They will be safe. It doesn't matter who else or what else burns as long as They will be safe.
I will be safe. The hunger and the cold will never touch me again.
Fuck any bitch who's prettier(/cooler/better-liked/better at making dumplings) than me.
Yes, Master
Love me. Love me. Love me. Love me. LOVE ME!
I know the terrible things these so-called "heroes" will do if I don't stop them (<- is absolutely wrong)
I don't want a better future, I want a better past!
No other way to get performance art funded these days
A vampire, turned against their will, despises the idea of feeding on humans, and so makes a hard living out of hunting game for blood instead. After decades of this, while hunting for deer, they come across a pair of human vampire hunters who've never met one like them before.
Write a piece about something that takes a year to build being destroyed in a minute.
you know how mathematicians have the journal of recreational mathematics, right? where they publish stuff like, ‘oh i found this cool property of this one seemingly boring number’, or, ‘this is literally nonsense but it sounds ~scientific~’ and it’s all great fun to read?
well
behold, the journal of recreational linguistics
with such delightful papers as ‘tennis puns’, ‘animals in different languages’, and ‘gifts from a homonymous benefactor’
excuse me while i go read all 50 volumes in one sitting
Remember not all characters express emotions the same way. For example, some characters are more closed off than others and will act accordingly. What makes one character collapse into a sobbing, wailing mess, might make another grieve quietly in a way people who don’t know them well might not even notice. That doesn’t make either reaction less impactful, it simply highlights the differences between the characters’ personalities.
Avoid melodrama. Going overboard with intense expressions of sadness can make them unintentionally humorous. Basically, make the intensity of characters’ emotions suit the situation and don’t let characters endlessly wallow in sorrow throughout the story. While it’s perfectly understandable for emotions to linger, dwelling on the same one with minimal variation risks losing the reader’s interest.
Use buildup judiciously. Sometimes, you might decide to reveal that a bad situation is even more dire than the characters’ first thought, leading them to feel hopeless. Other times, the sad event might strike the characters as suddenly as a lightning strike.Giving characters and readers nuggets of hope can be especially effective. That’s because those lead people to believe that a positive outcome is possible, thereby making it hurt all the more when things take a turn for the worse.
Show characters seeking and giving comfort. Whether they try to drown their sorrows in alcohol or hug their friends close, moments where characters seek or give comfort show how much a sad event is impacting them. This provides good opportunities for bonding and possibly more conflict. Plus, coping mechanisms speak volumes about characters. Do they try to comfort others when they’re practically falling apart themselves? Do they seek some kinds of comfort but avoid others?
Emphasize lost opportunities. What will characters’ find much harder or even impossible now? If a character dies, who or what are they leaving behind? Who misses them now that they are gone? What dreams did they leave unfulfilled?
some people think writers are so eloquent and good with words, but the reality is that we can sit there with our fingers on the keyboard going, “what’s the word for non-sunlight lighting? Like, fake lighting?” and for ten minutes, all our brain will supply is “unofficial”, and we know that’s not the right word, but it’s the only word we can come up with…until finally it’s like our face got smashed into a brick wall and we remember the word we want is “artificial”.
how to write creepy stories
over describe things
under describe things
short sentences in rapid succession build tension
single sentence paragraphs build dread
uncanny valley = things that aren't normal almost getting it right
third person limited view
limited expressions
rot, mold, damage, age, static, flickering, espsecially in places it shouldn't be
limited sights for your mc - blindness, darkness, fog
being alone - the more people there are, the less scary it is
intimate knowledge, but only on one side
your reader's imagination will scare them more than anything you could ever write. you don't have to offer a perfectly concrete explanation for everything at the end. in fact, doing so may detract from your story.
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