i think the fact that we can see the vote count at the end should've been discussed more
Sexism in DRV3 is crazy-like which loud, hot headed, oddly dressed, self sacrificical, hero complex having supportive character do you like more? But ones a girl.
It's not about disliking any of them honestly-I used to hate Kaito for no reason-if you asked me I wouldn't be able to give you a straight answer.
Now I appreciate his character and actually like him and he is my second or third favorite male character (the spot for second place fluctuates with Kokichi.)
That said its worth recognizing the double standards, you can ignore and forgive every questionable thing Kaito says but don't start hating on Tenko for her male hating when it isn't even that bad.
You don’t have to love Tenko just like you don't have to love Kaito. But it's worth asking: "are we holding the girls to a different standard than the boys?"
If Kaito’s flaws don't ruin his character for you the same ones that Tenko has shouldn’t ruin her character either.
It's okay to have preferences but at least be honest with why you hold them. Saying "hey I'm biased I just like Kaito more than Tenko" or "I don't like Tenko for this super specific reason" is totally valid. But sometimes the reasons people hate Tenko don't hold up when you compare her to Kaito, and that's worth thinking about.
No hate if you like either and not the other- this is specifically for the people who say "I don't like Tenko for her personality and sexism" but then defend Kaito from any criticism about his personality or sexism/ toxic masculinity. I think it's worth questioning whether the issues might be more about how we treat certain flaws than the characters themselves.
I decorated a box with a bunch of my pre-game Kokichi pen doodles I made at work, and now I have a Bonkichi box! It will hold all of my treasures :]
Kaede Kaito and Tenko are the as I like to call them counterparts to the v3 survivors their confidants their supports their extroverts that pratically adopted them building them up until they eventually have to die for plot relevance and character devolpment.
And they are as I believe I have compared them to before the sun- bright, radiant, lighting up every room they walk into (hot?)
Untill the sun goes out and it's not immediate but the after effects are felt strongly cold dark unforgiving. It's not as drastic as what would happen if the sun went out in real life but to the survivors it is like the end of the world like there is no life left living.
And yet, even in death, Kaede, Kaito, and Tenko leave something behind. Just like the sun transfers its warmth through radiation, they passed their energy onto the survivors, carrying them forward to the end of the game. Their presence lingers—not physically, but in the lessons they left behind, in the strength they instilled in those they cared about.
Or, if you prefer another analogy: Maki, Himiko, and Shuichi are plants, and Kaede, Kaito, and Tenko were the sunlight that helped them grow. They transferred their energy, their warmth, their unwavering belief, and that’s what gave the survivors the strength to keep going.
In conclusion: Maki, Shuichi, and Himiko are plants, and no one actually died.
This is a rant/speculation about the addition of a second blackend in the Transfer Student From Beyond the Grave, especially with the implications of the first-come, first-serve rule.
"A lot of people talk about the missed opportunity and the idea of having two killers for Tenko and Angie in V3 Chapter 3, and yeah, I agree—having two blackends would’ve been cool.
It would’ve shaken up the trial, with the group debating when (or if) they should even bring up the second victim.
But the thing is, the real interest doesn’t come from the trial itself.
Sure, it might’ve made that useless scrum debate a little more intense, but the real draw for me is what happens after—when one of the blackends gets away scot-free."
Seeing the others having to live with a murder.
Now, you've seen how they treated Maki when she was revealed as an assassin they were nervous scared on edge and she was murdering people they never met.
Imagine how they would act if that were their friend, someone they cared about.
That's the part that would really mess with them. It's one thing to lose your friend, but it's another to know their killer is sitting right across from you.
The blackend might be alive, but socially, they're dead.
Every interaction would be laced with paranoia—the fear they will do it again—and infighting between people trying to pretend everything is normal and those being openly hostile.
Imagine the tension, the ostracization.
Of course, some people would try to make amends, but others would still see them as a potential second killer.
And the blackend, (seeing that with the rule only the first murder counts,) would probably realize they've just killed someone for no reason and are now being isolated from the rest of the group, being labeled a murderer and untrustworthy.
Maybe they would lean into their role as a villain, or maybe they would genuinely try to reach out and apologize, only to be shut down time and time again.
Even worse, what if the real danger isn't the blackend, but the others?
Someone could snap under the pressure and decide that if Monokuma won't bring justice, they will. Because who would care if a previously confirmed killer died?
They're a threat, and they killed somebody someone else cares about, so it's a win-win, right?
And the next murder—before no one had gotten away with it, but now it's been proven that it can work. You have the road map to get away with it.
You wait until someone murders, and then you kill someone who's a threat to you, someone you hate, and get away with it just like the murderer before you.
It turns the situation into not just a killing game, but a discussion about morality, ethics, and motives. Of course, these themes are in place throughout all the blackends, but it's different when you're condemning someone to an inescapable death versus them sitting across from you at the dining table, eating breakfast.
Of course they're still human but what if they killed someone you loved, someone you truly cared about, your only friend in the game.
(The arguements especially between Kaito Maki and Kokichi. chefs kiss)
In the end, having two blackends with the addition of the first come first serve rule would turn the game from a simple survival battle into a psychological minefield, where trust is shattered and the lines between right and wrong blur beyond repair.
The real danger wouldn't just be the killers, but the fear of betrayal, the crumbling of morality, and the weight of survival, forcing everyone to confront their choices of whether to forgive or forget and what they're truly willing to sacrifice.
The true impact of two killers is the emotional fallout—the fractured relationships and shattered trust. It's the heart of what makes the killing game devastating.
Hear me out, okay? Post-Game AUs in the sense of Danganronpa hold a special place in my heart. They’re what first brought me into the fandom space, they’re some of the first fics and fanart I made, and yeah, I know it’s kind of weird, but there’s just something about them that I can’t shake.
When I first sat down to write this, I stared at a blank screen for hours. I really wanted to talk about this topic, especially since no one else seems to have tackled it in depth before. But I was stuck. At first, all I could think was, "I want the V3 cast to be happy and alive," and, "I love angst."
However, after re-reading some of my favorite post-game fanfictions and really reflecting on them, I realized there’s so much more to this AU than I initially thought.
Post-game AUs are so compelling because they dive deep into themes like healing, found family, rediscovering happiness, self-identity, and the truth about fame.
These themes are what make the stories emotionally impactful and really connect with readers. They make you think, and they allow the audience to resonate with the characters and the world they inhabit.
For example, when I read about Kaede digging her nails into her neck, desperately trying to pry off the chain that dragged her to her execution—a chain she never actually wore—it makes me stop and think. It makes me feel something.
Or when I read about Maki having nightmares about killing people and being tortured, even though she never actually did. Those moments resonate deeply, and I find myself thinking about them long after I’ve finished reading.
Then there’s Kokichi, atoning for his past mistakes and opening up, allowing himself to be vulnerable. And when I see Ryoma discovering that there are people who genuinely care about him, it hits so hard.
It’s like watching that final, epic battle in a movie that everything’s been building toward. It’s satisfying, and it gives you an ending you can feel content with.
I know a lot of people complain about V3’s open ending, but honestly, if there had been a definitive conclusion, we might not have gotten all the creativity that’s poured into post-game fanfics and fanart. The beauty of that open ending is that it left so much room for fans to craft their own narratives—nothing feels too absurd because there was no ending at all.
And I’m not going to talk about every single post-game fan art or fanfic that’s completely changed my view and perception of post-game, but some of these fics have inspired thoughts that go beyond just the post-game world For example, It’s Just Showbiz got me thinking about the reality TV side of fame and made me start headcanoning Tenko as a trans woman, which I hadn’t considered before.
Here Comes the Sun shifted my perception of Kiyo, showing me a different side of him that I hadn’t thought about in the context of the original story.
The Friends We Used to Know led me to a rabbit hole of exploring platonic Chabahara, which opened my mind to new dynamics between characters.
These fanfics didn’t just change how I think about post-game—they expanded how I view the characters and their potential after the events of the original game.
There are so many vastly different takes on what happened to the V3 cast after the events of the game. (Well, all the casts, but V3 is the most prominent in the post-game space, followed by SDR2.) Some interpretations focus on the survivors struggling with guilt, forced to carry the weight of everything that happened. Others bring back the dead students in different ways—some with injuries reflecting how they died, some as puppets controlled by Team Danganronpa for publicity, and some just living happily together in a one-bedroom apartment.
Some fics depict V3 as the final game, while others frame it as just the beginning of something even bigger. Some characters signed up willingly; others had no idea what they were getting into. Post-game AUs are completely open to interpretation, with no right or wrong answer. Sure, you could say the same for Hope’s Peak, non-despair AUs, or even pre-game stories, but there’s something about post-game that just hits different. Maybe it’s the characters. Maybe it’s the themes. Maybe it’s the perfect balance of angst and healing. I can’t fully explain it—but it works.
Post-game AUs are more than just a way to keep the story going—they’re a way to explore what happens after the cameras stop rolling, after the killing game ends, after the characters are left to pick up the pieces. They allow for healing, for growth, for alternate interpretations that make us rethink everything we thought we knew. And maybe that’s why they hit so hard.
No matter how many versions exist, no matter how different the interpretations may be, post-game AUs will always be special to me. They take everything I love about these characters—their struggles, their resilience, their ability to change—and push it one step further. They remind me why I fell in love with Danganronpa in the first place, and why I keep coming back.
I love post-game aus so much and I can’t wait to see what other incredible stories and art will come from this space, because if there’s one thing I know for sure, it’s that post-game AUs aren’t going anywhere.
To preface I am a Tenko fan but even if I wasn't I still wouldn't get it, because you would only come to that conclusion if you changed Tenko’s entire backstory and I don't understand why you would because it's not really gendered.
Tenko’s master could have taught a boy that he shouldn't hurt women because that's bad and only what 'degenerates' do without the specific extra warnings about men that a woman may get because they are more susceptible to being assaulted by a man, then could still take Tenko out into the streets to protect woman, and beat up predators.
Tenko would then act pretty much the exact same as in the game, protecting women and hating men who hurt women, he might just be a little less overbearing on his hatred towards men (unless his master still told him about how bad and horrible men are without making a separation between bad men and good men and he grew up with some self hatred.) It might be a bit unnerving for a guy to be like "men are always trying to prey on vulnerable women" but he wouldn't be a misogynist.
And I don't think Tenko would be an alpha male or nice guy stereotype because there would be nothing to influence that. People aren't born with ideals or beliefs and there is nothing in Tenko's backstory that would have caused that.
Do people think that just because Tenko dislikes men as a women she'll dislike women as a man?
Tenko's animosity wouldn't change based on gender it would just transfer over.
I know Tenko's master had an anti romance stance, and might tell him that interactions with women would weaken his neo aikido energy so that he wouldn't date them, but then on the other hand if there's so many sexual predators out that they can just go out and find them multiple nights he would have to teach Tenko something about bad men and how some women get taken advantage of especially since Tenko in this situation is a man himself. Then he would still want to give Tenko a moral compass so they would still go out and protect woman.
Tenko's reason for hating men is mostly experiences anyway, the master's words are just the straw that broke the camels back.
There would be a lot of mixed messages, and the two would probably just cancel each other out and make Tenko more awkward around women. For example Tenko would protect Kaede or someone and then she would give him a hug and he would be like "no Kaede you can't do that you're going to make Tenko weaken his neo aikido energy."
Then Tenko would be afraid of having romantic or sexual thoughts about woman because A he doesn't want to fall back on his training and B he doesn't want to turn into the men he fought on the streets.
But that's just my characterization.
The gag is like Tenko as a man spews traditional gender norm like oh woman should be in the kitchen make me a sandwich but she doesn't say men are the earners of the household you shouldn't cry because you're a man etc so that doesn't make any sense.
Also male Tenko is basically just Kaito and plenty of people love him.
Second also if Tenko was a man he would transition to be a woman.
Someone please explain it to me because I don't get it.
my body type hcs for kaede, kaito, and maki! (also i made this during rainy season and i yearned for the beach)
bonus shuichi (bringing their stuff):
someone please tell me what their 4 person poly ship name is because this is driving me up the wall
This is a more indepth analysis of Tenko and Maki and Tenko and Kokichi's relationships. It might not make sense without the first part, but you don't have to read it to enjoy this.
Tenko is the sun, bright, loud, beloved, and emotional, Maki and Kokichi are the moons, the liars, the ones who build up walls to hide their true selves, the loners.
Realistically, that analogy was supposed to be with Kaito, but we’re not talking about him, and I think Tenko could in some ways be a better mentor figure for Maki (Kokichi and Shuichi.)
Tenko is like Kaito but soft in the ways he is rough, less abrasive. Tenko relates to Maki and Kokichi in a different way than Kaito, of course. Kaito Maki and Kokichi are like three peas in a pod, but Tenko would be able to listen to help to heal in a different way than Kaito can.
Tenko’s flipping ability doesn’t take away from Kaito’s role; it adds to it and gives more time for Kokichi and Maki to flesh out before or during their development with Kaito.
Kokichi’s mask doesn’t have to break like it did in chapter five, but we can see him become more defensive and isolated.
Maki doesn’t have to shed her stone-cold assassin behavior and break down like in chapters five and six, but she can start to become more vulnerable.
Maki and Tenko could spar together and have chats about Maki’s past that even though Tenko didn’t agree with murder, she knows that Maki was forced into it and is still a good person deserving of love and affection and would be like a second Kaito there for her, especially since Kaito is deteriorating because of his illness.
I believe that Maki could also help Tenko, especially since their backstories are so similar, talking about her crime and opening up about her distrust for the men she saw on the streets and the ones her master told her about, and Maki would help keep Tenko grounded and help her open up more.
I always thought it was a missed opportunity only giving Maki and Tenko one interaction in the game.
I love the parallels between her and Maki's backstories and their characters as a whole.
From the get-go, both didn’t really have a say in their lives; their childhoods started out similar with both getting abandoned but then had two separate paths: a savior and a killer, one embracing their role and the other rejecting it.
I want Maki and Tenko to have long, profound talks about strength and being vulnerable. I want Tenko to flip Maki and give her a whole new outlook on her life.
I want them to talk about Tenko’s vigilantism, Maki's childhood friend, the burden that they both place on themselves to protect those they care about even if it means harming others.
I want Tenko to grab Maki's hands, which have been coated with blood countless times, even with her strong morals against murder, and tell Maki she trusts her and cares about her.
With Kokichi after flipping him, making him vulnerable and out in the open, Kokichi runs away at first but soon realizes the strength of Tenko’s ability and has her help him with his plans, he being the one that suggests she flip Tsumugi.
They would hang out, even though the others give them weird looks, especially since Tenko knows Kokichi’s true intentions. But like everyone else, Kokichi pushes Tenko away, putting back up his facade as a villain, betraying Tenko before her death, leaving him to run right back to Himiko.
Who she still cared about helping but took her mind off the jealousy of Himiko gravitating to Angie more than her by hanging out with Kokichi.
Kokichi would also tell Tenko that she’s lying to herself and too concerned about the others to care about herself and that mentality is going to get her killed.
(While he holds his script to his chest, knowing what’s coming two chapters from now.)
After Tenko died, Kokichi felt regretful but chose to keep it away from the others, still knowing that Tenko was one of his only true friends in the game, the only person who truly understood him (until chapter five), but that having friends in a killing game was a mistake and would only make him more weak and vulnerable.
Outside the narrative I have created, I want more Tenko-Kokichi shenanigans.
I like the fact that both sacrificed themselves to help/save someone else, and both died in a dark, claustrophobic environment alone.
I also like how they're more like each other than they both realize.
I think Kokichi could point out Tenko's altruism as a flaw and also call her out as a hypocrite, and he would definitely bash her for her relationship with Himiko, and I think Tenko could start to crack the mask, the facade that is Kokichi Oma.
I love their dynamic so much I just don't know how to explain it:
Two people who actively hate each other but have good chemistry and are constantly hanging out with each other to the confusion and expense of the others.
They insult each other all the time, but if anyone else insults either one of them, they would beat that person up.
They're normally making jokes at each other's expense but sometimes get serious with each other and actually give good advice and comfort.
Probably my second, maybe third favorite Tenko-male friendship (my first is Tenko and Shuichi).
They would be so chaotic together; I wish they would have gotten more time to hang out.
Tenko should have hung out with more people who weren't Himiko (and Shuichi) in the game. Her flipping ability and emotional depth could have allowed pivotal shifts in the narrative as well as doing work for her and many others' character arcs and developments.
(And just be really cool; give my girl more screen time, damn it.)
The existential crisis that is waking up in a body that isn't your own in a life that isn't your own but it really is yours and your perception of fiction and reality has been warped so much you still believe you're the person you were written to be in the simulation even though you know that person is fake because it's the only sense of identity you have left.
It's like having two people trapped in your body the person you were in the simulation and the person you used to be.
honestly, i really hope tsumugi lied A Lot at the end of V3 because if she is even telling 90% of the truth, the survivors are exiting the game into an existential nightmare