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I think one of the biggest and most overlooked things to keep in mind when writing is: is how/what I am writing accomplishing what I am trying to accomplish?
Part of why so many writing "rules" don't work for everyone is that they're assuming you're trying to accomplish things that you're not trying to accomplish.
This way of thinking is applicable at every level and every step of your writing process.
Is this plot structure telling the story I want to be telling?
Does this scene evoke the emotion I am hoping to evoke?
Does this sentence mean what I intend it to mean, in a way that is likely to be read with that meaning by most readers?
If something in a story is jarring, for example, it's probably because that piece isn't accomplishing what you're otherwise trying to accomplish in the story.
When I talked about finding epithets jarring in a close third person POV, it's because what epithets do (provide distance from the character) inherently conflicts with what the point of view was intending (intimacy with the POV character).
If a scene or moment is jarring or just feels wrong in a book, it may be because it doesn't match the tone you are otherwise trying to cultivate, it breaks or escalates the tension in a way that you aren't intending, or it has a different narrative feeling than you are intending with the book.
Even down to the grammatical level, you can get away with breaking a lot of grammar rules if you can accomplish what you want to accomplish with the sentence. Is it coherent? Does it have the meaning you intend? Does it have the clarity or ambiguity that you are intending? Does it fit the tone that you are going for?
The same idea holds for the message/implication level. If you are implying or stating something in your story, is it what you mean to be implying or stating? If you are mimicking or subverting stereotypes, is it in a way that accomplishes what you are trying to accomplish?
you know how mathematicians have the journal of recreational mathematics, right? where they publish stuff like, ‘oh i found this cool property of this one seemingly boring number’, or, ‘this is literally nonsense but it sounds ~scientific~’ and it’s all great fun to read?
well
behold, the journal of recreational linguistics
with such delightful papers as ‘tennis puns’, ‘animals in different languages’, and ‘gifts from a homonymous benefactor’
excuse me while i go read all 50 volumes in one sitting
One thing I’ve learned about writing is ”give everything a face”. It’s no good to write passively that the nobility fled the city or that the toxic marshes were poisoning the animals beyond any ability to function. Make a protagonist see how a desperate woman in torn silks climbs onto a carriage and speeds off, or a two-headed deer wanders right into the camp and into the fire. Don’t just have an ambiguous flock of all-controlling oligarchy, name one or two representatives of it, and illustrate just how vile and greedy they are as people.
it’s bad to have characters who serve no purpose in the story, but giving something a face is a perfectly valid purpose.
Write a piece about something that takes a year to build being destroyed in a minute.
Write a piece about someone getting hit while they're already down (literally or metaphorically)
September 1913, William Butler Yeats
The Imprint of September Second, Ethan Gilsdorf
September, Joanne Kyger
Drowning in September, Eric Pfeiffer
September, H Stuart
September Tomatoes, Karina Borowicz
One September Night, Franco Fortini
September Sunday, Lucille Broderson
September, 1918, Amy Lowell
September Midnight, Sara Teasdale
Monday, September 25, 2006, Susan Schultz
One September Afternoon, Leo Dangel
They will be safe. It doesn't matter who else or what else burns as long as They will be safe.
I will be safe. The hunger and the cold will never touch me again.
Fuck any bitch who's prettier(/cooler/better-liked/better at making dumplings) than me.
Yes, Master
Love me. Love me. Love me. Love me. LOVE ME!
I know the terrible things these so-called "heroes" will do if I don't stop them (<- is absolutely wrong)
I don't want a better future, I want a better past!
No other way to get performance art funded these days
“I almost didn’t recognize you.”
“The scars are new.”
“Who…who gave them to you?”
“Doesn’t matter. They’re dead.”
when a powerful figure is reduced to kneeling. when the lord is forced to bow. when the exile stumbles into an unwelcoming bar. when the “beast” is chained by their horns. when a god is dragged behind their enemy’s chariot, a captive and trophy. when the loyal “guard dog” character is muzzled and the silver-tongued thief falls silent in horror.
that’s the shit
it’s about the contrapasso. the reversal of roles and the sudden, plunging terror of being unable to hide.
You, a supervillain, answer a knock at your door, only to find your superhero nemesis shivering, bleeding, scared, and slightly dazed (as if drugged). They appear to have been assaulted. The hero mumbles “…didn’t know where else to go…” before collapsing into your arms.
Queer poetry? Both modern and historical please!!
Queer poets from history to look into:
Yona Wallach
Ifti Nasim
Langston Hughes
Assotto Saint
Anderson Bigode Herzer
Yosano Akiko
Sappho
tatiana de la tierra
Walt Whitman
Sophia Parnok
György Faludy
Jalāl ad-Dīn Muhammad Rūmī
Modern poetry books to check out:
British Pathé was once a dominant feature of the British cinema experience, renowned for first-class reporting and an informative yet uniquely entertaining style. It is now considered to be the finest newsreel archive in existence. Spanning the years from 1896 to 1976, the collection includes footage — not only from Britain, but from around the globe — of major events, famous faces, fashion trends, travel, sport and culture. The archive is particularly strong in its coverage of the First and Second World Wars.
This is an extraordinary resource. (making a note to go hunting for some things...)
Abandoned Mine
Airplane
Airport Check-in
Alley
Amusement Park
Attic
Bakery
Bank
Basement
Bathroom (home)
Barn
*GE* Barn 2 (Dairy Focus)
Beach
Bedrooms
Birthday Party
Bonfire
Bowling Alley
Bridge
Bookstore
Cafeteria
Casino
*GE* Catacombs
Cave
Church
City Park
Classroom
Closet
Coffee House
Courtroom
Cruise Ship
*GE* Cryogenic Sleep Chamber
Daycare
Desert
Diner
Dragon’s Lair
Dungeon (Caution Graphic Description)
*GE* Egyptian Pyramids
Elevator
Farms
Forest
Frozen Tundra
Gallows
Garage
Garage Sale
Garden
Graveyard
*GE* GLOBAL WARMING (dystopian)
Grocery Store
Halloween Party
Haunted House
Herbalist Shop (fantasy)
High School Hallway
Hospital
Hotel Room
House Fire
House Party
Kitchen
*GE* Laboratory
*GE* Laboratory (secret genetic)
Lake
Library
Locker Room
Meadow
Medieval Castle Armory
Medieval Marketplace
Middle School Dance (informal)
*GE* Mindscape (Mind Magic)
Mountains
Movie Theatre
Night Club
Nursery
Ocean/Sea Bed
Old Pick-Up Truck
Pirate Ship
Playground
Pond
Pool Hall
Prison Cell
Pub
Public Pool (Outdoor)
Rainforest/Jungle
Ranch
Restaurant
River
School Bus
School Office
Shopping Mall
Sleep-Away Camp
*GE* Spaceport
*GE* Spaceship
Stands at a Sporting Event
Storm Sewer
Subway Station
Swamp
Taxi cab
Teacher’s Lounge
Toolshed
*GE* Trailer
Treehouse
*GE* Tropical Island City
Urban Street
Video Arcade
Waiting Room
Waterfall
Water Slide Park
Wedding Ceremony (Church)
Woods at Night
Zoo
Air Pollution
Avalanche
Blizzard
Breeze
Clouds
Dew
Drought
Dusk
Dust or Sand Storm
Earthquake
Eclipse
Fall
Falling Star
Flood
Forest Fire
Frost
Hailstorm
Heat Wave
Hurricane/Typhoon
Lightning
Mirage
Mist or Fog
Moonlight
Mudslide
Rain
Rainbow
Sky
Sleet
Snow
Spring
Summer
Sunrise
Sunshine
Sunset
Thunderstorm
Tornado
Vortex
Wind
Winter
Color
Black
Blue
Brown
Gray
Gold
Green
Orange
Pink
Purple
Red
Silver
Spotted
Striped
Transparent
White
Yellow
Texture
Bumpy
Barbed/Spined
Crackled
Crumbly
Crusty
Foamy/Spongy
Fuzzy
Gritty
Pitted
Powdery
Prickly
Saw-edged/Serrated
Slimy
Smooth
Sticky
Shape
Arch
Circular/Sphere
Crescent
Heart
Oval & Oval-like
Rectangle
Spiral
Star
Square
Triangular
Tube
Wavy
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When the players are about to visit a new town, pre-generate several NPCs who fit the demographics of the town, but don't give them jobs. Your town is Mostly human, with a number of halflings and gnomes? Make a list that's mostly humans with some halflings and gnomes mixed in, with names that match the vibe you're going for and maybe the barest description + a quirk of some sort.
So the list would look something like this:
Ophelia Bracegurdle, older Halfling woman who laughs a lot
Norabecka Johnson, a young human woman who seems tired
Geraldofinio Babblecock Nimsy, gnome gentleman who takes pains to maintain a fabulous mustache
Etc.
Then, when the players are like, "Can I go to the blacksmith?" You look at your list of NPCs and the one at the top is Ophelia Bracegurdle. She's your blacksmith now. Then they want to go to the tavern, where Norabecka is the innkeeper and Geraldofinio is a patron having a drink at the bar. He's using a straw so he doesn't mess up his mustache.
If they had gone to the inn first, Ophelia would have been the innkeeper with Norabecka as the patron, and then Geraldofinio should have been a blacksmith with some sort of mustache guard to keep the sparks off.
Making the list ahead of time doesn't take much time, and you can often re-use the people you never got to at the next town.
Your world will seem vibrant and interesting and like you have everything planned out.
Have fun!
AM radio is like literal magic. There is music all around us that we can't hear, and to hear it you just have to tap a crystal (diode) to the earth and listen to it with another magic rock (magnet) and a tin can. You dont even need electricity to make it work because this music around us is literally all the power you need. Oh and at night when the sun has set, the light of the day gets replaced by MORE music because the signals can travel further at night. This is magic. If you even care.
One of my favorite D&D gags that I ever came up with is part of a oneshot I've run a few times where the party is hired by a young wizard to help clear out a few active security measures in a tower that the wizard inherited from her old teacher.
The first obstacle to be cleared is the re-animated skeletons that the old wizard was using for gardening help. It's a pretty straightforward fight, but during the encounter, players may notice one particular raised bed of herbs that is set back in a corner of the garden by itself.
Upon further investigation, this one raised bed is absolutely shining with magical protections. There are runes carved into the wood of the bed, gemstones inlaid in the top of it, this bed is absolutely protected out the ass... and an arcana check shows that the protections are all pointed inward, attempting to keep what's in there from getting out.
What's growing in that raised bed, you may ask? What is so dangerous that the old wizard felt the need to place all these protections?
Mint.
New Part: 10 Lethal Injury Ideas
If you need a simple way to make your characters feel pain, here are some ideas:
1. Sprained Ankle
A common injury that can severely limit mobility. This is useful because your characters will have to experience a mild struggle and adapt their plans to their new lack of mobiliy. Perfect to add tension to a chase scene.
2. Rib Contusion
A painful bruise on the ribs can make breathing difficult, helping you sneak in those ragged wheezes during a fight scene. Could also be used for something sport-related! It's impactful enough to leave a lingering pain but not enough to hinder their overall movement.
3. Concussions
This common brain injury can lead to confusion, dizziness, and mood swings, affecting a character’s judgment heavily. It can also cause mild amnesia.
I enjoy using concussions when you need another character to subtly take over the fight/scene, it's an easy way to switch POVs. You could also use it if you need a 'cute' recovery moment with A and B.
4. Fractured Finger
A broken finger can complicate tasks that require fine motor skills. This would be perfect for characters like artists, writers, etc. Or, a fighter who brushes it off as nothing till they try to throw a punch and are hit with pain.
5. Road Rash
Road rash is an abrasion caused by friction. Aka scraping skin. The raw, painful sting resulting from a fall can be a quick but effective way to add pain to your writing. Tip: it's great if you need a mild injury for a child.
6. Shoulder Dislocation
This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation. Good for torture scenes.
7. Deep Laceration
A deep laceration is a cut that requires stitches. As someone who got stitches as a kid, they really aren't that bad! A 2-3 inch wound (in length) provides just enough pain and blood to add that dramatic flair to your writing while not severely deterring your character.
This is also a great wound to look back on since it often scars. Note: the deeper and wider the cut the worse your character's condition. Don't give them a 5 inch deep gash and call that mild.
8. Burns
Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma. Like the previous injury, the lasting physical and emotional trauma of a burn is a great wound for characters to look back on.
If you want to explore writing burns, read here.
9. Pulled Muscle
This can create ongoing pain and restrict movement, offering a window to force your character to lean on another. Note: I personally use muscle related injuries when I want to focus more on the pain and sprains to focus on a lack of mobility.
10. Tendonitis
Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted. When exploring tendonitis make sure you research well as this can easily turn into a more severe injury.
This is a quick, brief list of ideas to provide writers inspiration. Since it is a shorter blog, I have not covered the injuries in detail. This is inspiration, not a thorough guide. Happy writing! :)
Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!
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to the casual observer it may look like i'm trying to summon a demon but anyone who knows me will realize that i am simply calling my wife
pressing their forehead into something cool or comfortable (this could be an array of things. the table, the floor, someones leather jacket, their water bottle, the countertop)
warm to the touch, or heat radiating from them (could be noticed if someone’s gauging their temperature with their hands, hugging them, or just generally touching them)
leaning into people’s touch, or just spontaneously leaning on them (like pressing into their hand when someone’s checking their temp, or just, like, literally walking up and laying their head on them from fatigue. bonus points if the character is usually feral and the other is scared to engage™︎)
falling asleep all over the place (at the dinner table, on their homework, in the car, in the bathroom — just being so exhausted from doing literally nothing)
being overly emotional (crying over things that don’t usually bother them, like their siblings arguing, or their homework, or literally just nothing)
stumbling/careening/staggering into things (the wall, furniture, other people. there is no coordination in feverish brains. running into chairs, hitting the door, falling over the couch, anything and everything)
slurring their words (could be from fatigue or pain. connecting words that shouldn’t be connected, murdering all of their conversations with the excessive use of ‘mm’ and ‘nn’ in place of words) (this is my favorite thing ever)
being overly touchy (basically like a sick kid — just hold them, please. do that thing where you brush their hair back out of their face, or rub circles on their back, or snuggle them. they won’t care. bonus points if this is also the feral character and they refuse to believe it afterwards)
being extremely resistant to touch (flinching away when they usually don’t so someone can’t feel the fever, not letting themselves be touched because they’re so tired they just know they’ll be putty in their hands if they do)
growing aggressive or being extremely rude (it’s a defense mechanism — they feel vulnerable and are afraid of being manipulated or deceived while they’re ill)
whimpering/whining/groaning (this was in my “characters in pain” post but it’s so good that i’m putting it here too. this shite is gold, especially if it’s just an involuntary reaction to their symptoms)
having nightmares caused by a fever and/or delirium (crying and murmuring in their sleep, or being awake but completely out of it and convinced they’re somewhere else)
making themselves as small as possible (curling up into a ball everywhere they lay, hunching over slightly when standing, wrapping their arms around themselves)
sleeping in the bathroom floor because they keep getting sick over and over (bonus if someone finds them all weak and pitiful. bonus bonus if they find them there in the morning only to learn they’ve been there all night)
using their hands/other body parts to clamp over their mouth so nothing can come out (like pulling their knees up to their chest and using that, or like, their arm, y’know) (~maccreadysbaby who has emetophobia suddenly gets very awkward about this post~) (~yes i have a phobia of puke and still write this happening to my characters, shut up~) (~it’s about the hurt/comfort okay~)
sympathy pukers (people who aren’t the sick ones but get nauseous/vomit when they see someone else throw up) (~aka me~) (~okay I’m done now~)
dry heaving (it’s gross, but good for making your characters absolutely freaking miserable)
rolling/churning/spinning/cramping/ lurching and all those awesome words that describe what stomachs do when sick (i hate these words with a deep, fiery passion. but they’re good for writing or whatever)
Remember not all characters express emotions the same way. For example, some characters are more closed off than others and will act accordingly. What makes one character collapse into a sobbing, wailing mess, might make another grieve quietly in a way people who don’t know them well might not even notice. That doesn’t make either reaction less impactful, it simply highlights the differences between the characters’ personalities.
Avoid melodrama. Going overboard with intense expressions of sadness can make them unintentionally humorous. Basically, make the intensity of characters’ emotions suit the situation and don’t let characters endlessly wallow in sorrow throughout the story. While it’s perfectly understandable for emotions to linger, dwelling on the same one with minimal variation risks losing the reader’s interest.
Use buildup judiciously. Sometimes, you might decide to reveal that a bad situation is even more dire than the characters’ first thought, leading them to feel hopeless. Other times, the sad event might strike the characters as suddenly as a lightning strike.Giving characters and readers nuggets of hope can be especially effective. That’s because those lead people to believe that a positive outcome is possible, thereby making it hurt all the more when things take a turn for the worse.
Show characters seeking and giving comfort. Whether they try to drown their sorrows in alcohol or hug their friends close, moments where characters seek or give comfort show how much a sad event is impacting them. This provides good opportunities for bonding and possibly more conflict. Plus, coping mechanisms speak volumes about characters. Do they try to comfort others when they’re practically falling apart themselves? Do they seek some kinds of comfort but avoid others?
Emphasize lost opportunities. What will characters’ find much harder or even impossible now? If a character dies, who or what are they leaving behind? Who misses them now that they are gone? What dreams did they leave unfulfilled?
so I’m looking at short story publishers (fantasy)
Tor, cream of the crop. 25 cents a word. Stories can be read for free (YES). Slowish response time at ~3 months. Prefer under 12k, absolute maximum is 17.5k. Don’t bother if it’s not highly professional quality. SFWA qualifying.
Crossed Genres. 6 cents a word. Different theme each month (this month’s is “failure”). Submissions must combine either sci-fi or fantasy with the theme. Response time 1 month. 1k-6k, no exceptions. SFWA qualifying.
Long Hidden, anthology from CG. 6 cents a word. 2k-8k, no exceptions. Must take place before 1935. Protagonist(s) must be under 18 and marginalized in their time and place. Must be sci-fi/fantasy/horror. Deadline 30 April. Response by 1 October.
Queers Destroy Science Fiction. Sci-fi only right now, author must identify as queer (gay, lesbian, bi, ace, pan, trans, genderfluid, etc, just not cishet). 7.5k max. Deadline 15 February. Responses by 1 March. You can submit one flash fiction and one short story at the same time. (My network blocks the Lightspeed site for some reason, so I can’t get all the submission details. >_>) Probably SFWA qualifying?
Women in Practical Armor. 6 cents a word. 2k-5k. Must be about 1) a female warrior who 2) is already empowered and 3) wears sensible armour. Deadline 1 April. Response within three months.
Fiction Vortex. $10 per story, with $20 and $30 for editor’s and readers’ choice stories (hoping to improve). Speculative fiction only. Imaginative but non-florid stories. 7.5k maximum, preference for 5k and under. (I kind of want to support them on general principle.)
Urban Fantasy Magazine. 6 cents a word. 8k max, under 4k preferred. Must be urban fantasy (aka, the modern world, doesn’t need to be a literal city).
Nightmare. 6 cents a word. 1.5-7.5k, preference for under 5k. Horror and dark fantasy. Response time up to two weeks. SFWA and HWA qualifying.
Apex Magazine. 6 cents a word. 7.5k max, no exceptions. Dark sci-fi/fantasy/horror. SFWA qualifying.
Asimov’s Science Fiction. 8-10 cents a word. 20k max, 1k minimum. Sci-fi; borderline fantasy is ok, but not S&S. Prefer character focused. Response time 5 weeks; query at 3 months. SFWA qualifying, ofc.
Buzzy Mag. 10 cents a word. 10k max. Should be acceptable for anyone 15+. Response time 6-8 weeks. SFWA qualifying.
Strange Horizons. 8 cents a word. Speculative fiction. 10k max, prefers under 5k. Response time 40 days. Particularly interested in diverse perspectives, nuanced approahces to political issues, and hypertexts. SFWA qualifying.
Fantasy and Science Fiction. 7-12 cents a word. Speculative fiction, preference for character focus, would like more science-fiction or humour. 25k maximum. Prefers Courier. Response time 15 days.
Scigentasy. 3 cents a word. .5-5k. Science-fiction and fantasy, progressive/feminist emphasis. Fantastic Stories of the Imagination. 15 cents a word. 3k maximum. Any sci-fi/fantasy, they like a literary bent. (psst, steinbecks!) They also like to see both traditional and experimental approaches. Response time two weeks.
Beneath Ceaseless Skies. 6 cents a word. 10k maximum. Fantasy in secondary worlds only (it can be Earth, but drastically different—alternate history or whatever). Character focus, prefer styles that are lush yet clear, limited first or third person narration. Response time usually 2-4 weeks, can be 5-7 weeks. SFWA qualifying.
Clarkesworld. 10 cents a word up to 4000, 7 afterwards. 1-8k, preferred is 4k. Science-fiction and fantasy. Needs to be well-written and convenient to read on-screen. Appreciates rigour. No talking cats. Response time 2 days. SFWA qualifying.
Orson Scott Card’s Intergalactic Medicine Show. 6 cents a word. Any length. Science-fiction and fantasy (along with fantastic horror). Good world-building and characterization. Clear straightforward prose. Response time three months. Yes, OSC is editor-in-chief. SFWA qualifying.
Interzone. Sub-pro rates if anything (but highly respected). 10k max. Short cover letter. Science-fiction and fantasy.