often hitting their head or body in the process. Characters may suffer cuts, bruises, or even broken bones.

Head Injuries: Falling and hitting their head on the floor or a nearby object can lead to concussions or more severe trauma.

Scrapes and Bruises: If your character faints on a rough surface or near furniture, they may sustain scrapes, bruises, or other minor injuries.

Physical Vulnerability

Uncontrolled Fall: The character’s body crumples or falls in a heap. Without the ability to brace themselves, they are at risk for further injuries.

Exposed While Unconscious: While fainted, the character is vulnerable to their surroundings. This could lead to danger in the form of attackers, environmental hazards, or secondary injuries from their immediate environment.

Signs to Look For While Unconscious

Shallow Breathing: The character's breathing will typically become shallow or irregular while they’re unconscious.

Pale or Flushed Skin: Depending on the cause of fainting, a character’s skin may become very pale or flushed.

Twitching or Muscle Spasms: In some cases, fainting can be accompanied by brief muscle spasms or jerking movements.

5. Writing Different Types of Fainting

There are different types of fainting, and each can serve a distinct narrative purpose. The way a character faints can help enhance the scene's tension or emotion.

Sudden Collapse

In this case, the character blacks out without any warning. This type of fainting is often caused by sudden physical trauma or exhaustion.

No Warning: The character simply drops, startling both themselves and those around them.

Used in High-Tension Scenes: For example, a character fighting in a battle may suddenly collapse from blood loss, raising the stakes instantly.

Slow and Gradual Fainting

This happens when a character feels themselves fading, usually due to emotional stress or exhaustion.

Internal Monologue: The character might have time to realize something is wrong and reflect on what’s happening before they lose consciousness.

Adds Suspense: The reader is aware that the character is fading but may not know when they’ll drop.

Dramatic Fainting

Some stories call for a more theatrical faint, especially in genres like historical fiction or period dramas.

Exaggerated Swooning: A character might faint from shock or fear, clutching their chest or forehead before collapsing.

Evokes a Specific Tone: This type of fainting works well for dramatic, soap-opera-like scenes where the fainting is part of the tension.

6. Aftermath: How Characters Feel After Waking Up

When your character wakes up from fainting, they’re not going to bounce back immediately. There are often lingering effects that last for minutes—or even hours.

Physical Recovery

Dizziness and Nausea: Characters might feel off-balance or sick to their stomach when they first come around.

Headaches: A headache is a common symptom post-fainting, especially if the character hits their head.

Body Aches: Muscle weakness or stiffness may persist, especially if the character fainted for a long period or in an awkward position.

Emotional and Mental Impact

Confusion: The character may not remember why they fainted or what happened leading up to the event.

Embarrassment: Depending on the situation, fainting can be humiliating, especially if it happened in front of others.

Fear: Characters who faint from emotional shock might be afraid of fainting again or of the situation that caused it.

7. Writing Tips: Making It Believable

Writing a fainting scene can be tricky. If not handled properly, it can come across as melodramatic or unrealistic. Here are some key tips to ensure your fainting scenes are both believable and impactful.

Understand the Cause

First and foremost, ensure that the cause of fainting makes sense in the context of your story. Characters shouldn’t pass out randomly—there should always be a logical reason for it.

Foreshadow the Fainting: If your character is losing blood, suffering from dehydration, or undergoing extreme emotional stress, give subtle clues that they might pass out. Show their discomfort building before they collapse.

Avoid Overuse: Fainting should be reserved for moments of high stakes or significant plot shifts. Using it too often diminishes its impact.

Balance Realism with Drama

While you want your fainting scene to be dramatic, don’t overdo it. Excessively long or theatrical collapses can feel unrealistic.

Keep It Short: Fainting typically happens fast. Avoid dragging the loss of consciousness out for too long, as it can slow down the pacing of your story.

Don’t Always Save the Character in Time: In some cases, let the character hit the ground. This adds realism, especially if they’re fainting due to an injury or traumatic event.

Consider the Aftermath

Make sure to give attention to what happens after the character faints. This part is often overlooked, but it’s important for maintaining realism and continuity.

Lingering Effects: Mention the character’s disorientation, dizziness, or confusion upon waking up. It’s rare for someone to bounce back immediately after fainting.

Reactions of Others: If other characters are present, how do they react? Are they alarmed? Do they rush to help, or are they unsure how to respond?

Avoid Overly Romanticized Fainting

In some genres, fainting is used as a dramatic or romantic plot device, but this can feel outdated and unrealistic. Try to focus on the genuine physical or emotional toll fainting takes on a character.

Stay Away from Clichés: Avoid having your character faint simply to be saved by a love interest. If there’s a romantic element, make sure it’s woven naturally into the plot rather than feeling forced.

8. Common Misconceptions About Fainting

Fainting is often misrepresented in fiction, with exaggerated symptoms or unrealistic recoveries. Here are some common myths about fainting, and the truth behind them.

Myth 1: Fainting Always Comes Without Warning

While some fainting episodes are sudden, most people experience warning signs (lightheadedness, blurred vision) before passing out. This gives the character a chance to notice something is wrong before losing consciousness.

Myth 2: Fainting Is Dramatic and Slow

In reality, fainting happens quickly—usually within a few seconds of the first warning signs. Characters won’t have time for long speeches or dramatic gestures before collapsing.

Myth 3: Characters Instantly Bounce Back

Many stories show characters waking up and being perfectly fine after fainting, but this is rarely the case. Fainting usually leaves people disoriented, weak, or even nauseous for several minutes afterward.

Myth 4: Fainting Is Harmless

In some cases, fainting can indicate a serious medical issue, like heart problems or severe dehydration. If your character is fainting frequently, it should be addressed in the story as a sign of something more severe.

Looking For More Writing Tips And Tricks? 

Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Quillology with Haya Sameer; a blog dedicated to writing and publishing tips for authors! While you’re at it, don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey! 

6 months ago

Writing Character Accents in Fiction

Hey there, thanks for the question! I speak English as a second language; most English speakers I encounter aren’t native (yes, including fictional people); thus, this is a concern I’ve explored personally when I write. 

I think the core principle regarding accent writing is this: it shouldn’t be distracting. 

For the same reasons why Stephen King prescribes the basic dialogue tag “said” rather than fancier alternatives like “whispered”, “shouted” or “screeched”, dialogue must be first and foremost easy to read. It must flow like a real conversation – the pace and tone are a lot more important than how specific words are being pronounced by the character. 

Focus on what effect the accent has:

Using adjectives to describe their voice in general. Different types of English (American, British, Australian, etc.) will give off a different vibe, also partly dependent on how your character speaks in general:

Lilting: Having a smooth rise and falling quality; sing-song like. Welsh accent is often described as singing. 

Posh: from a high social class. This is the term generally used to describe the upper-class British accent.

Nasal: this happens when the sound goes through somebody’s nose when they’re speaking. North American accents are more nasal than, say, British pronunciations. 

Brash: harsh, loud, indicative of sounding a little rude. 

Slur: speaking indistinctly; words merging into one another.

Using metaphors.

Her voice was cotton and fluffy clouds. 

When he spoke, the ‘r’s scratched the insides of his throat. 

Mentioning their accent with a brief example(s). 

“Would you like to drink some wine?” she said, though her Indian accent gave extra vibration to her ‘w’s and ‘r’s, making the words sound more like ‘vould you like to drrrink some vine’.

“I want some chocolate.” His syllables were choppy and ‘l’s rather flat, saying ‘cho-ko-lit’. 

Some Tips:

Don’t phonically spell out everything. Perhaps give a few examples in the beginning, but stick to standard English spellings. 

Pay attention to word choice, slang, and colloquialisms. 

An Australian person would say “tram”, not “trolley; “runners” instead of “sneakers”

A Canadian may refer to a “fire hall” – what Americans call a firehouse or fire station

If your character comes from a non-Enligsh background:

Use vocabulary from other languages. 

“What time was the exam, ah? Two o’clock? Jiayou!” → putting “ah” or “la” at the end of sentences + Jiayou means “break a leg” in Singlish. 

“I can’t believe that 4-year-olds have their own SNS accounts now.” → “SNS” is short for “social networking service”, a term used to refer to social media in Korea. This would a subtle difference – even though it isn’t technically Korean at all!

Transpose grammar from different languages. 

For example, in French, plural nouns take plural adjectives (whereas in English, you would speak of ‘white cars’, not ‘whites cars’).

─── ・ 。゚☆: *.☽ .* . ───

💎If you like my blog, buy me a coffee☕ and find me on instagram! Also, join my Tumblr writing community for some more fun.

💎Before you ask, check out my masterpost part 1 and part 2 

6 months ago

STOP DOING THIS IN INJURY FICS!!

Bleeding:

Blood is warm. if blood is cold, you’re really fucking feverish or the person is dead. it’s only sticky after it coagulates.

It smells! like iron, obv, but very metallic. heavy blood loss has a really potent smell, someone will notice.

Unless in a state of shock or fight-flight mode, a character will know they’re bleeding. stop with the ‘i didn’t even feel it’ yeah you did. drowsiness, confusion, pale complexion, nausea, clumsiness, and memory loss are symptoms to include.

blood flow ebbs. sometimes it’s really gushin’, other times it’s a trickle. could be the same wound at different points.

it’s slow. use this to your advantage! more sad writer times hehehe.

Stab wounds:

I have been mildly impaled with rebar on an occasion, so let me explain from experience. being stabbed is bizarre af. your body is soft. you can squish it, feel it jiggle when you move. whatever just stabbed you? not jiggly. it feels stiff and numb after the pain fades. often, stab wounds lead to nerve damage. hands, arms, feet, neck, all have more motor nerve clusters than the torso. fingers may go numb or useless if a tendon is nicked.

also, bleeding takes FOREVER to stop, as mentioned above.

if the wound has an exit wound, like a bullet clean through or a spear through the whole limb, DONT REMOVE THE OBJECT. character will die. leave it, bandage around it. could be a good opportunity for some touchy touchy :)

whump writers - good opportunity for caretaker angst and fluff w/ trying to manhandle whumpee into a good position to access both sites

Concussion:

despite the amnesia and confusion, people ain’t that articulate. even if they’re mumbling about how much they love (person) - if that’s ur trope - or a secret, it’s gonna make no sense. garbled nonsense, no full sentences, just a coupla words here and there.

if the concussion is mild, they’re gonna feel fine. until….bam! out like a light. kinda funny to witness, but also a good time for some caretaking fluff.

Fever:

you die at 110F. no 'oh no his fever is 120F!! ahhh!“ no his fever is 0F because he’s fucking dead. you lose consciousness around 103, sometimes less if it’s a child. brain damage occurs at over 104.

ACTUAL SYMPTOMS:

sluggishness

seizures (severe)

inability to speak clearly

feeling chilly/shivering

nausea

pain

delirium

symptoms increase as fever rises. slow build that secret sickness! feverish people can be irritable, maybe a bit of sass followed by some hurt/comfort. never hurt anybody.

ALSO about fevers - they absolutely can cause hallucinations. Sometimes these alter memory and future memory processing. they're scary shit guys.

fevers are a big deal! bad shit can happen! milk that till its dry (chill out) and get some good hurt/comfort whumpee shit.

keep writing u sadistic nerds xox love you

ALSO I FORGOT LEMME ADD ON:

YOU DIE AT 85F

sorry I forgot. at that point for a sustained period of time you're too cold to survive.

pt 2

also please stop traumadumping in the notes/tags, that's not the point of this post. it's really upsetting to see on my feed, so i'm muting the notifs for this post. if you have a question about this post, dm me, but i don't want a constant influx of traumatic stories. xox

6 months ago

Let's talk about fight scenes.

Writing fight scenes requires a delicate balance of action, emotion, and detail to keep readers engaged and immersed in the moment.

Here are some tips to craft compelling fight scenes:

Know your characters: Understand their fighting styles, strengths, and weaknesses—are they offensive, or defensive? Spontaneous, or strategic? Trigger-happy, or reluctant? Their personalities and motivations will influence their actions and decisions during the fight.

Create tension: Build tension leading up to the fight to increase the stakes and make the action more gripping. Foreshadowing, verbal sparring, or physical intimidation can all contribute to a sense of anticipation.

Use sensory details: Engage the reader's senses by describing the sights, sounds, smells, and physical sensations of the fight. This helps to create a vivid and immersive experience—but make sure not to overdo it. Too much detail can distract from the adrenaline of the fight.

Maintain clarity: Ensure that the action is easy to follow by using clear and concise language. Avoid overly complicated sentences or excessive description that could confuse readers.

Focus on emotions: Show the emotional impact of the fight on your characters. Describe their fear, anger, determination, or adrenaline rush to make the scene more compelling and relatable.

Include strategic elements: Incorporate tactics, strategy, and improvisation into the fight to make it more dynamic and realistic. Think about how your characters use their surroundings, weapons, or special abilities to gain an advantage.

Balance dialogue and action: Intersperse dialogue with action to break up the fight scene and provide insight into the characters' thoughts and intentions. Dialogue can also reveal or support the characters' personalities and motivations.

Keep it concise: While it's important to provide enough detail to immerse readers in the action, avoid unnecessary padding or overly long fight scenes. Keep the pacing brisk to maintain momentum and keep readers hooked.

Show the consequences: Illustrate the aftermath of the fight, including injuries, emotional trauma, or changes in relationships between characters. This adds depth to the scene and helps to drive the story forward.

Hope this helped ❤

Previous | Next

6 months ago

20 Emotional Wounds in Fiction That Make Readers Root for the Character

Abandonment: Characters who have been abandoned by loved ones or caregivers can evoke sympathy from readers.

Betrayal: Being betrayed by someone close can create deep emotional wounds that make readers empathize with the character.

Loss of a Loved One: Whether through death or separation, the loss of a loved one can be a powerful emotional wound.

Rejection: Characters who experience rejection, whether in relationships or by society, can be relatable and evoke empathy.

Abuse: Physical, emotional, or psychological abuse can create complex wounds that shape a character's personality and behavior.

Neglect: Characters who have been neglected, especially in childhood, can evoke sympathy from readers.

Failure: Experiencing a significant failure or loss can create emotional wounds that make characters more relatable.

Guilt: Characters who carry guilt for past actions or decisions can be compelling and evoke empathy from readers.

Shame: Feelings of shame can create internal conflict and make characters more relatable and sympathetic.

Injustice: Characters who have experienced injustice or unfair treatment can evoke strong emotions from readers.

Trauma: Characters who have experienced traumatic events, such as war or natural disasters, can be sympathetic and relatable.

Loneliness: Characters who feel lonely or isolated can evoke empathy from readers who have experienced similar feelings.

Fear: Characters who face their fears or struggle with phobias can be relatable and evoke empathy from readers.

Self-doubt: Characters who struggle with self-doubt or low self-esteem can be relatable and evoke sympathy.

Identity Crisis: Characters who are grappling with questions of identity or struggling to find their place in the world can be sympathetic.

Addiction: Characters who struggle with addiction can be complex and evoke empathy from readers.

Betrayal of Trust: Characters who have had their trust betrayed can be sympathetic and relatable.

Unrequited Love: Characters who experience unrequited love can be sympathetic and evoke empathy from readers.

Isolation: Characters who feel isolated or disconnected from others can be relatable and evoke sympathy.

Fear of Failure: Characters who struggle with a fear of failure can be relatable and evoke empathy from readers.

6 months ago

basic things you should know about your main characters

how is their relationship with their family

what are their beliefs, if they have any

what is their motivation (preferably something unrelated to their love interest/romantic feelings)

who were they raised to be vs. who they became/are becoming

what are their plans for the future, if they have any

how they feel about themselves and how it affects their behaviour

how do they feel about things they cannot control

and last but not least: Why is This Character the Protagonist??

6 months ago

How to show emotions

Part V

How to show grief

a vacant look

slack facial expressions

shaky hands

trembling lips

swallowing

struggling to breathe

tears rolling down their cheeks

How to show fondness

smiling with their mouth and their eyes

softening their features

cannot keep their eyes off of the object of their fondness

sometimes pouting the lips a bit

reaching out, wanting to touch them

How to show envy

narrowing their eyes

rolling their eyes

raising their eyebrows

grinding their teeth

tightening jaw

chin poking out

pouting their lips

forced smiling

crossing arms

shifting their gaze

clenching their fists

tensing their muscles

then becoming restless/fidgeting

swallowing hard

stiffening

holding their breath

blinking rapidly

exhaling sharply

How to show regret

scrubbing a hand over the face

sighing heavily

downturned mouth

slightly bending over

shoulders hanging low

hands falling to the sides

a pained expression

heavy eyes

staring down at their feet

Part I + Part II + Part III + Part IV + Part VI

If you like my blog and want to support me, you can buy me a coffee or become a member! And check out my Instagram! 🥰

6 months ago

10 World-Building Aspects You Probably Overlooked

When crafting a fictional world, it's easy to focus on the big picture—epic battles, grand landscapes, and memorable characters. However, it’s also important to flesh out your world-building to create a ‘real’ world. Some aspects to consider when world-building are: 

Local Cuisine

Consider the types of food your characters eat and how it reflects their culture, geography, and economy. Unique dishes can reveal societal values and local ingredients.

Currency & Trade

Explore the forms of currency used and the trade systems in place. This can include bartering, precious metals, or unique items as currency, influencing economic interactions.

Timekeeping Practices

Different cultures may have their own methods for measuring time, whether it's a unique calendar system, seasons, or celestial events, affecting daily life and traditions.

Cultural Taboos

Consider the unspoken rules and taboos that govern behavior in your world. These can drive conflict and character motivations, adding depth to societal interactions.

Local Flora and Fauna

Unique plants and animals can shape the environment and influence the culture, whether through medicine, food sources, or as part of local mythology.

Rituals and Festivals

Incorporate unique rituals or festivals that celebrate historical events, seasonal changes, or important life milestones, providing insight into cultural values and traditions.

Language Nuances

Explore dialects, slang, or even the use of sign language that reflects the culture and social dynamics, enriching dialogue and interactions between characters.

Architecture and Housing Styles

The design and materials of buildings can reflect climate, resources, and cultural values. Unique architectural features can tell a story about the society that built them.

Social Hierarchies and Classes

Examine how social structures affect character relationships and interactions. Class distinctions can influence everything from daily life to political power.

Environmental Impact

Consider how the natural environment shapes societal behaviours, resource usage, and conflicts. Climate and geography can drive migration patterns and societal development.

Looking For More Writing Tips And Tricks? 

Looking for writing tips and tricks to better your manuscript? Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors! Instagram Tiktok

6 months ago

When your Character...

Gets into: A Fight ⚜ ...Another Fight ⚜ ...Yet Another Fight

Hates Someone ⚜ Kisses Someone ⚜ Falls in Love

Calls Someone they Love ⚜ Dies / Cheats Death ⚜ Drowns

is...

A Child ⚜ Interacting with a Baby/Child ⚜ A Genius ⚜ A Lawyer

Beautiful ⚜ Dangerous ⚜ Drunk ⚜ Injured ⚜ Shy

needs...

A Magical Item ⚜ An Aphrodisiac ⚜ A Fictional Poison

To be Killed Off ⚜ To Become Likable ⚜ To Clean a Wound

To Find the Right Word, but Can't ⚜ To Say No ⚜ A Drink

loves...

Astronomy ⚜ Baking ⚜ Cooking ⚜ Cocktails ⚜ Food ⚜ Oils

Dancing ⚜ Fashion ⚜ Gems ⚜ Mythology ⚜ Numbers

Roses ⚜ Sweets ⚜ To Fight ⚜ Wine ⚜ Wine-Tasting ⚜ Yoga

has/experiences...

Allergies ⚜ Amnesia ⚜ Bereavement ⚜ Bites & Stings ⚜ Bruises

Caffeine ⚜ CO Poisoning ⚜ Color Blindness ⚜ Food Poisoning

Injuries ⚜ Jet Lag ⚜ Mutism ⚜ Pain ⚜ Poisoning

More Pain & Violence ⚜ Viruses ⚜ Wounds

[these are just quick references. more research may be needed to write your story...]

6 months ago

10 Non-Lethal Injuries to Add Pain to Your Writing

While lethal injuries often take center stage, non-lethal injuries can create lasting effects on characters, shaping their journeys in unique ways. If you need a simple way to make your characters feel pain during a scene, here are some ideas: 

Sprained Ankle

A common injury that can severely limit mobility, forcing characters to adapt their plans and experience frustration as they navigate their environment.

Rib Contusion

A painful bruise on the ribs can make breathing difficult and create tension, especially during action scenes, where every breath becomes a reminder of vulnerability.

Concussion

This brain injury can lead to confusion, dizziness, and mood swings, affecting a character’s judgment and creating a sense of unpredictability in their actions.

Fractured Finger

A broken finger can complicate tasks that require fine motor skills, causing frustration and emphasizing a character’s dependence on their hands.

Road Rash

The raw, painful skin resulting from a fall can symbolize struggle and endurance, highlighting a character's resilience in the face of physical hardship.

Shoulder Dislocation

This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation.

Deep Laceration

A cut that requires stitches can evoke visceral imagery and tension, especially if the character has to navigate their surroundings while in pain.

Burns

Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma, serving as a physical reminder of a character’s past mistakes or battles.

Pulled Muscle

This can create ongoing pain and restrict movement, providing an opportunity for characters to experience frustration or the need to lean on others for support.

Tendonitis

Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted, highlighting their struggle to adapt and overcome.

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6 months ago

Words to describe blood without saying crimson or blood?

Blood—the fluid that circulates in the heart, arteries, capillaries, and veins of a vertebrate animal carrying nourishment and oxygen to and bringing away waste products from all parts of the body

Arterial - relating to or being the bright red blood present in most arteries that has been oxygenated in lungs or gills

Body fluid - a fluid or fluid secretion (such as blood, lymph, saliva, semen, or urine) of the body

Carmine - a vivid red

Cerise - a moderate red

Claret - a dark purplish red

Clot - a coagulated mass produced by clotting of blood

Cruor - obsolete: the clotted portion of coagulated blood

Ensanguine - to make bloody; crimson

Geranium - a vivid or strong red

Gore - blood, especially: clotted blood

Hematic - of, relating to, or containing blood

Hematoid - resembling blood

Hemoglobin - an iron-containing respiratory pigment of vertebrate red blood cells that consists of a globin composed of four subunits each of which is linked to a heme molecule, that functions in oxygen transport to the tissues after conversion to oxygenated form in the gills or lungs, and that assists in carbon dioxide transport back to the gills or lungs after surrender of its oxygen

Hemoid - resembling blood

Ichor - a thin watery or blood-tinged discharge

Incarnadine - bloodred

Juices - the natural fluids of an animal body

Maroon - a dark red

Plasma - the fluid part of blood, lymph, or milk as distinguished from suspended material

Puce - a dark red

Ruddle - red ocher (i.e., a red earthy hematite used as a pigment)

Russet - a reddish brown

Sanguine - bloodred; consisting of or relating to blood

Scarlet - any of various bright reds

Vermilion - any of various red pigments

More: Word Lists ⚜ Blood ⚜ Exsanguination ⚜ On Blood

6 months ago

Reblog to open a rail line from your blog to the person you reblogged this from

Reblog To Open A Rail Line From Your Blog To The Person You Reblogged This From
6 months ago

Radioactive Hero (but not really) au

Danny moves to Gotham, hear him out! There's really good jobs there that pay through the nose and the cost of living is cheap!

Plus, the city is riddled with heroes and vilains! It's so easy to slip under the radar!

Unfortunately, there are so many civilian casualties. Like, all the time. Even in Metropolis!

So Danny, for his first year in Gotham, opens small portals to the Far Frozen and gets schooled on being a field medic. None of his powers can really be used for healing, but they can make people feel better. He just has to be careful to be as far removed from the Phantom moniker as possible, so he can't use any obvious powers.

He gets a bit of a reputation in Gotham; a small time hero of the people, for the people. A hero not invested in fighting, but in dragging civilians away from the danger. He doesn't even have a moniker; people are too busy arguing over the best one for him.

So while aliens are attacking both Metropolis and Gotham, Danny is out in full kit; a gas mask to hide his face, all black, repurposed kevlar from the vests the GCPD did not properly dispose of, no identifying markers.

But one of the clean up crews notices something insanely worrying; the geiger counter they have to point at alien spaceship parts? Yeah. Yeah, it's going off when they point it at the new small-time hero.

That hero's power is radioactivity. Holy shit. It's not at a level that will hurt people, but when he's dodging through fighting the level goes up.

The clean up crew concludes and shares via Twitter that the medic-hero is only a danger to others if he gets too stressed.

Word spreads fast, and pretty soon the absolute second Danny shows up on a scene, all fighting stops.

After all, no one wants to piss off the living Nuclear Bomb.

Basically, Danny's ghost-everything sets off Geiger counters, and now absolutely everyone is convinced that the medic-themed hero only refuses to fight because his meta power is just...being radioactive.

But he isn't.

So now, because it's the perfect cover and completely disassociated from Phantom, he has to play along and pretend like yes; that is his power.

6 months ago
Hualian Family Went To The Beach

Hualian family went to the beach

6 months ago
Part 6 Part 7 Part 8 (next Monday)
Part 6 Part 7 Part 8 (next Monday)
Part 6 Part 7 Part 8 (next Monday)
Part 6 Part 7 Part 8 (next Monday)
Part 6 Part 7 Part 8 (next Monday)

Part 6 Part 7 Part 8 (next Monday)

First part

6 months ago

📱

Look For Anything (or Anyone) That Could Be Familiar
Look For Anything (or Anyone) That Could Be Familiar
Look For Anything (or Anyone) That Could Be Familiar
Look For Anything (or Anyone) That Could Be Familiar
Look For Anything (or Anyone) That Could Be Familiar
Look For Anything (or Anyone) That Could Be Familiar
Look For Anything (or Anyone) That Could Be Familiar
Look For Anything (or Anyone) That Could Be Familiar

Look for anything (or anyone) that could be familiar

For part two:

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🔼 for Ingo to find Emmet

🔽 for Emmet to find Ingo

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