some bases for your archer ocs đšđšđš
*ehem* I wanted to let you guys know I just posted a new article on my shops: a pack with all the PSDs of the bases I did on may! it has 68 files for you to use đ If you're interested, it's only 12usd (will change to 15usd in the future so go grab it now if you can!)
It's on my ko-fi and my (not so) new patreon page â¨â¨ right now i'm only posting my free bases there as well, but I plan to open a tier with exclusive bases and more stuff in the near future đđ
Check links on my pinned post or bio đ ty for reading!
á´ÉŞá´ęą ę°á´Ę á´ĄĘÉŞá´á´Ęęą [ę°Ęá´á´ á´ á´ĄĘÉŞá´á´Ę]
don't let your skill in writing deter you. publishers look for the storyline, not always excellent writing. many of the greatest books came from mediocre writersâand also excellent and terrible ones.
keep writing even when it sucks. you don't know how to write this battle scene yet? skip ahead. write [battle scene here] and continue. in the end, you'll still have a bookâand you can fill in the blanks later.
find your motivation. whether it's constantly updating That One Friend or posting your progress, motivation is key.
write everything down. everything. you had the perfect plot appear to you in a dream? scribble down everything you can remember as so as you can. I like to keep cue cards on my nightstand just in case.
play with words. titles, sentences, whatever. a lot of it will probably change either way, so this is the perfect opportunity to try out a new turn of phraseâor move along on one you're not quite sure clicks yet.
explain why, don't tell me. if something is the most beautiful thing a character's ever laid eyes on, describe itâdon't just say "it's beautiful".
ask for critique. you will always be partial to your writing. getting others to read it will almost always provide feedback to help you write even better.
stick to the bookâuntil they snap. write a character who is disciplined, courteous, and kind. make every interaction to reinforce the reader's view as such. but when they're left alone, when their closest friend betrays them, when the world falls to their feet...make them finally break.
magic. has. limits. there is no "infinite well" for everyone to draw from, nor "infinite spells" that have been discovered. magic has a price. magic has a limit. it takes a toll on the userâotherwise why can't they simply snap their fingers and make everything go their way?
read, read, read. reading is the source of inspiration.
first drafts suck. and that's putting it gently. ignoring all the typos, unfinished sentences, and blatant breaking of each and every grammar rules, there's still a lot of terrible. the point of drafts is to progress and make it better: it's the sketch beneath an oil painting. it's okay to say it's not greatâbut that won't mean the ideas and inspiration are not there. first drafts suck, and that's how you get better.
write every day. get into the habitâone sentence more, or one hundred pages, both will train you to improve.
more is the key to improvement. more writing, more reading, more feedback, and you can only get better. writing is a skill, not a talent, and it's something that grows with you.
follow the rules but also scrap them completely. as barbossa wisely says in PotC, "the code is more what you'd call 'guidelines' than actual rules". none of this is by the book, as ironic as that may be.
write for yourself. I cannot stress this enough. if what you do is not something you enjoy, it will only get harder. push yourself, but know your limits. know when you need to take a break, and when you need to try again. write for yourself, and you will put out your best work.
perfectionism - never being satisfied
honesty - coming off as rude and insensitive
devotion - can turn into obsession
generosity - being taken advantage of
loyalty - can make them blind for character faults in others
being dependable - always depending on them
ambitiousness - coming off as ruthless
optimism - not being realistic
diligence - not able to bend strict rules
protectiveness - being overprotective
cautiousness - never risking anything
being determined - too focussed on one thing
persuasiveness - coming off as manipulative
tidiness - can become an obsession
being realistic - being seen as pessimistic
assertiveness - coming off as bossy
pride - not accepting help from others
innocence - being seen as naive
selflessness - not thinking about themself enough
being forgiving - not holding others accountable
curiosity - asking too much questions
persistence - being seen as annoying
being charming - can seem manipulative
modesty - not reaching for more
confidence - coming off as arrogant
wit/humor - not taking things serious
patience - being left hanging
strategic - coming off as calculated
being caring - being overbearing
tolerance - being expected to tolerate a lot
eagerness - coming off as impatient
being observant - being seen as nosy
independence - not accepting help
being considerate - forgetting about themself
fearlessness - ignoring real danger
politeness - not telling what they really think
reliability - being taken advantage of
empathy - getting overwhelmed with feeling too much for other people
I am so very normal about this
(Come to think of it, one of the biggest problems I see in general is a lack of conflict, but thatâs another post.)
Good dialogue, like a good story, should be rich with conflict. There are exceptions â most notably in a storyâs ending or in brief, interspersed moments when you want to slow down the pace. But as a general guideline, dialogue without conflict gets boring very quickly. Hereâs a classic example:
âHi,â Lisa said. âHey,â JosĂŠ said. âHow are you?â âFine. You?â âDoing all right.â Lisa handed JosĂŠ a turkey sandwich. âWould you like a sandwich? I made two.â âSure, thanks.â
Okay, thatâs enough. I wonât continue to torture you. Not only is there no conflict between the two characters who are speaking, but thereâs no conflict anywhere to be seen.
The bad news is that if you write something like this you will bore your reader to tears.
Of course, you donât want to add conflict just for the sake of conflict. Whatever conflict you choose should be relevant to the story as a whole, to the scene, and to the characters.
One of the easiest ways to give conflict to a scene like this is to have your characters say No to each other, metaphorically speaking. In other words, to push back against the first character instead of just agreeing with them and refuse to have the conversation on the terms that the other character is proposing.
This is sometimes called giving characters different scripts.
Doing this creates an immediate power struggle that not only creates a more interesting story but can be really fun to play with. Hereâs an example of how this idea could improve the scene between Lisa, Jose, and the sandwich:
âHi,â Lisa said. âYou forgot the mustard,â JosĂŠ said. Lisa thrust the turkey sandwich across the counter. âIâm fine, thanks. How are you?â âI donât want it.â âI already made two. You shouldâve said something earlier.â
Did you catch all the âNoâs in that dialogue? Here it is again with my notes:
âHi,â Lisa said. [Lisa is offering a friendly exchange.] âYou forgot the mustard,â JosĂŠ said. [JosĂŠ refuses the offer and changes the subject.] Lisa thrust the turkey sandwich across the counter. âIâm fine, thanks. How are you?â [Lisa refuses to change the subject to the mustard, offers the sandwich as-is, and â bonus points â answers a question that hasnât been asked.] âI donât want it.â [JosĂŠ refuses to take the sandwich thatâs been offered. Interestingly, though, he doesnât try to take the power back in the situation by offering a new proposal, so he opens himself to a power grab from Lisa.] âI already made two. You shouldâve said something earlier.â [Lisa acknowledges what JosĂŠ has said, but refuses to give into him by, for example, offering to make him another sandwich, add the mustard, etc.]
A big improvement, right? Dialogue like this makes us lean in and ask: Whatâs happening? Why are Lisa and JosĂŠ so testy with each other? Whatâs going to happen next? Will they make up? Will they come to blows?
If a scene like this comes midway through a story, we might already know that JosĂŠ is mad at Lisa because she didnât come to the opening of his play last Saturday, and that Lisa, letâs say, has a bad temper and a history of throwing punches at JosĂŠ, in which case the dialogue becomes a great example of subtext.
Instead of having Lisa and JosĂŠ talk directly about the issue at hand (also called on-the-nose dialogue), we watch how the tension surfaces in their everyday interactions.
We get to become observers â flies on the wall â to their dramatic experience. In classic terminology, we are shown and not told the story.
Another thing to notice about this example is the use of gesture to enhance the dialogueâs conflict. Notice how when Lisa thrusts the turkey sandwich across the counter, it gives us information about her emotional state and implies a tone for the rest of her lines that we can hear without having to resort to clunky devices like âLisa said sarcastically,â âLisa said bitterly,â etc.
I have a few more tips about how to add conflict to your dialogue, but I will save it for another post. Hope this helps!
/ / / / / / /
Do you ever find yourself over-using the word âsaidâ in your writing? Try using these words/phrases instead:
stated
commented
declared
spoke
responded
voiced
noted
uttered
iterated
explained
remarked
acknowledged
mentioned
announced
shouted
expressed
articulated
exclaimed
proclaimed
whispered
babbled
observed
deadpanned
joked
hinted
informed
coaxed
offered
cried
affirmed
vocalized
laughed
ordered
suggested
admitted
verbalized
indicated
confirmed
apologized
muttered
proposed
chatted
lied
rambled
talked
pointed out
blurted out
chimed in
brought up
wondered aloud
(NOTE: Keep in mind that all of these words have slightly different meanings and are associated with different emotions/scenarios.)
Remember: the more difficult you make it for them to realize a report is false, the more useless you make the portal.
Flowers have a long history of symbolism that you can incorporate into your writing to give subtext.
Symbolism varies between cultures and customs, and these particular examples come from Victorian Era Britain. You'll find examples of this symbolism in many well-known novels of the era!
Amaryllis: Pride
Black-eyed Susan: Justice
Bluebell: Humility
Calla Lily: Beauty
Pink Camellia: Longing
Carnations: Female love
Yellow Carnation: Rejection
Clematis: Mental beauty
Columbine: Foolishness
Cyclamen: Resignation
Daffodil: Unrivalled love
Daisy: Innocence, loyalty
Forget-me-not: True love
Gardenia: Secret love
Geranium: Folly, stupidity
Gladiolus: Integrity, strength
Hibiscus: Delicate beauty
Honeysuckle: Bonds of love
Blue Hyacinth: Constancy
Hydrangea: Frigid, heartless
Iris: Faith, trust, wisdom
White Jasmine: Amiability
Lavender: Distrust
Lilac: Joy of youth
White Lily: Purity
Orange Lily: Hatred
Tiger Lily: Wealth, pride
Lily-of-the-valley: Sweetness, humility
Lotus: Enlightenment, rebirth
Magnolia: Nobility
Marigold: Grief, jealousy
Morning Glory: Affection
Nasturtium: Patriotism, conquest
Pansy: Thoughtfulness
Peony: Bashfulness, shame
Poppy: Consolation
Red Rose: Love
Yellow Rose: Jealously, infidelity
Snapdragon: Deception, grace
Sunflower: Adoration
Sweet Willian: Gallantry
Red Tulip: Passion
Violet: Watchfulness, modesty
Yarrow: Everlasting love
Zinnia: Absent, affection
There are 3 more poses for patrons!
90 posts