Random Question Time! Do you make art of any sort (mood or aesthetic boards, playlists, face claims with minor quick changes) for your characters?
Thank you for the question!
I often make aesthetics and playlists and sometimes edits with face claims.
I also like to play scenes and background stories out in my head while playing a piano piece with the right mood.
weird thing about writing is that like, even if no one decides to rep me and I don't get published and don't become a bestseller, if not one of those things happen, I've still got the book. I still have the story. It's a thing that you don't have to commit your entire life to but that you never have to give up if you don't want to.
it's just ingrained in my head that I will never stop writing, regardless of whether I'm empirically successful or not, cuz it's not about the success. It's always been about the stories.
[a wip by @ambrosichor | wip tag | other writings]
genre: dark academia
pov: first-person; vincent northwood
status: first draft; ongoing outlining bc i don’t know how to plan
concepts: good ol’ murder, aestheticism, classicism?, elitism?, homoeroticism? all the -isms?, love irregular polygon, unrequited love, pining, yearning, longing, discussions of art and philosophy, the meaning of life, ‘luxury’ crimes, life imitates art
inspiration: the secret history, the talented mr. ripley, the story of notorious art thief stéphane breitwieser (which you should read bc it was delightful and eye-opening)
i. vincent northwood - our narrator; the outsider
“I tell this story not because I want to but because I have to — to honour he who died at my hands”
our sad and brooding, incredibly insecure and lonely, narrator. heartbroken and abandoned, fresh from a breakup with his highschool sweetheart, vincent runs away from home in a quest for independence and ‘soul-searching’, in an effort to forget his first love and perhaps find a new one? life comes to a surprising turn when he finds teary eyed alexander in the middle of an empty art gallery.
ii. alexander donadieu - the leading man; inspired by stéphane breitwieser + dickie greenleaf
“the pleasure of having is stronger than the fear of stealing”
the everso suave and debonair alexander donadieu. easily bored by life and people as shown by his short attention span and selective nature. it’s a wonder how he manages to stay friends with nate and delia even afer all these years. although, he never fails to be the centre of attention while being adored by many. always intellectually starved and seeking a thrill in his life — will jump at any opportunity to wreak havoc.
iii. nathanael laurent - the right-hand man; hopelessly in love
“i just want to be loved delia.”
a part of the laurent family, nathanael is well known on campus for his old money connections. studies law and doesn’t mind it though he wishes to study the arts. at least he’s making his father proud, right? alexander’s right-hand man and best friend — will do anything for him, makes alex’s idiotic ideas into reality. is madly in love with alex but represses his feelings as he cares too much for him and cordelia. just wants the freedom to have his own desires.
iv. cordelia waldorf - alex’s girlfriend; hates the reputation
“but you’re his…” / “i’m not anyone’s”
is the only reason this group hasn’t fallen apart. alex’s girlfriend of an odd number of years. loves alex and nate with all her heart but desperately wishes for a female friend in her life. too understanding for her own good, a quality which alex constantly exploits. often lonely due to alex’s flighty nature. eager to meet and make people feel welcome — is glad to have met vincent. trying to separate herself from the reputation of ‘alexander donadieu’s girlfriend’. trying to carve her own path.
currently no taglist. if this is your sort of thing please don’t hesitate to ask to be added <3
[dm / ask / reply to be added~]
I’ve discussed my planning process before, but after getting some questions, I decided to consolidate everything into a single post. This post summarizes how I plan my novels, including how I use spreadsheets to keep myself organized.
A forever disclaimer: Everyone’s writing process is different. I’m sharing what I do in case it helps others, not because I think this is the “right” way.
A smaller disclaimer: I went through a long trial and error process. This post focuses on the things that worked, not on what catastrophically failed. But please know: I catastrophically failed. And then I tried again and again until I figured out what to do. I didn’t learn my process in one sitting, so don’t stress if you don’t either.
Before I start writing, I don’t list every single thing that needs to happen in the story. Instead, I focus on story beats.
A beat is a moment in the story. If you want to get specific, I plan my beats around Blake Snyder’s Save the Cat, which is an awesome plotting resource. I also use Gwen Hayes’s Romancing the Beat as a resource for romantic plots or subplots.
The bottom line: I plan big story moments to hit, which I organize in a spreadsheet. I’ll share the spreadsheet for Under No Illusions, broken up so it’s easier to read.
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Hey people of Earth!
Around this time last year, I mentioned I would have a video up on how I make book covers/cover making tips, and to summarize: I did not do the thing, and this year old script is still sitting in my drafts.
SO, I thought I’d kill two birds with one stone and post a written version of these tips! Going to get straight into this because I imagine this will be rather long!
This post will be divided into 6 parts: finding inspiration, concept art, incorporating elements of design, composition, tools and software, and resources. Feel free to skip around to whatever section interests you most!
***Before we get started, really quick disclaimer. I am in no way a professional cover designer. Cover design is merely something I picked up on my own, and I don’t have any formal education/credentials in graphic design. So of course take my advice with that in mind. These are also just my personal thoughts and opinions. So take everything with a grain of salt!
What’s the deal?
A really great way to start out in design
Finding cover designs or designers you admire may help you see what works technically
Helps nail down a style you like
In turn, can help you find your cover design style
What should you do?
Look at covers in your genre!
Whenever I design a cover, I take a scroll through Goodreads to pick up some inspiration in designs I personally love
I also love walking around my bookstore and taking a look at physical copies
Find a cover design you like, and point out the specific reasons you like it
Example:
Me and Earl and the Dying Girl was actually not an inspo cover for this edition of I’M DISAPPOINTED, but as you can see, things I liked from it spilled over into my own design. By pointing out aspects of graphic design you like, you’ll better be able to understand your style as a cover artist.
Some personal thoughts:
I like covers that include a textured backgrounds, as seen in the collage below:
So for the I’M DISAPPOINTED cover above, I included a textured background. I also love handwritten fonts/lettering, which I include in almost all of my book covers.
What I did:
Off-white colour from A List of Cages and Holding Up The Universe
Silhouette from Painless and previous cover design of I’m Disappointed
Speech bubble from Simon VS the Homo Sapiens Agenda and Say What You Will
Marker texture from A List of Cages
Obviously my thought process wasn’t to put 4 covers in a blender and thus create my product, ha, this is just an example for the ease of understanding!
What’s the deal?
Coming up with concept art is a super important part of designing a successful book cover.
Acts as the skeleton of your book cover
Your book cover’s roadmap
Saves time/effort
Similar to an outline for a novel.
Can be a very quick sketch, or full fledged design
I like keeping my concept art quick, but if this is your first cover, making a more detailed mockup can help.
What should you do?
Sketch out book cover ideas once you get them/take notes of concepts you’d like to explore
If you can’t come up with concepts, take a look at your inspiration folder and pull concepts/ideas from covers you love
This does not mean copying another book cover (this is notttt a good idea!). BUT, pulling inspiration from elements you like on a cover can be helpful in generating your own concepts
You don’t have to come up with concept art (sometimes winging it works!) but I do recommend jotting notes down, and drawing out loose sketches when applicable!
Keep a list of ideas for book covers as you accumulate them (almost like a little vault of concepts lol) and reference them in the future!
Take a look at as many book covers as you can and make a list of elements you like and don’t like
This is one of the easiest ways to accumulate ideas/concepts!
Example:
^^^ Concept art for two book covers
Likes and dislikes in book covers:
Of course this list is not my be all and end all (nor should it be), and obviously, I still use these things (besides clunky composition I hope!) in some designs!
What’s the deal?
There are 7 elements of design: line, shape, texture, form, space, value, and colour.
These sometimes vary depending on where you look, but this is what I was taught, so I’m going to be working off that!
Examples:
I’m going to go through them really quickly via an assignment I did for my comm tech class
Keep in mind this assignment is 2 years old and is only meant to give you an idea of what these elements are
1. Line
Line is probably the most important element of design as every piece of art starts with one.
There are various types of lines. You can have curved lines, straight lines, vertical lines, horizontal lines and so on.
2. Shape
You can have more mathematical, geometric shapes, or more abstract, free form shapes.
3. Texture
Texture is the feel of a particular surface.
Texture in my opinion is one of the most important elements when it comes to graphic design, especially book covers.
My favourite thing to see in book covers is texture, whether that be paper textures like construction paper, crumpled paper, wallpaper, lace, wall textures, paint textures, or marker textures
Texture adds depth to designs, and if there’s any element of design you focus on in this post, I’d highly recommend it be this one.
(i’m biased but still)
4. Form
Form is almost like shape, except instead of flat objects, we’re dealing with 3-dimensional objects.
I don’t often use it in my covers since I like drawings and flat shapes in my designs, but if you want to include objects on your cover, or any sort of 3D shape, this would be form.
5. Space
The distance around an object, to put it simply
Space in covers can help emphasize what’s important, and what is less important, or can draw attention to a particular piece of your design.
Examples of space:
Colour coding: yellow = space, teal = focal point/movement of viewer’s eye
In Twilight, the black space helps emphasize the main image, the hands holding the apple.
This also occurs in the Red Queen book covers. The empty space around the crown draws attention immediately to the focal point
You can also lack space. In The Duff, the girl’s face is the only thing you can see on the cover.
6. Value
Is determined by how much light or dark is incorporated into design.
Example of value:
A great example of value in book covers is on Alexandra Bracken’s Passenger. As you can see, the green at the top fades down in a gradient as more white is added to the centre.
7. Colour
Light reflecting off objects
Can make certain elements of your design stand out
Why should you incorporate the elements of design into your designs?
Adds layers of depth to your work
Thus can take your cover-making skills to another level
Can help in producing ideas
What’s the deal?
In my opinion, can make or break a design
Can mean clutter of things, OR too much or too little space between elements
Title placement
Composition is sometimes subjective from design to design
What you can do:
Pay close attention to detail and spacing
Look out for natural shapes in your design you can fit elements into
Watch the linked video from Mango Street (one of my favourite photography channels) on composition
While photography and design are two different things, the tips in this video can also be applied to various ideas in design such as headroom and leading lines
Examples:
*Before I get into this, I want to make it clear that these examples are exaggerations for the purpose of showing you good and bad composition. If you make these mistakes, that doesn’t mean your design is bad, and again, I’m no professional. This comes from what I believe could be considered bad composition, but trust your gut.
Example 1: Stick People
doesn’t effectively use space
no headroom for text
text is covering 200 element (looks very clunky)
text is cut off
No focal point
Can’t read the title
Textual elements are better spread out
Title is now focal point
Slightly imbalanced
200 element is distracting
Addition of stick figures balances out cover
Text follows natural shape of photograph
Removed 200 element makes cover look less clunky
Example 2: Sixteen Cents
Half the title is on a dark background
Lacks readability
Last name is cut off by window
Uninteresting composition (everything is on one line)
No movement
Title placement is better
Better readability
‘A novel’ fits under windowsill
Last name is smaller to avoid cutting it off
Still slightly boring
Uses free space of wall wisely
Title is easy to read
Text is shaped around photo elements
Gives the cover some movement
Example 3: Fostered
Title is covering the focal point (the girl)
Title doesn’t seem to be incorporated into the design
By moving title down, we’ve made space for the subject
Title placement makes cover look less clunky
Same composition as prior but image is colour-graded
Embossed title adds texture/depth
I’ve mentioned this a few times in this post: focal point. What is it?
FOCAL POINT:
Is defined as the main attraction of your book cover
This is where you want your readers’ eyes to focus
Focal points can sometimes define themselves in areas where more contrast happens to be
Doesn’t have to be the centre of the page.
Keep focal point in mind for composition because if you put it in the wrong spot, you could end up drawing your readers’ attention to the wrong area of the cover.
The point of most interest in a cover is the focal point, so if you want a particular subject of your book cover, such as a person, to stand out make sure you don’t make the other areas of the cover too high contrast or busy.
Framing subjects also helps, so be creative!
The human eye tends to focus on areas with increased contrast so keep this in mind
Examples:
The Host
The camera has focused on the eye of the model, with the nose bridge and forehead shadowing each corner of the cover
Helps lead eye to focal point (the eye)
The Girls
Blue around the edges encircles the focal point (the girl), leading the viewer’s eye directly to her
Girl is also scarlet in colour, contrasting the background
The Hunger Games
Grey outlines on the cover lead straight to the mockingjay
Mockingjay is bright gold in comparison to the black background
Creates contrast, thus viewer’s eye is lead there
The Female of the Species
‘Straight’ composition
No particular focal point, viewer’s eye instead moves horizontally across the design
What should you do?
Use the natural shapes and outlines in your design/photo to fill your cover
Use your space wisely (see examples above)
Use leading lines to draw attention to your focal point
Manipulate text to fill empty spaces
You do not need Photoshop to make a good book cover
I made my first book covers in GIMP, a free image manipulation program (kinda like Photoshop’s little brother)
This is the stick people cover I made in photoshop, and the same cover made in GIMP.
Other tools you may want to use are CreateSpace’s cover templates.
You can find these through CreateSpace OR Bookow (my personal fave)
OPTIONAL (what I use):
Graphics tablet
I use the Huion H610 which I really enjoy!
I use this to hand letter, draw silhouettes, create concept art, and so on
Paper and my Faber Castell India Ink Artist Pens.
These are fine tip markers, and are what I used to create the text on I’m Disappointed
Thin sharpies and pens will also do the job, and you can always clean any mistakes up in photoshop or gimp.
A scanner so I can transfer what I’ve hand drawn onto my computer
If you don’t have a scanner you can take a clear photograph on a camera or phone
I also use a few custom marker brushes that now come with the 2018 version of Photoshop
The main one I use is Kyle’s AM - Watercolour Paper from the art markers set (you have to load these into Photoshop, but if you have PS 2018, you should have access to ‘em).
(I’ve lettered everything in this post with that brush)
Here’s a list of amazing resources you might need when making your own book covers!
1. Stock image websites
Check out THIS post for a master list of my favourite stock photo websites!
Stocksnap.io
Unsplash.com
Pixabay.com
2. Dafont
Is my main source for finding fonts
3. Goodreads
A huge resource I use to find cover inspiration
I’ll often browse the new releases section to look at new covers and so on
Easy way to narrow down the genre of cover you’re looking for, as well as the age category
4. Keyboard shortcuts
Check out a masterlist for Photoshop HERE
GIMP masterlist HERE
Makes workflow super efficient
My fave I highly recommend in Photoshop is ctrl > shift > alt > e (merge all layers into new layer)
I’ve made TWO custom shortcuts: ctrl > shift > o is now open as layer, and ctrl > shift > alt > r is now rasterize layer (these save so much time!)
So to conclude this post, I’m going to list out some of my favourite tips when it comes to cover making (sort of a reiteration of this post)
Add texture!
Texture is a super easy way to add dimension to your book cover
Try lettering with a paper and marker when starting out
I find this a lot easier than digital lettering!
Google is your friendddd
If you can’t figure out how to do something in Photoshop or GIMP, the internet is a vast depository of information!
Pay attention to detail
Cover design is alllll about the small details. Making sure you’ve centred something properly can seriously help in making your cover go from amateur to whoaaa who made thatttt
Get a second opinion
Been looking at your screen for 8 hours straight? Ask someone you know what they think of your design! I find this has sparked a lot of secondhand ideas!
If it doesn’t work out, doesn’t mean it was a fail
If a particular concept just doesn’t work, don’t worry! As you practice you’ll get better, and you can always revisit the concept for another novel!
EDIT: a really great suggestion from @sarahkelsiwrites: print out your design if you need a fresh perspective! You’d be surprised by what you notice on screen VS off!
So that’s it for this post! I hope this was helpful for some of you guys, I know it was looooong overdue. If it helped you out, let me know, and if you have any questions, feel free to send ‘em my way! :))
–Rachel
Character building is one of my favorite parts of writing a novel. I love seeing where they’re going to take me and where their journey is going to end up. Even though I plot extensively before starting a new novel, I always leave room for the characters to lead me somewhere new.
So, what’s the secret to building an unforgettable character? Here are some tips to lead you in the right direction:
They need to be relatable
If your audience can’t relate to your character, that’s usually a huge problem. We relate to characters like Harry Potter not because we’ve been to Hogwarts and practiced magic, but because we can relate to his pain and to his connection with his friends. He represents emotions that a lot of us have struggled with and he doesn’t quite feel like he fits in. His struggle to find himself is relatable.
Take some time to figure out what your character ultimately represents and don’t be afraid to bring emotion into it. We want to feel connected to your characters and we want to find something in them that matches something in us.
They need to be realistic
It’s important that your character’s actions should remain realistic. Not in the sense of remaining true to our world, but to theirs. Their actions should make sense in context to what they’re going through. If you’re constantly questioning why a character would do something because it just doesn’t make logical sense, you’ll have trouble respecting that character. It’s important that we understand their actions.
They need to be proactive
A good character is a go-getter. I’m not saying they will always make the right decisions or that they’re all good people, but all main characters/protagonists should be able to do things on their own. I’m also not saying they don’t need help, but they need to overcome the big challenges on their own or through what they’ve learned. They can’t just stand around waiting for everyone else to finish things. They need to take initiative at some point, and this should be due to their personal growth throughout the story.
I understand that this point does depend on the story you’re writing. Maybe your character is an unmotivated person. Maybe they’re lazy. This usually doesn’t matter because a story isn’t interesting if that person remains inactive. They can have periods of inactivity and become unmotivated during parts of your story, but ultimately that does need to change at some point.
They need to have flaws
Flaws will humanize your character and are usually what stands in your character’s path to success. A character that does everything right all the time and doesn’t have any growth because they’re already perfect is VERY BORING. They should fail and they should learn lessons. I’m not saying all their flaws should be fixed by the end of the novel because that’s not how people operate in real life, but character flaws should help build interesting layers.
-Kris Noel
I haven’t mentioned this before, but I’m close to graduating with a psychology degree. As I was organizing things to move back in at university, I came across some notes from my Developmental Psych class. Psychologist Urie Bronfenbrenner presented an ecological systems model of child development, which represents a dynamic model of how people develop psychologically depending on their environment. I realized this may be an interesting reference for writers as we consider worldbuilding.
The individual is at the center. Each level interacts with the others and may affect them in different ways and to different degrees at different times. The individual is at the center of the model and has inherent traits which are the result of genetics. The microsystem is the individual’s most immediate surroundings. These are the places and people they come into close contact with on a daily basis, including the home and peer groups. The way microsystems treat the individual influence them, but the behavior of the individual also influences how the microsystems react to them. The mesosystem is essentially comprised of links between microsystems - between home and school, between home and church, between family and peers. Active involvement between microsystems promotes harmony and a sense of like-mindedness. The exosystem consists of linkages between systems that do not directly influence the individual, but do so indirectly by influencing a microsystem. For instance, the parents’ workplaces influences the parents’ behavior in the presence of the individual. The macrosystem consists of more distant influences that still have a significant impact on the individual. These elements often include beliefs, values, and other aspects of culture. For instance, life in a country at war will influence an individual differently than life in a country at peace. The chronosystem simply incorporates the meaningful passage of time. What is in each system, how much it affects an individual, and how can all shift in time.
One can relate Bronfenbrenner’s model to creating a fictional sense of place however one likes, but I’ve drawn some parallels between each level and a corresponding element in worldbuilding. The model looks something like this.
The main character (or characters) lies at the center of your worldbuilding. It is through their eyes, or over their shoulder, that the reader experiences the world in which your story is set. A strong sense of place is vital to telling a satisfying tale, and a great deal of it comes down to your protagonists. Like in the original model, the protagonist has certain inborn traits that are a result of nature, but are also influenced by nurture - the other systems, in this case. The world is reflected in the hearts, minds, and behaviors of the people who live in it, and the people are reflected in the world they populate.
These are the people the protagonists interacts with most, and it’s a two-way street of influence. Their behavior influences the protagonist, but the protagonist affects them as well. You can present a great deal of information about the world through the interactions between characters. The way your protagonist interacts with parents and siblings can reveal family structure and dynamics, and interactions with friends or coworkers can shine light on social classes, pastimes, or employment. What your characters do, how they do it, and how they speak or feel about it will reveal what is normal or not.
Where are all these interactions taking place? The actual physical locales in seen in your story have an impact on the way people behave, but don’t forget the direct effect of setting the scene. One behaves differently at school, as opposed to the mall - how can you use differences like this to portray societal norms and mores in your story? Additionally, the events and values of a world leave physical reminders, which may be as simple as smog over a city unconcerned by or incapable of controlling pollution. Perhaps there is graffiti in the streets leftover from social or political unrest. The remnants of a torn-down shrine or monument may reflect changing values, war, or persecution of certain religions or other groups. Living conditions can portray class differences. Possibilities are endless.
Social structure has ramifications on who can interact with whom and what’s considered appropriate. These rules may be very strict or much more informal. If there are rigorous separations in place according to class, an interaction between members of different status will be shocking to your characters. Speaking out against an elder coworker may have severe consequences, or employees may be under forced retirement deadlines - these differences reveal if old age is revered or looked down upon. What holidays do people celebrate, and how? What manners of speech or behavior are unique to the setting? Social norms will be reflected in the behavior of your characters, but the population is capable of changing those norms.
The setting at large still has far-reaching influence on your story. The geography itself will determine a number of things about the setting, including the landscape, weather, physical resources available, methods of transportation and more. All of these things trickle down into each of the layers beneath it and leave their fingerprints. If transportation is unfavorable, how does this affect information and cultural exchange? How about the economy? The physical setting is an umbrella of elements which may change everything under it, even in small or indirect ways.
The genre determines, amongst a few other things, how much of each of the above is needed. In essence, genre can be your guide to where you should place your focus in worldbuilding. Fantasy and science fiction often call for a greater emphasis on the physical setting and cultures, while realistic fiction set in real-life places readers are likely to be familiar with is likely to need emphasis on the protagonist and supporting cast. Some genres, such as historical fiction, may need a more evenly balanced blend of each system. The plot structure itself will also have an influence. For instance, in a ‘pursuit’ plot, the ticking clock and pursuit itself are typically considered of more import than the characters, while ‘forbidden love’ plots are all about the people and culture.
Remember, as always, to mold writing advice to your work and not the other way around. The influence of one or more of these systems may be heightened or lessened, depending on the needs of your story, and they may interact differently, perhaps even from chapter to chapter. Thank you for reading, and I hope this can be a useful model for you to use as a springboard in some of your worldbuilding.
I was inspired to write this post after getting a great anonymous question in my Ask: “What’s your opinion on the whole ‘show don’t tell’ advice? Do you have any tips for when to show and when to tell?”
Here’s my response:
For those of you who aren’t familiar, “show don’t tell” means that instead of explaining or telling something to your reader (“Sheila was reckless and impulsive”), you should show Sheila’s impulsiveness through action or dialogue. For example, “Even though her rent was overdue, after she got her paycheck Sheila spent $400 on an antique toilet.” This would allow the reader to draw the conclusion that Sheila was impulsive for themselves, rather than being told.
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a writeblr introduction
hello writeblr! i’m zie, a long-time writer and perhaps poet but that’s sort of stretch who just decided to publish my stories and other collection of words here. i had a tumblr account way back in 2013 but i wanted to start anew, so here i am.
about me:
she/her, aro-ace, infj(p), type 4, libra but pisces at heart, ravenclaw
overly enthusiastic for art, literature, books, music that punctures your inner psyche, psychology, philosophy, and you guessed it, theatre!
the superior time are afternoons and midnights, it’s when my imagination goes crazy and my aesthetics shift and morph
guilty pleasure is watching barbie movies and writing long-ass essays that i’m sure my professors are tired of reading, but oh well
i don’t know how to make cool edits like all the other splendid authors here on tumblr so heavens PLEASE, i hope my words will suffice
about my writing:
i love writing themes about mental health, fantasy, magical beings, and anything that borders on idealism, much like one of my favorite authors
pantsing or outlining a storyline really just depends on my mood. characters always go first before the plot, because i usually deem them as real people and the book revolves around them. they deserve just as much.
i am a sucker for symbolisms, metaphors, and paradoxes, it’s not that i overuse them, it just gives you a feel of what my oc’s are feeling.
i love creating dialogues, you’ll see a lot of ‘em. don’t get sick of ‘em, i beg of you.
current wips (all of which are subject to change):
sleeping at last is a mental-health centralized and mystery fiction set in the modern times of a fictional country/city. it explores the death of a recurring female character and how her friends try to search for the events leading up to it, making themselves subjects to ill-starred events all the while being under the same roof of adwell house, a mental wellness sanatorium for orphans such as them.
of curse and glory is a fantasy and dark academia story set in an alternate universe unbeknownst to humankind. it narrates the story of four kingdoms which do not know their history. but when the heirs of each kingdom receive an ancient message from those who claim are the oldens, they begin to uniyeld truth from a provocation—saving everyone else’s lives in the process.
in our orbit is a fictional romance story set in new york city, manhattan where two men meet each other in chaotic circumstances inside an art museum. when push comes to shove, they must decide whether or not love is worth keeping in the sacrifice of their dreams.
poems and essays is pretty much self-explanatory. this will be a series of thoughts constellated into words that i’ll share with the world. from my heart to yours.
please reblog if you’re also a writeblr because i would love to interact, be mutuals, and follow all of you! writeblrs supporting writeblrs, everyone!
contents coming very very soon in a poeticparchment near you!
As writers, we want our work to hold weight — for our characters’ actions, emotions, and desires to resonate with and impact our readers. But how do we make that happen?
The most helpful advice, in my experience, has been to:
Make the internal become external, and
Make the external become internal.
Let’s talk about what that means and how these tips can help you add emotional weight to your story.
To “make the internal become external” is to take the interior aspects of your character (their fears, desires, pains, and epiphanies) and find ways to express them with external actions. For example:
If Marcos realizes his girlfriend doesn’t truly love him, don’t just make him mope; have him throw the engagement ring he purchased into the river.
If Amelia feels overworked and stressed at her new job, don’t just show her exhausted in bed; show her bailing on plans with the people she cares about or giving up her favorite pastimes.
If Kara is afraid to get onstage and perform as Lady Macbeth, don’t just have her wait in fear; make her run out on the show on opening night.
By expressing your character’s emotions and realizations through clear external actions, you add weight to what they’re going through.
The goal here is similar, but reversed. Where before you were taking an internal emotion and accentuating it with action, now you’re taking the external elements of your story (plot, character actions, external conflicts, etc.) and making them have internal ramifications for your characters. For example:
If Thomas gets slapped by his older sister during a disagreement, don’t just move on like it never happened; make it change the dynamic of their relationship for the rest of the story.
If Davy’s new boyfriend excessively dotes upon him, don’t just have him awkwardly brush him off; make Davy tentative and uncertain because he’s never been in a healthy relationship before.
If Anna loses the championship match of a tennis tournament, don’t just have her grudgingly accept defeat; make her feel crushed because of her impossibly high expectations for herself.
By taking external actions or events and tying them to your character’s deepfelt emotions and, when possible, their core struggle, you add weight to what happens in your story. Everything starts to matter, and that makes for captivating storytelling.
I want to clarify that I’m not telling you to make your characters act and react in ways that don’t make sense for them. Always stay true to your characters.
But I do encourage you to always look for opportunities to merge the internal and external aspects of your story — because that’s the key to telling stories with true emotional weight.
Good luck, and good writing, everybody. :)
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