Pluto | 29 | She/They my artwork I'm new here (i don't know what i'm doing)
121 posts
Tumblr is doing some stupid AI shit so go to blog settings > Visibility > Prevent third-party sharing.
In case you lost it - a link to the eSIM donation guide. Even if you feel sick and powerless, you can at least do this. And even if you really, really can't donate, you can always at least share this and remind others.
https://gazaesims.com/esim-purchase-tutorial/
Do you have any advice on how to get over lack of skill? I want to do the Astarion Lestate trend but I don't think my skills are ready for it. I have references pictures of Astarion pulled up when I'm working, and even have the game launched so I can turn him if I need to (mostly for the attempts I did at his hair) but everytime I tweaked something or started over nothing looked right. I keep getting frustrated 😭
Hi anon- Sorry this took me a while to get to, i hope you and others can still find this useful! While the basic advise to get over 'lack of skill' is PRACTICE, PRACTICE, PRACTICE! i hope this will help you knowig where to get started with that!
I'm going to put my teacher pants back on, this might be a bit long so buckle up- I'll go over a few areas:
Primitive Shapes
How to Use References
Delete your work (hear me out)
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This is your foundation. Everything starts with this, and while you may find it boring to think of your art in terms of cubes and spheres- i kid you not it will help elevate your work.
If/when you are stuggling to draw a complicated pose, or a specific perspective, refering back to the form in these basic shapes can really help to simplify your process and help you problem solve.
A chill/silly watch for a more in depth discussion on what i mean / how this can help - Give Pikat's 'Draw boxes (correctly) to improve your art' a watch. They also mention this in the video but @/Uncomfortable on youtube also has some great fundermental videos.
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Okay so references are great 10/10 very useful. But, unless you know WHAT to study from a reference, they can sometimes fall flat of their usefullness.
Anatomy studies are something a lot of us will be recommended as artists, but actually knowing what to pay attention to can boost your confidence in your work. Start with a goal, what do you want to get out of this sketch session? Do you want to get better at understanding the 3D form of a specific part of anatomy? Better at poses? Try to narrow down your learning each session to make it less overwhelming.
In this i'll focus on understanding the form so, lets start with a reference. Linking back to Primitives again, start off by braking down your anatomy into forms. Sketching over the top of your references is totally fine. But make sure you are doing so critically, otherwise it may look like a flat/unnatural trace and you're not really learning from it. Via the first sketch you can see where the primitive shapes fall on the body - think of it like a ball-jointed-doll, hips, knees, shoulders ect are ball socketed whereas arms, legs ect can be made up of tubes. (See the first image, when sketching your tubes, sketch your contour lines too- this can help determind how clothing / hair will fall over the body, and can help you understand the 3D Form.)
A BIG IMPORTANT SIDE NOTE - When using photo references, do be very aware that they may be distorted due to the height of the camera, or camera focal length - (you can see in my sketch i had to edit the torso and head because the reference was a little top heavy)
A few artists/books for some extra reading / reference : - Andrew Loomis (OG for body proportions, books are a little outdated but fundermentals are still useful), - Tenten云画画 (his stylised anatomy breakdowns are very interesting to me) - Anatomy Essentials (I've had this book for years, it covers lots of areas, is a bit complex though, i myself should reread it again 😅
Also, if you can't find a reference for a specific pose, don't be afraid to use 3D programs! Anatomy 360, DesignDoll, Clip Studio, Magic Poser - all nifty options~
SO taking when we've learnt from the primitive forms, you can now try applying that to the Lestrat Picture. (which, granted is a complicated pose, as it also has forshortening and an odd top down perspetive of the bottom character- so don't panic if you don't get it the first time!)
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What i mean by this is, sometimes reworking the same face over and over again can bog your down. It can make it very difficult to actually see whats wrong. So, get rid of it and start again. (hide the layer/use a different piece of paper, please don't actually bin it (yet))
Next, redraw it. Use what you've learned the first time, and redraw it from scratch. (in this case, that might be just specifically the head, or the hair, or the eyes ect - you don't have to bin the whole thing, but sometimes it can really help give you a new perspective)
Once you've done this, unhide your original, compare, this may help you understand what you were doing wrong the first time. Or if there are areas of one that you like- its an opportunity to combine them as you see fit! :)
On a side note for Astarion's Hair, the lovely @mistercrowbar actually posted a breakdown yesterday! (i use p much the same method so-)
I HOPE this was of some use- do feel free to ask any questions if you've got them! i'll try to answer in a more timely manner next time 😅
i hate that every time i look for color studies and tips to improve my art and make it more dynamic and interesting all that comes up are rudimentary explanations of the color wheel that explain it to me like im in 1st grade and just now discovering my primary colors
Sibling asked how ppl in star wars dance to jizz music and I had to give her an example
Forgot to post these simple little chicken hacky sacks/heat packs i made for my siblings for christmas. 100% cotton and filled with sunflower seeds (the chickens did NOT appreciate me borrowing from their stash but i was out of rice) so they can be heated up for hand warmers or to ease aches and pains
(or for balancing it on your head i guess)
Good news, fellow artists! Nightshade has finally been released by the UChicago team! If you aren't aware of what Nightshade is, it's a tool that helps poison AI datasets so that the model "sees" something different from what an image actually depicts. It's the same team that released Glaze, which helps protect art against style mimicry (aka those finetuned models that try to rip off a specific artist). As they show in their paper, even a hundred poisoned concepts make a huge difference.
(Reminder that glazing your art is more important than nighshading it, as they mention in their tweets above, so when you're uploading your art, try to glaze it at the very least.)
I say this with the utmost sincerity, but I hope you have the courage and space and freedom in the upcoming year to be the nasty little freak that you are. I hope you can find a place to realize that the things you think make you unlovable and disgusting are in fact very lovable and not disgusting in any way. I hope you find sincerity beyond your ability to even comprehend.
Mushrooms in the rain ᵎᵎ
hey, long time admirer of your stuff! ive just been wondering, though, how exactly do you do your eyes? like.. obviously they're different from character to character, but how do you usually form them and whatnot?
thank you ! - 💥
heya thank you :) it's been a while since i answered one of these in depth but for you good anon i will try my best..... Here's the simple answer:
Here is some more thought-process/behind the scenes stuff:
Obviously head angle determines many things about drawing eyes; I've been trying harder to keep it in mind when I'm putting lines down, and it'll generally make them look more grounded/offer better depth. The main takeaway from head angle is how are the eye sockets oriented. Doing drawovers of photographs is a cheap+easy way to get a feel for this, but I wouldn't worry about 100% anatomical accuracy; what I'm trying to get a feel for is the placement of eyes versus the brow/nose bridges.
The amount of detail I put into eyes is wildly inconsistent haha it rly depends on the piece and art style, but the (for lack of a better word) "definition lines" and spots of black in deep shadow make up most of the detailed stuff. I'm still not great at drawing massively distinctive eye shapes but I try to maintain a general sense of one for different faces (ex. Rectangular, narrow, round, angled up or down). I'll also be the first to admit it takes a lot of conscious thought to reproduce the same line variation/angles in someone's eyes each time you draw them, but if you're looking for advice on consistency those are examples of traits I'd keep in mind.
That's it for the most part.... I don't think the way I draw eyes is particularly unique lol so here are a few things that have gotten me where I am:
other people's art, a lot of which is manga. when I say naruto taught me to draw im only half joking hwheeze. my art tastes lean towards manga/comic stylization so none of this is hugely realistic overall....
that being said, I do like the more realistic side of manga/comic art so photo studies/anatomy tips have still been useful to me
this tutorial by sinix is one of my favorite things ever, because it explicitly discusses both anatomical knowledge AND how to translate that into shorthand
thanks for the ask!
I found god in a hopeless place
when georges bataille wrote, “no greater desire exists than a wounded person’s need for another wound” & when gillian flynn wrote, “a child weaned on poison considers harm a comfort” & when ocean vuong wrote, “sometimes being offered tenderness feels like the very proof that you’ve been ruined” & when lisa m. basile wrote, “did you inherit a sickness? did you blame god? do you believe in god? do you believe in yourself? are you still on fire? did you ever put out the fire?” & when stephen a. guirgis wrote, “why didn't you make me good enough so that you could’ve loved me?”
Everytime he shows up on my fyp, I feel comforted that some dudes out there Get It™️.
So it turns out putting wood varnish on cheap plastic frames actually works amazingly
Who knew 🤷♀️
In honor of the end of mermay and the start of pride month, here's a sapphic merm!
what do you mean it's already the 10th
Also, here's the original. I spend about i don't know, 8 hours on this, and kind of hated it.
Then i spent about 45 minutes tweaking the colors and adding rain and now i kind of like it again (or maybe i'm just half asleep lol.) I think i need to just start using more muted colors.
Day 30!
Her hair looks dumb :)
Wow we're almost done with mermay! I've actually managed to keep up with it! (watch me get hit by a bus and miss the last day lol)
Day 29
Extra close up of her face because i like the way it turned out, but it looks weird zoomed out.
Also, i kind of gave up on her tail whoops
Day 28
Maybe i gave her a lot of jewelry instead of going to sleep on time. Who can say.
Mermay day 27!
almost a month in, and this is the first time i've played with a more different angle
Day 26
so i definitely started this past midnight but who's keeping track
She's dancing :)
or stretching?
Mermay Day 25!
less low effort day lets goooooo
also, what am i doing to attract so many pornbots and how do i make them stop
aslo also, can i change the crop so that--random example here--i don't cut faces in half?
Day 24!
Low effort day lets gooooooo
Day 23!
This the first one in a few days that i've been really happy with!
Mermay day 22
sooooooo maybe her shadows are the wrong way. Maybe i painted her right next to another pink mermaid and had to move her and she only fit when i flipped her around. maybe.
Day 21
Well my pen kept going in and out during the entire thing, had to switch to an old poorly configured tablet.
Also, another, 'I started it before midnight so it still counts!'