Dive into your creative stream
Added victory menu. Now my game is fully playable. I plan to start locked testing of the game soon.
Added pause menu
Every building turns into an air defense system.
I noticed this strange bug when I started playing the game on my phone.
Added the ability to undo and redo actions. I also fixed some bugs with attacks. I don't know what color the buttons should be, that's why they are green.
Now I can play without mouse! I've also added tools descriptions and deleted attacks descriptions. I've deleted the mem label because it was showing false info and moved the fps label.
Now air defense system can repel enemy attacks but only if victim has force.
Do you mind if I use the keyboard to select a tool/attack and end turn?
will War & Economy support online multiplayer?
Yes, but not right away. Once the game is released, players will only be able to play on one device. I will add online multiplayer in future updates.
Added attacks and their descriptions. But I still can't decide on the names of stats.
Added an attacks menu but it is not completed yet
I started developing this game in early november. During these two months I managed to do:
Game interface
Build mechanics
Game localization system
For now, the game confirms the word "economy" in its name.
All gameplay at the moment:
My plans for the first half of next year:
Add attack mechanics and confirm the word "war"
Add pause menu
Start alpha game test
Add main menu and settings
Add sounds and ambient music
I'll try to spend as much time as possible developing the game and post to tumblr as often as possible.
Added different line of defense variants. Purely aesthetic change.
I've created my game text and localized it. To change language I temporarily assigned unused buttons. But when I've created my own file format for game text, I realized I could use json🤦♂️. This is that I decided to do.
I'm currently creating my own file format to use it for create game localizations.
File text:
Processing result:
I've added players stats. Now buildings generate growths which, in its turn, generate scores. But I have problems with the text.
I may not publish a new post next week because I'll be busy with other things and the workload, that I want to do, is very big.
"War & Economy" is my first big project. It's the game about two city-states at the war with each other. Nobody knows the reason for this war. For their rulers, it's just very exciting game. And you act in the roles of these rulers. But nobody thinks about habitants of these city-states...
I've synchronized buildings animations and drawn the explosion (demolition) animation. Am I the only one who thinks the new animation looks like pulsating membrane?
I've added the ability to build and demolish buildings. But I've some problems:
Animations aren't synchronized
I don't have demolition animation
This ability is currently useless
I've finished the construction menu: changed it a little and fixed bugs. I've also added a new tool and the ability to select tools using keyboard.
I've created the construction menu. But it has a lot of bugs yet. I've also added fps and mem statistics.
I've drawn animations of buildings and created game field but I can't build buildings on it yet