hmmmm... guyls? I have a few ideas about what to tell you next. I can tell you what opinion Save has about other characters (Ink, Error, Dream, Nightmare, and so on). I can also think about the magic that Save has when they around SP. Or maybe I can tell you about Save's past life, when they were Gordon. or we can arrange a "trivia time" and learn some small but interesting facts about Save.
I'm asking because I'm working on something interesting right now, and I just can't decide what to tell you first.
whoops. heh. you're just a really good artist ( >w•)
(I'm even jealous)
Keep up the good work, guyl.
✧deep breath✧
I remembered one thing and because of that I had to make new art. (and oh my God, how bad I am at drawing, even though it took 2 or 3 or 4 hours (and yes, you see a guyl without a personal life))
Save can pull SP out of their eye socket. and it will already be ESP (eye save point).
Save can pull SP out of their eye sockets, which will give them some opportunities. first, the most obvious thing is that it can be used like a regular SP, but it is weaker than the regular version, it has less strength and less power. if a regular SP cannot save and load Save, but can restore their health, then ESP cannot restore Save's health (this only applies to Save, it works like a regular SP for other users). in addition, ESP is something like a portable version, because Save can put ESP anywhere.
ESP is an "eye" version for a reason, not just a pun. because, in fact, Save can use the ESP as well as their eye, that is, observe the area in which the ESP is located. In addition, Save can teleport to an installed ESP (as well as to a regular SP), which gives a lot of tactics for using this mechanic.
Of course, this is all good, but such machinations weaken Save. when they pulls out their eye, their max HP and max magic power decrease (we'll talk about magic later, because it's not as simple as with normal mana) in this form:
two eyes are in place — 100 HP
one eye are in place — 75 HP
the eyes are not in place — 50 HP
It turns out that Save is an interesting anomaly, since the power depends very much on the energy of SP.
by the way, ESPs are restored in the eye sockets after the "defeat" of Save and/or saving by using MSP.
(and yes, as it is drawn in my drawing, instead of ESP in the eye socket, Save will not have an empty black place, but an eyelight like, for example, Sans)
I wonder how many ESPs have already been placed in the multiverse, which Save can use as cameras to monitor those places where it is not? I do not know, so I'm giving you a chance to think about it.
If you have any questions, then ask! I'll answer it! :D
I'm serious.
Guys, I'm worried, so I need to get your opinion...
Did you probably think that I wouldn't post today?
Boo-ha-ha!
Of course, I'll post a post today, because I want everyone to know who Save is!
So, look what I did.
Yes, these are Save sprites! Because I worry too much about my character! if anything, I decided not to bother and just took Frisk's sprites as a basis, but for some reason Save seems shorter than Frisk, and I like it.
Since we've reached the game view, I can say like a fool that I've prescribed a game characteristic for them.
LV — ??? (because of their SP energy, it is hard (if not impossible) to understand what level Save has)
HP — 100 (due to the SP energy, their health is increased)
DEF — 0 (plus armor defense)
ATK — 3 (plus a weapon attack)
MP — despite the fact that Save is an anomaly, their soul is human. only monsters can use magic (if you rely on Undertale)... but being near SP or MPS, Save can use magic, but we'll talk about that later.
Weak? Maybe. but when they are near an SP, they take 40% less damage, and when they are near an MSP, they take 80% less damage! all thanks to a special anomalous structure that was designed for the defense of SP and MSP. the anomalous structure reacts to the energy of the SP nearby, and makes the Save more hard-skinned, so to speak.
Despite the fact that Save was never planned as a combat character and never will be, their characteristics allow them to be a good defender of SP and MSP. However, if you try to damage the MSP, Save will fight VERY seriously. btw, Save has a special feeling that allows them to feel that the MSP is under threat, which allows them to immediately move to the Void File in case the MSP is under threat.
Do you have something to ask? Don't be shy and just ask!
You might have seen this picture on my account's avatar, but I'll give you a closer look.
this drawing is a kind of collaboration with a friend of mine who plays Error Sans in our role group.
there's not much to say, I just like this drawing. just like the person I drew it with.
I wish I didn't have communication problems...
Well, I decided to look at the voting results, and it turned out that everyone (2 people) wants to know about Void File! it's... not that bad?..
soooooooooooooooooooooooooo...
Careful, there will be a lot of information here.
✧deep breath✧
SO GUYLS. today, I will tell you about the Void File.
Void File is a void that, according to the original idea, was needed only for the Save's residence. ahem, before. After exploring this place, I learned interesting things.
let's start with the obvious mechanics. The MSP is the only SP that can save and load Save (regular SPs cannot save Save because they don't have enough power to do so). that is, the only place where a Save goes after a "defeat" is the Void File (oh yes, Save is immortal in a way).
well, first of all, the Void File contains the main save point (hereinafter referred to as MSP for short). MSP? Oh, well... MSP is a very important thing, both for Save, Void File, and even for the entire multiverse.
then there are not very obvious mechanics, or rather several. firstly, the MSP is much more difficult to damage than a regular SP, because at its core the MSP is a more powerful version of the SP. secondly, the existence of the Void File (and Save) depends on the safety of the MSP. that is, if by some miracle the MSP breaks, then this is the end, although we still need to try to do this, because even the Save will stand up for the MSP, and in fact they will not be defeated (read the above).
in total, we have three functions of the Void File:
And third, there are absolutely non-obvious mechanics that only a Save deserves to know about. this is a "backup of the multiverse". The true mission of the Void File is to make backups of the multiverse, and in the event of a massive destruction of the multiverse, to restore the multiverse by rolling back events by about a week. this information is specially classified to avoid problems (Error!Sans, for example).
1) Save's place of residence.
2) Location of the MSP.
3) The global save file.
cool, right? If you have any questions, feel free to ask, I will answer everything.
(this is a link to the music theme of the Void File)
I dunno what to post yet, so here is portrait of a Save.
and yes, it's different from the old sketches here, because I decided that a Save with long hair would look good. In general, this can be considered the real appearance of the SAVE!Frisk.
btw, if you wanna know, Save is a boy. but with that kind of hair, he looks like a girl. but personally, I like long hair.
in general, in 6 months I have improved my drawing skills very well.
I am very p-... p-... p-proud of m-... m-myself. ("=_=)
hmmm...
this is a good question, now I'll tell you what BSP (broken save points) are and why they exist.
so. BSP is essentially a damaged SP. Is that really all I'm going to say? No, I've said the basic idea, and now I'll tell you more specifically.
BSP is actually very dangerous, because the consequences of interacting with it may be unexpected, but not good. BSP can break the save file, delete the saved player progress, break the world, destroy the player, or worse, because this is not yet a fully understood anomaly, because I received more problems from it than information. There are several reasons for the transformation of SP into BSP. the most common reason is code manipulation. Unfortunately, code manipulation can often damage SPs, which can break them, but if you manipulate the code very carefully, you can avoid this (maybe). The other reasons are less common, but they are also worth considering. the next way is damage. It so happens that if creatures that can interact with the SP accidentally damage it with an attack or other means, then the SP will also be damaged. and finally, if a creature that cannot interact with the SP accidentally hits the SP with its attack (or in other ways), then the SP may be damaged with some chance, so all battles are tried to be conducted at a distance from the SP.
maybe I'm wrong, or maybe I'm not telling you something, it will be clearer in the future.
I hope I answered your question, @udreams-of-peace
okay guyls. It's time to tell you something interesting. that's exactly why Save appeared in the first place.
Ahem, take a look at the sketch.
it describes how Save appeared here. I'll explain everything now.
The story is as simple as a broom. In 2013, a boy named Gordon falls into a hole on Mount Abbott (but this is not so important, because no one will call him that anymore cuz... he d✧ed, but he didn't d✧ed).
deciding to conduct an interesting experiment, Flowey decided to damage the SP to see what would happen if a human interacted with it. the result is amazing. Gordon touched the SP, ignoring the obvious instability of the SP, and he was also very badly damaged.
Next, the script is divided into two paths. The first way is when due to instability, Gordon ends up in the Void File, and the second way is when due to instability, Gordon ends up in Anti Void. Now we will consider only the first way, but then we will return to the second.
Waking up and recovering in the Void File, Gordon becomes SAVE!Frisk. They are no longer Gordon, now they are an anomaly of the save file.
(yes, another old sketch)
Well... uh...
Save has an interdimensional bag with which they can carry their items. Interestingly, an emergency move to the SP causes the Save to lose items from the inventory, but not from the bag.
By the way, I wanted to save this for later, but I'll probably say it now... Save is a thief. yup. Since they knows how to move between AU, and SP doesn't break down that often, they involuntarily developed kleptomania (Kleptomania is a mental disorder that manifests itself in an irresistible urge to steal things, even if they have no value for him. Kleptomania refers to impulsive disorders and may be associated with other psychological problems such as anxiety disorders or depression. People with this disorder are often aware of the wrongness of their actions, but they cannot control their urge to steal).
ahem. but that doesn't make the character a bad person, even if it is. Save themselves is not so bad, they just takes what they can, because they knows that when the AU is reset, everything will return to its original state, which turns these robberies into a kind of farm.
there is nothing more to say about the bag and the theft, except that before the battle (if it turns out that way, because Save prefers to avoid confrontations), Save can pull out RANDOM weapons and armor from what they had in the bag. it is made so that, firstly, life does not seem like honey, and secondly... if you have a few seconds to pull out a weapon, then you would not choose, just pull out the first thing that fell into your hand. is not it so?
(I had a hard time finding this sketch... ahem.)
Okay, let me tell you everything in order. To begin with, the basic mechanics of the character.
SAVE!Frisk (hereinafter referred to as Save for short) is a save file anomaly. their main task is to repair damaged save points (hereinafter referred to as SP for short), which, alas, may break. I came up with this idea when I remembered that in Undertale Omega Flowey broke the save menu window and deleted the player's save file. Last year (2025), I thought, what is SP? Well, actually, I've thought about it before, but now I can answer for sure: SP, it's not just the mechanics of the game to save the game, it's something more, it's some kind of system that is somehow connected. And since I didn't find (I wasn't looking for) information about SP, I decided that I needed someone who would be associated with SP and the save file (hereinafter referred to as SF).
In short, Save can move between SPs (or use emergency relocation from any location to any SP) and repairs them. That's to put it briefly. but I've been working for six months, and I just have a ton of information, so watch out, it's going to be fun.
(this is an old sketch, or rather the very first one, so Save doesn't look the same here as it does now)
okay guyls! I think the moment I've been waiting for has finally arrived. I want to introduce you to SAVE!Frisk! YUPPIE!
what can I say... I've been working on this character for six months, and I've been thinking about where to put it, and so I've come here. I'm sure you'll like my character.
I could tell you a lot of interesting things, but let's start with an introductory post where you will see my first sketch of this character (although I must admit that their appearance has undergone changes).
I must say right away that this is not a parody of CORE!Frisk, this is something new.