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7 months ago
Was Looking For Some Cool Metroid Fan Projects And

Was looking for some cool Metroid fan projects and

THERE AIN’T NO FUCKING WAY-


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7 months ago

The Three Pillars of Chozo Society

There are, arguably, three main pillars of Chozo society, the three aspects of their culture that shape how we view them above all else. The different Hasana and factions take them to different levels, but they remain prevalent throughout the various depictions of this ancient race.

Firstly, Warrior Prowess. The Chozo are skilled combatants. From the proud warriors of the Mawkin to the mystical warlocks of Tallon IV, combat has a spot in every iteration of Chozo identity. The word Metroid, their solution to the galaxy threatening problem of the X Parasites, actually translates to “Ultimate Warrior”. Even the peace loving Thoha created the armor Samus uses, trained her, passed on combat trials to her, and so much more.

Secondly, scientific research retains a critical role throughout our perception of the Chozo. The Thoha were masters of genetic engineering and created Mother Brain, but the Mawkin arguably had them beat in that front. Granted, comparing 2D sprites to a 3 dimensional world is a bit unfair, but ZDR looks a bit more industrialized than Zebes, with several biomechanical central units controlling various systems. Even the technology averse Talon IV Chozo were able to create amazing creations, particularly when the crisis of Phazon took precedence.

Lastly, philosophy/mysticism is something that, while mostly attributed to the Talon IV Chozo, is a pillar of the other depictions of the benevolent species. In Dread, it is stated that the advanced castle of Ferenia was once home to many ceremonies and rituals.

With all of this in mind, I think it’s safe to say that we can name the three groups of Chozo who tie most directly to these subjects. The Thoha were masters of science, and delved into it to expand their lifespans beyond what their bodies should realistically be capable of, and made some of the most powerful artificial organisms the galaxy has ever seen. The Mawkin were masters of warfare, an obsession that consumed their society and leaders. The Talon IV Chozo were the masters of mysticism, unlocking an ability to witness the future from afar, predicting the arrival of the Phazon meteor and of the woman who would ultimately save their doomed world.

Still, these three civilizations fell before various catastrophes, each endemic to a weakness of their particular society, a weakened pillar which an outside force could exploit. The Talon IV Chozo actively stepped away from their scientific advancements in order to pursue a closer relationship with nature. While a noble pursuit, it left them unprepared for the arrival of the Leviathan, which they only barely contained, and only for a time as Phazon would end up leaking through the seemingly impenetrable barrier they had made. The Thoha’s downfall came from their dedication to pacifism. While a noble pursuit, they had delegated all combat duties to others, be it the Mawkin or the Metroids, and ended up weak and feeble when the Space Pirates came to claim their world. The Mawkin ended up being felled by a threat seemingly from within. An X Parasite infected a Mawkin soldier, traveled to ZDR and spread until Raven Beak could only contain it be sealing all other Chozo in Elun with it. Simple security measures and identification equipment could have caught the X before it had a chance to reproduce (Having soldiers equipped with ranged weapons might also have helped but whatever)


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8 months ago

Ok but a Metroid tabletop game with cards that had a graphic design pattern similar to Samus’s scan visor would fuck unbelievably hard.


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8 months ago

The Flying Pirates are hardcore

So these Space Pirates in particular are hardcore as fuck. The scans state directly that they have a well known habit of diving into any target once their luck has run out to take the enemy out with them. This kamikaze strategy is not just an occasional occurrence, but standard practice. Furthermore, on Tallon IV, these Pirates can be found in multiple biomes in the game, from the dangerous heat of magmoor caverns to the freezing cold of Phendrana Drifts. They can be encountered in Tallon Overworld, which is to be expected. The underwater variant of them can be found in the sunken frigate Orpheon which doesn’t take a huge leap in environment, just some retooled thrusters and an air tank for breathing. However, their environmental adaptability starts to get put on show in their first proper introduction in Phendrana Drifts. Phendrana is a snow covered wasteland, with almost no flora to speak of. It is a harsh and unforgiving environment covered in snow and ice, and these guys don’t layer up for the weather. Still, given that the Space Pirate labs have buildups of sitting snow, you might assume that Space Pirates just enjoy the colder temperatures. But these guys also show up in MAGMOOR CAVERNS. Samus requires the Varia Suit to step foot in those areas without cooking alive, and the Flying Pirates are in there without any heat protection whatsoever. I think they may be extremophiles.

The Flying Pirates Are Hardcore

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8 months ago

Solomon Aran is Samus’ brother of dubious canonicity who disappeared during the attack on K-2L. He didn’t die unlike everyone else, nor did people assume he just got vaporized. It is said he disappeared.

We all say Samus is trans.

S*lomon is Samus’ dead name obviously and she never bothered to correct the Federation records of the incident, because in a way Solomon DID die on K-2L. And also she’s fine with everyone naturally seeing her as just a woman and nothing else (in terms of gender, in terms of species she’s also part-birb but Samus embraces that bit so it all works out).


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8 months ago

I think that another big part of Raven Beak’s pitch to Samus is this idea, misplaced as it may be, that the Chozo are the arbiters of morality in the universe. Under their watchful guard, the Galaxy was kept safe, prosperous, and free. They safeguarded species to carve their own path, forge their own destinies, and ascend to the stars on their own terms. We know, from various carvings, that the Mawkin have fought and defeated the Space Pirates in the past. As the Chozo receded, they left this responsibility to the Federation, a system which, in his view, has failed. They need, in effect, the last Chozo to attempt to solve all their problems. Yet, she’s just one woman. Indeed, she can do what many would think impossible. She ended both the Metroid Crisis and the Phazon crisis, defeated the unkillable Ridley, and so much more. Yet, she can’t be everywhere at once. She cannot solve the galaxy’s many injustices. To restore a golden age to the galaxy, the Chozo must return to impose it unto the dysfunctional Federation.

Is this the whole truth? No.

The Chozo were no stranger to crimes against the people they watched over. Hell, Raven Beak is known to execute members of his own Hasana. He himself is so enamored by past glories that he doesn’t see that the Chozo were never perfect. Perhaps they got a head start on the galaxy, achieved space travel a little early, had one or two less extinctions in their evolutionary development, achieved their power ahead of others, but they simply are not perfect. He doesn’t even see the crimes he commits as anything other than necessary steps on the path to a full return of the Chozo dominion. He believes in a return to the days when the Chozo fostered species to pursue their own prosperity and advancement, but he is too ambitious and self righteous to relinquish any of his power. After all,

Hadar sen Olmen.

Power is what will bring the Chozo back to prominence, power is what will dismantle the failed Galactic Federation, power is will eliminate all the threats to the good people of the Galaxy, power is what will see individual races achieve prosperity on their own. Power… is everything.

Hem ili Metroid mar Hadar.

The Project Golem mechs function quite similarly to Samus, even plugging their arm cannons into interfaces to receive data, operate devices, etc. From a Doylist perspective, the developers probably wanted to make a Metroid multiplayer based around Samus’ gameplay; But Samus is only one individual, how does this fit into the canon? So they made some Federation lookalikes to explain it. These mechs still act very Samus to appeal to the Metroid iconography.

From a Watsonian perspective, you know how one of the signs of improving technology is the ability to make it smaller, and more efficient? It could be that the Federation was a little humiliated by having to rely on one bounty hunter the whole time, and attributed a lot of her success to the tech she wore. There’s obviously so much more to what makes Samus such a great warrior than that, but still.

Project Golem was a way to ensure the Federation was prepared for any Space Pirate attack. And if the Aurora Units are any indication, the Federation has already emulated Chozo tech with their own weaker knock-offs before; More quantity to make up for a lack of quality. Because look at how enormous the mechs are, they’re Omega Pirate-sized! Both the Aurora Units and Project Golem were revealed in the Prime series, in two successive games involving an increase in Federation presence within the story and gameplay…

My point is: During the Dread arc, Raven Beak goes on a whole tirade about how the Federation is comprised of weaklings who have to depend on just one Chozo warrior to survive. Imagine how helpless they’d be against an army, surely at this point the Federation has made it clear they’ve given the reins to Samus in general; May as well just get it out of the way, take initiative but who can stop them? It was meant to be… It doesn’t matter that the Federation is trying to be more independent by making their own Samuses, because

The Project Golem Mechs Function Quite Similarly To Samus, Even Plugging Their Arm Cannons Into Interfaces

The Federation knows it’s weak, that’s why it’s been scrambling so much to imitate its superiors, and pitifully too. Besides, they mistake the technology as the only part of Samus that matters; But Raven Beak knows the person, the Chozo training and philosophy inside, is just as important. Maybe moreso. He has no shortage of Chozo tech to work with, so what Raven Beak lacks, he’ll work with.


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8 months ago

I have a (baseless) hunch as to why that may be. MercurySteam, the studio behind it, and subsequently Dread, first pitched Sakamoto on a remake of Metroid Fusion. Sakamoto turned the concept down, as he thought that Fusion needed no improvements at that age. Instead, he proposed that a remake of Metroid 2: Return of Samus would be more needed. Thus Metroid: Samus Returns was made. I am not too knowledgeable in game design so this may be fairly baseless, but I suspect that part of the initial pitch involved concepts and ideas for a Neo Ridley boss fight. If that were the case, it stands to reason that they may have attempted to utilize the work that they were proud of and Sakamoto liked in the game they ended up actually making. So they gave him a couple of cybernetics, sent him after the last Metroid, and called it a day. It would make the third phase of his boss theme, which has the tempo of Neo Ridley’s theme, a fun callback. Once again, I could be just way out there and overstepping.

what a weird way to end an otherwise great game. that ridley fight was there for no reason and makes super really weird, the metroid baby gets kidnapped by the guy samus killed like 20 minutes ago. samus returns is a really good game apart from that.


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9 months ago
Me When My Favorite Tumblr Users Infodump Metroid Fanons.

Me when my favorite Tumblr users infodump Metroid fanons.

Please, I need more. It sustains me.

(Art by @tsproart )


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9 months ago

If you wanna see more nuance on Raven Beak and his internal dialogue and thought processes, I HIGHLY recommend reading The Downfall of Ashkar Behek by Acayl on AO3. I will abstain from any major spoilers, but you get to see how he comes to his headspace he has as the Mawkin Warlord we see in Dread. As the name suggests, you see his fall from moral grace, and his mental instability.

As for my own take on Raven Beak, I believe I’ve said previously that he is good at using fact based reasoning to for his own arguments. In my own retelling of events, he cemented the Thoha’s weakened state by using SR-388 as an example. The Thoha preach peace and coexistence with the universe and all its inhabitants. Yet they created an abomination of a species to solve their crisis on SR-388, and attempted to destroy the entire planet to eliminate the beings born by their own hands, their children, so to speak. He posits that the Thoha have strayed from their roots and their morals, and that they have no standing to hold sway over the Galaxy. It’s an insightful commentary that truly shakes the Thoha Hasana to its core. They fully renounce violence, refuse to kill the last Metroid in their possession due to the moral repugnance of their actions on SR-388, and withdraw from Galactic society and politics. The Metroids have become the great shame of the Thoha.

Left out of Raven Beak’s statements to the Thoha Hasana are his own plans of using the Metroids for his own gain. He conveniently omits the fact that he would not go so far as to commit genocide on the Thoha on SR-388 were it not for the military boon a supply of Metroids would afford him. What the full on massacre afforded him was the benefit of being the only one with the whole story, able to dole out and withhold as much of the truth as he sees fit. The only Thoha to know of his treachery is Quiet Robe. However, he’s not able to tell anyone. He is safely secured on ZDR, constantly monitored, and given no access to communications deemed unnecessary to the purpose Raven Beak has for him.

What he told them was the truth, but he did omit certain details the Thoha would certainly like to know.

Once again, read The Downfall of Ashkar Behek. It has many differences to my own take on him, but it’s so damn good I’ve used it for a fair bit of inspiration.

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Sometimes I do have to question the decision to make Samus into the Chozo's personal champion/warrior; I think there's def some questionable moral implications about this. Especially when you find out that the Chozo let Raven Beak donate his DNA into Samus', which is just a whole can of worms; How the heck did this happen, how did they agree to it??? Did Raven Beak threaten them, why did they never tell Samus? Why an interest in Samus? How did Mother Brain think of all this, because I'd be surprised if she just never noticed despite her massive control over Zebes.

It's different not mentioning it was Gray Voice's DNA specifically, because I can see why it wouldn't be deemed relevant by either the Chozo or Samus herself up until the circumstances of that reveal. Samus definitely knew they donated somebody's DNA from that community, and she only knows of Chozo on Zebes, not Tallon IV or SR388.

I could see the Dread arc in a Metroid show being a storyline where Samus is kinda forced to confront her Chozo heritage, her relationship with them, ask these sorts of uncomfortable questions; I think Samus has a problem with seeing herself as only a weapon, a destroyer, which should make her dynamic with Adam compelling in theory because despite being a military commander, he does try to remind Samus that she should have an existence outside of these things. And this plays into his AI reincarnation finding a way for Samus to survive Fusion while still completing her objective. The fact that Adam himself was a military human might play into this, because he might understand firsthand how Samus feels the need to be her role; More on that in a bit…

And after Fusion, after the guilt of the Metroid genocide, and now carrying one's DNA within her, I can see Samus having a lot of questions about what she is, who she's made up of, etc. So in the buildup to the proper Dread storyline, I like to imagine that after Fusion, Samus actually goes to Earth, the ancestral homeworld of humanity, to reconnect with that original side of hers, with Rodney and Virginia's.

Seeing how much humans are used by the Federation as attack dogs (per my own HCs and the series itself) makes Samus wonder if there's more than that, hence Earth. It's a way for her to clear her head from depression and take a damn vacation with Adam, who has his memories again... Maybe Anthony? I think Samus might be in too much of an awkward spot with the Federation to invite Anthony, because that would put him in such an uncomfortable position as a Federation employee himself.

Still, seeing the role that humans play as the Federation's infantry species makes Samus wonder, at some point; Is that why the Chozo chose to adopt me? Obviously they saved me, but they could've just left me at an orphanage, maybe insisted on seeing me through a successful adoption process. But instead, they took me to Zebes, away from my people, and changed me to be more like them. Maybe when I joined the Federation, it was in the hopes of reconnecting with my human side.

It's a bit of irrational, panicked doubt that Samus has the luxury of being able to voice to Adam, who acts as a more objective, rational observer after becoming an AI; He's also reconnecting with his emotions, and we possibly get an arc of him showing Samus his home on Earth and where he came from, if he isn't from another world entirely like Samus herself is.

There's definitely a recurring question: Did I even know my people? Do I know who runs through my veins? The Metroids are a good example of this question, since Samus thought of them as just dangerous animals, and for a brief while as unnatural bioweapons after learning more on SR388 (which helped to justify their extermination in her Mind). But then she meets the Queen and then the Infant, and has her whole world rocked via gradual realization.

So Raven Beak showing up is the perfect time to contribute, when Samus starts to reconsider her relationship with the Chozo, her existence as a weapon. And Raven Beak outright says, Samus was groomed by the Thoha into their weapon because they were cowards.

He says that the Thoha were hypocritical, useless cowards; Despite their supposed devotion to peace, down to making it physically painful to inflict it, they still had plenty of workarounds. The Thoha still saw firsthand how violence was a necessary, natural part of life; Case in point, the X were not about to respond to diplomacy, so the Thoha had to create the greatest bioweapon the galaxy has ever seen. And this bioweapon, despite their attempts, would be weaponized later on by so many others, and cause so much destruction.

They also saw the need for the Mawkin; Despite their hostility and dismissal of their 'warmonger' brethren, the Thoha accepted their help when pushed into a corner. It was Mawkin soldiers who gave their lives sealing away the Metroids, so that SR388 might live. So perhaps, then, it was only justice, blood for blood, that Raven Beak slaughtered the Thoha for the deaths of his soldiers.

(I don't see him as being sincere in terms of 'avenging' his soldiers, because I prefer to write the members of a cause as less sympathetic the higher up the command chain they go; Feels truer to real life imo.)

This is a very uncomfortable position for Samus, she's backed into a corner and cut off from a friend like Adam who would be there to speak reason and back her up; Here, she feels alone. This is nonsense, Samus insists. The Thoha made themselves resistant to violence so as to encourage different methods, another way.

Yes, and those 'different methods' were simply to make others do the violence for them, Raven Beak notes. That's why the Zebesian Thoha groomed Samus into their own Metroid, why they accepted Raven Beak's DNA donation. The Thoha weren't trying to minimize violence; They simply sought to keep their hands clean of the dirty work by manipulating/creating others to do it for them.

But Raven Beak knows, he's figured out there's no difference; At that point, just cut out the middle man, do it yourself! This is why the Mawkin are the loyalists, while the Thoha and other clans are traitors; Only the Mawkin remain the True Chozo. And Samus must join them, because like the Mawkin she knows the simple truth that violence IS a natural, necessary part of life. She's seen how naturally vicious animals can be, engaged in that violence herself.

Other things are also necessary, Samus challenges sarcastically. Do you expect me to increase those tenfold in my routine? Raven Beak dismisses that question; Maybe if the situation calls for it. But in this chaotic state, the galaxy needs violence more than it does diplomacy, and so violence is what Samus must offer.

On Raven Beak's end at least, he WAS interested in Samus' status as a human; The Federation's most widespread infantry species. Especially given his plans to clone an army of Metroids... And then an army of Samuses. In general he was intrigued by the use of bioweapons and chimeras, hence Raven Beak adding to hybrid warrior Samus.

This makes it all the more poetic that Raven Beak would forcibly become a chimera himself, thanks to an X; Fusing with Kraid's DNA, with Kraid and the Space Pirates as a whole also operating on the idea of "We are physically superior, especially in combat, so we deserve to take advantage of that for ourselves and rule. Also Metroids are good bioweapons."

So despite their opposition to one another, the Space Pirates and Mawkin are truly two peas in an X pod, aren't they? Raven Beak 'got his wish' by fusing with the Space Pirates' most physically powerful member, and indeed his kidnapping of Kraid might have something to do with his eugenics and bioweapon plans.

Maybe Samus brings up, that beings like her and the Metroids are just a few examples; But the majority of Thoha options was peace, and Raven Beak's folly is that he only recognizes violent options and their success, while only remembering the failures of peaceful options. But it just goes to show how flashy they are, that the Mawkin are too 'bored' and 'under-stimulated' with the banal work of real peace to glorify it. Maybe Samus says this, or Adam, or even Quiet Robe-X.

Point is; If Old Bird is still alive out there, Samus has a LOT of questions for him and the other Zebesian Thoha when they reunite. That's assuming Raven Beak didn't get to them first, and unlike the game, the Metroid show has them actually appear in-person to add to this chaotic arc for Samus. Maybe this could lead to a respectful disagreement, where Samus decides she HAS to fight and this is necessary; But she understands why the Thoha are averse and feel shame, after their warring past.


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9 months ago

So in the Phendrana Drifts area of Metroid Prime, you explore various areas in the snowy region of the map. There are various sealed courtyards, underground Space Pirate facilities, Chozo temples structures, and ice caves. You also see various creatures, such as various adaptations of other creatures to this cold environment. The most prominently featured of these creatures is the juvenile and adult Sheegoth, a massive predator that dwarfs even Samus. Naturally, these creatures would require copious amounts of food. However, the areas we find them in are sealed enclosures, offering no way in or out besides doors which are too small for even the juveniles to fit through, and which often require specialized beam types to open. So how do these titanic creatures survive in Phendrana Drifts.

While I imagine they are adapted to going long times without food, I imagine these creatures stalk the frozen wasteland above the crevices of Phendrana, delving in to feast on the various micro ecosystems formed in those contained environments. Sometimes, these crevices prove too difficult to escape from, so they enter a hibernation state to conserve energy, waiting for any signs of prey. This explains the accumulations of snowfall that they shake off when Samus approaches.

Additionally, I believe the juveniles tend to stay together until they reach a certain level of maturation. They never seem to appear without another close by. They even seem to use pack hunting tactics to overwhelm prey. Though, this raises a serious question. If the juveniles, big as they are, need to travel in groups and form ice shells over their backs, what else is in Phendrana Drifts?


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9 months ago
Decided To Make Sylux In Halo MCC. Overall, I Think It Turned Out Quite Well. Unfortunately, I Don’t
Decided To Make Sylux In Halo MCC. Overall, I Think It Turned Out Quite Well. Unfortunately, I Don’t

Decided to make Sylux in Halo MCC. Overall, I think it turned out quite well. Unfortunately, I don’t have any big spiky shoulders to add to complete the look, but I do have the vertical slit visor and the blocky chest plate and neck guard.

Decided To Make Sylux In Halo MCC. Overall, I Think It Turned Out Quite Well. Unfortunately, I Don’t

Though, to this YouTube commenter who asked to remove his shoulder privileges, you got your wish.


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9 months ago

So Metroid Prime has a scan or two where the Space Pirate command issues orders to “increase bombu patrols”. Bombus are those floating energy beings that can shock you if you get to close and home in on you if your beam is charged. Given the only thing that seems to move them is a draw to powerful energy sources (they don’t even respond to damage) how do the Space Pirates put them where they need them? Do they just send some guy out with a Tesla coil on a stick in the frigid cold until they’re in position and just turn it off? If so, that’s hilarious.

“Gotta go. Command has ordered an increase in Bombu Patrols.”

“I’m new here. What does that entail?”

“Running around with a ball of energy on a stick and trying not to get caught.”


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9 months ago

I’m so glad Seregoss got brought up here. Reminder that he made a cover of Sylux’s theme right away when the Prime 4 trailer came out. Metroid’s fan soundtracks are absolutely amazing. I’ve gotten so many writing ideas from his music.

I’m planning on narrating my Metroid fan stories, similar to @tsproart has done with his own original story, Journey’s Ahead. Because of the vast array of incredible existing tracks, both in game and from fans, I want to edit in some title cards featuring the song name, artist and source. I’ll do this in the video itself, as opposed to the description, as I’m not animating this or anything. All of those amazing people deserve to see their name in some of the scenes I’m proud of, so they can be proud in turn.

Alright, I need to throw some more shit on here because once again, Metroid has an iron god damn grip on my brain.

If there is something I truly wish nintendo would accept for once in their lives, its bringing in some fan talent to work on metroid - much like how sega has brought on fan talent for sonic.

Because jesus fucking christ, there are some music artists out there that make some genuinely good covers and original tracks.

Take for example, Seregoss - This absolute mad lad makes some high energy remixes of metroid alongside his own tracks for some original projects, and they slap SHIT!

Like this S.E.R.R.I.S remix he's made. holy FUCK IT FUCKS HARD.

Or one of my absolute favorites, SynaMax

He does more than just make original tracks, he has straight up gone into the rabbit hole of finding the source of EVERY SINGLE SYNTH INSTRUMENT EVER USED IN THE PRIME TRILOGY.

NOT ONLY THAT, he has made MANY tracks with this library, and even released the information on the sources to the wide web as well as most of the samples that can be used! Now the downside of course is that he hasn't published ALL of these found samples yet, and I really hope he does, cause god dammit

Metroid Prime has such a unique soundscape that no other franchise has ever managed to captured, even with later metroid games as well, and I NEED MORE PEOPLE TO MAKE MUSIC WITH THIS SHIT.

He nails the vibe, so much so that I wish Retro picked him up to make music for Prime 4 cause god damn, it fits REALLY well.

For those aspiring musical artists out there, sincerely take a gander at the sample library of the Prime Trilogy, this shit needs to spread further out on the internet cause it is CRIMINAL that a lot of these samples had nearly become lost media in their own right.

That also leads me into the second portion of this blog, god fucking dammit I just love the Trilogy's music. I could go on, and on, and ON about my favorite tracks in the entire series - from the Chozo Ruins and Overworld of Prime 1, to fucking EVERYTHING in Prime 2 (Yes, Prime 2 is my favorite despite the keyhunting bullshit, and the music is peak to me), and Prime 3's mix of orchestral instruments alongside those classic synths we've come to know and love.

The highest peak of the trilogy if you ask me is Sanctuary Fortress.

No matter what, I always remember the first time reaching that area and hearing that techno-like, harsh yet almost spiritual vibe of the Fortress, and GOD - seeing that skybox on the outline, it always made me wish you could go down there to explore the Luminoth city that was abandoned so long ago, yet remains lit and functional to this day.

Prime 2 if you ask me has the better soundtrack in the trilogy just due to the sheer amount of original tracks, but also torvus bog and the flooded temple area too, its just too god damn good.

God, I really hope Prime 4 keeps to the tradition of god tier music, and reincorporates some of the instrumentals that the trilogy is known for.


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9 months ago

Honestly, I would love to have some game that really fleshes out how much the Space Pirates scare the galaxy. The Urtraghians especially would work great in that role of trying to literally sniff you out and discover you. Honestly, more games could do with a horror game in that sort of style to flesh out their antagonist factions. Metroid kinda lacks a bit of stakes some times. There’s vague allusions to conquering the galaxy, but I think the game to do the individual consequence aspect was Metroid Prime 3. Having a game that centers around that “human” aspect of a piratical assault would do some good to establish what Samus is saving the good people of the Galaxy from.

Additionally, I think it could have some catharsis in ending the game with Samus arriving just in the nic of time and absolutely destroying the Space Pirates. It could even help to really show how much of a hero and symbol of hope the galaxy sees her as.

what would YOUR ideal METROID spinoff look like?

funny answer: a metroid-hatching tamagotchi clone, drawing from the metroid life cycle and variants to create branching evolutionary paths. raise your own metroid! feed it x parasite snacks! try not to die horribly!

real answer: I think it's unbelievable they haven't tried to make a horror game in the metroid universe. like it would be so easy to have a full game where the power suit is completely offline, or (if nintendo was really willing to experiment) having some kind of civilian protagonist separate from samus, but still placed in similar peril. I guess I'm basically just describing alien: isolation, but GOD could you imagine how good a ridley horror chase scene would be


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9 months ago

Made a little edit of basically all of the footage we have of Sylux himself (song is “Psycho” by DHeusta)


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9 months ago
Your Life Is Nothing! You Serve Zero Goodness! You Should Kill Yourself NOW! And Give Somebody Else A

Your life is nothing! You serve zero goodness! You should kill yourself NOW! And give somebody else a piece of that soul energy that’s here so we can live inside this spinning dust storm galaxy. Cuz what are you here for? To worship the Chozo? Kill yourself! I mean that with 100%, with 1,000%.

After the events of Fusion, Noxus learned that Samus had Metroid DNA (I have different ideas as to how), and realized it was destiny; He is a Judicator-wielding Vhozon who helped slay Metroids, and came into conflict with Samus Aran multiple times, believing during one incident that the Federation could not be trusted with an ultimate power she was attempting to secure. Noxus believed it was his duty to slay the last Metroid, and bring peace to the galaxy; Its DNA could not be trusted to fall into anyone's hands, least of all the Federation's after Adam helped leak its corruption. The Metroid must be destroyed completely.

Cue a confrontation in which Noxus is more of a threat than before because of Samus' new Metroid-inherited weakness to ice. And when murdering her himself isn’t quite working, Noxus remembers that Samus is still someone with a strong sense of justice that often overlaps with the Vhozon codex, in many ways he sees her as simply misguided. And thus someone whose sense of justice he can appeal to…

So Noxus suggests to Samus that she should just let herself die right here, right now, to save the galaxy; She understands the threat the Metroid poses, and she would sacrifice herself in a more conventional mission to save everyone. Why risk it, except to let herself enjoy a selfishly dangerous existence??? Adam tells Samus within her helmet not to listen to Noxus; You deserve to live too.

And in the end this episodic arc is meant to reiterate, it’s meant to be Samus practicing, a lesson she’s trying to internalize for herself after the events of Fusion, after the guilt and self-loathing she’s accumulated after so many loved ones’ deaths. Because damn Noxus is almost like the devil on her shoulder (ironic given his Holier than Thou personality; And Vhozon parallels to Christian extremism and the belief that suicide is a sin) making it sound real tempting to Samus to just kill herself.

She doesn’t even have to do it herself, someone will do it for her! Insisting it’s actually better for people Samus cares about if she’s dead, so this isn’t selfish but selfless, and vice-versa!!! So once again Samus is grappling with continuing to apply this lesson of self-worth because that’s the exhausting truth; You will relapse and you will have to constantly remind yourself and relearn that same lesson over and over again. That’s life, that’s the banal truth behind living, but there’s also a deep wonder behind it as well.

But in contrast to this, Noxus is essentially telling Samus:

After The Events Of Fusion, Noxus Learned That Samus Had Metroid DNA (I Have Different Ideas As To How),

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9 months ago

I personally doubt we’ll see Adam in Beyond. Other M is a direct follow-up to Super, which the calendar year listed in the trailer implies took place prior (though, with all the inconsistencies in timelines, that’s not exactly definitive). Adam dies there, and isn’t seen again until his AI recreation in Fusion, after Samus’s suit gets diced up to remove the X parasite attempting to consume her. Given that we see the after effects of that in Dread but not Beyond, it’s safe to assume this game takes place before Fusion, leaving no room for Adam Malkovich to show up save for some obituary or something of the like. It would be nice to see a little Easter egg in Samus’s gunship of Adam’s helmet she retrieved at the end of Other M, though.

Of course, whether we should be adhering to Other M for canon is its whole other debate that I shall not be delving into right now.

Sometimes I wonder if Admiral Dane could’ve been replaced by Adam Malkovich for Corruption, since we already knew about his character’s past with Samus and even got a glimpse of him in the Zero Mission manga. I feel like that would’ve actually endeared the original, human Adam to fans, more than Other M ever did… That said, I wouldn’t be surprised if Sakamoto said no because that’s his character, whom he already had plans and a specific vision + game in mind for. So Retro Studios had to make up Dane, who ended up becoming an actual fan favorite and often compared to Adam as the superior Federation commander to Samus. Maybe Adam can show up in Beyond with a different studio writing him this time.


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9 months ago

The Omega Metroid having the time of its life when the BSL’s gravity generators fail.

In the original Metroid 2, all stages of Metroid could fly, except the Queen, and even that example might’ve just been limited by a cramped room. The same could’ve applied to Fusion’s depiction of the Omega; But by Samus Returns (and I guess Other M), the Metroids have been retconned as losing flight capabilities past the Gamma stage. And even the Gamma’s flight has become limited; Presumably because its weight has become too cumbersome for its propulsive force, which hasn’t increased with each stage, to support.

In other words, gravity. But this makes me wonder; Could the Metroid’s method of propelling itself still exist, and it just isn’t strong enough anymore? Could the Queen still have that trait, vestigial as it is? And what if gravity was not there to tether a Metroid down to a surface?

We know Metroids can survive in the vacuum of space, so imagine seeing a Zeta, Omega, and even Queen Metroid flying there. They’d still be much slower than the preceding stages, but they’d still be able to move and navigate at all, just like in the original game. and that terrifies me. Imagine the Omega Metroid in Fusion escaping the BSL through the open hangar; Though it’d probably be stranded in space and if SR388’s explosion didn’t reach it, it’d have starved before finding a food source because space is vast. But man imagine the Federation employing a Metroid space fleet…!


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9 months ago

I know this never happened in the games or any outside material, but what if frozen Metroids just… fell? Imagine shooting one with the ice beam and it just hits the floor with a nice *clunk*. Obey the laws of gravity, weirdo.


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9 months ago

To add a little fine detail to this, I like to think that Gandrayda’s whole shapeshifting ability needs a not insignificant amount of sourced energy. She would need to, say, tap into a ship’s power grid and siphon some energy out before transforming.

So imagine that scene aboard the Mothership where she reveals herself to Samus happening soon after a power flicker that cuts the lights out for a second, then it happens again as she leaves. Could be a really interesting tell for when she’s present, having a mini power outage.

Of course, with the PED equipped, that energy can be sourced from the Phazon growing inside of her, making her all the more deadly and capable. There’s no tell any more, no indication that she’s in your midst.

Headcanon that Gandrayda's been employed by the Federation as a spy for a long while; Specifically, to keep tabs on the Space Pirates. She was the one who reported that Mother Brain was responsible for controlling the Metroids, and with her destruction, the Metroids would turn on the Space Pirates, hence why they're used and prioritized a lot less in Prime and Echoes, and have a tendency to turn on their 'owners'.

(As for why we see Metroids feeding on Space Pirates in Zero Mission, it's because Mother Brain is a cruel entity who rules through fear and needs to feed her bioweapons; She doesn't mind disposing of lesser pawns, especially if some of them doubt her authority.)

If Metroid were to have a story adaptation... During the Zero Suit portion of the first game, Samus would find herself cornered at one point by Space Pirates; Only for one of their own to turn on them, shooting them down. Said Space Pirate reveals themselves as the spy the Galactic Federation alluded to, the one who dropped all of this key intel regarding the Space Pirates' Metroid operation.

Gandrayda isn't explicitly identified, not yet; But her wink, the way she calls Samus 'Sammy' and her leitmotif at the end; These hint to that. Plus, maybe she can take the form of an Urtraghus Space Pirate, adding to the implication and to allude to how Gandrayda debuted in Corruption and did take such an appearance there. Maybe the Space Pirates would have a more mixed army pulling from all the species we've seen, or they'd operate separately and in their own sectors, requiring Gandrayda to imitate a Zebesian idk.

The main reason why the Federation didn't notify Samus of Gandrayda is that she wasn't supposed to be on Zebes during the Zero Mission; She was stationed on the Space Pirate Mothership, which was locked in battle with Adam's fleet elsewhere (as shown in the manga). But when Ridley received news of Samus' infiltration of Zebes, he immediately flew the mothership back to that planet; Hence why in-game, he arrives about halfway through. Gandrayda stayed with the Space Pirates she'd infiltrated.

Otherwise, the Federation would've notified Samus of their spy on Zebes; Because they wouldn't want her to accidentally kill such a key asset. Plus they'd explain to Samus that the spy will introduce themselves as Gandrayda, since the Space Pirates don't know about her yet, but may suspect a spy; This is to play it safe so Samus knows she can trust whoever she comes across, because communications with the Federation are cut off on Zebes due to Mother Brain's monitoring and ability to intercept (This required Gandrayda to get off-planet to report intel).

But Gandrayda was supposed to be on the Mothership, which Adam was supposed to destroy after she fled through an escape pod, so none of these instructions were required at the time. So after saving Samus, Gandrayda leaves to maintain her cover, not bothering to elaborate on her exact identity. It's only in a future episode, somewhere between the games and before Corruption, that this Space Pirate spy is elaborated on to be a shapeshifting bounty hunter.

Gandrayda ends up playing a key role in saving the galaxy, acting as a turning point for the Federation's victory, much in the same way Samus herself did; Unlike other hunters like Rundas or Ghor (no offense), Gandrayda and Samus were both responsible for key, specific actions that nobody else could've done. And these actions shifted the tide drastically, changed the playing field definitively.

As a result, Gandrayda considers herself just as much the Hero of Zebes as Samus is to the rest of the galaxy; She can literally be the 'Hero of Zebes' herself by turning into Samus. And this helps drive her one-sided rivalry with Samus, especially since... Gandrayda can't take credit the way Samus does.

Not that Samus tries to; But in the end she's recognizable, she's a unique bounty hunter with iconic armor that anyone can see at a distance. She CAN be stealthy but she's also just as capable at blasting her way through an entire planet. Being well-known helps her career, it creates a bogeyman to terrify the Space Pirates, and a symbol of hope for the galaxy that the Federation can always remember if they're out of all other options.

Gandrayda can't be that; She's best suited as a spy, an infiltrator. Someone people don't notice, someone most of the galaxy, and even the Space Pirates, don't know about; So they can't suspect that someone they know they can trust has actually been impersonated by Gandrayda. She's meant to lurk in the shadows, she doesn't go the big and explosive, glamorous work. Her entire gimmick is being unrecognized, what is she without that?

And this feeds into this deep-down inferiority complex and resentment, including towards Samus. Not that she ever externalized it... Until Corruption, when Dark Samus took control and brought out the worst of Gandrayda through Phazon. That was when she actually revealed herself to the Space Pirates, many of whom still feared Gandrayda as secretly fooling their god into believing she was on their side; Not that they'd ever openly doubt Dark Samus' own evaluation of using Gandrayda. And it turned out they had nothing to worry about, alas... But the fear was in a way a form of recognition, validation even, for Gandrayda. She was otherwise a secret even to most of the Federation military, with only the upper echelons knowing of her.


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9 months ago

Given how much we roll with Samus having a ton of self-loathing due to the deaths of so many loved ones by the time of Fusion... Let's do even more with that.

The SA-X is terrifying, and part of that comes from it being a soulless, unspeaking, automaton; Samus without any of the soul. But we also know the X can copy memories, and granted it's possible the X never got to access Samus' brain, and wouldn't have those as the SA-X.

But what if they still somehow did? We know there's more than one SA-X; About ten, Adam calculates. So maybe one of them is cold and unfeeling... But what if another is Samus' own self-loathing personified, externalized?

The X are clever; What if this SA-X voices all of Samus' doubts towards her. Tortures her psychologically to throw Samus off her game, because the X know that self-doubt can cause more intelligent creatures to underperform. What if we have an SA-X that asks aloud all the questions that Samus hates about herself; If she's such a hero, why are so many of her friends and family dead? Why does she destroy everything she touches?

This plays into Samus' self-destructive action in blowing up the BSL with herself aboard, because she's convinced herself she can't do anything right, so it doesn't matter if this doesn't actually eradicate the X on SR388. And then Adam, this computerized copy who is supposed to be cold logic, actually speaks through to Samus by acting more objective and reminding her; There are other ways to do this, and you don't need to die. And then he begins to rediscover himself.

And it's like a parallel because computer Adam is also a clone copying the memories and personality of an original, albeit a manmade, digital mimic. And Adam and the SA-X start off as cold and unfeeling, but then rediscover emotions; In the SA-X's case, they're cruel and ultimately meant more as a parroted echo of Samus' self-hatred, for an ulterior, practical motive of defeating the enemy at any cost. For Adam, it's him learning to live and love again, and save a friend from the fate he technically already went through, and can't truly come back from.

But yeah, imagine the SA-X constantly guilt-tripping Samus... Bringing up her parents, and then Gray Voice. Not to mention Rundas, Ghor, and Gandrayda. The Metroids, especially the Infant. Zebes. Adam Malkovich. Belittling, dismissing, undermining Samus' achievements, insisting those she did help and save, like the Luminoth or Old Bird, will follow suit eventually. She became Ridley when she eradicated the Ing, who just wanted to survive, and left only one baby Metroid alive.

It gaslights Samus, which adds to the paranoia of not knowing what to believe, what's real, with the X mimicking things and the Federation lying to Samus; Plus her projecting Adam onto what she believed was just a computer. She's really going through it, and for a while it's actually working in throwing Samus off of her game, and she already lost all her upgrades!

It's basically Samus fighting her inner demons; Not just this caricature of her as something that is only a weapon and destroyer, but her own feelings of inadequacy, the guilt, the loneliness, the tendency to push others away for fear of hurting them too. And the suicidal ideation. And eventually she conquers both of these takes on her that actually go hand in hand, and comes out stronger with her identity rediscovered and reclaimed, hence the removal of the helmet to reveal Samus within, and her Fusion suit resembling the classic Varia color scheme now.


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9 months ago

Alright this is so great. Honestly, I’m not sure why I had never considered that possibility that Raven Beak already had samples of Metroid biological material and they were simply destroyed during the outbreak. That makes perfect sense. It certainly plugs the hole of “why did the Mawkin return to ZDR without any Metroid samples?” This certainly fits that and makes it much more understandable. Plus it helps the X seems far more intelligent but seeking out and destroying mere genetic material, not even a reproduced Metroid, because they knew the danger it could pose if the Metroids were reproduced. Plus the idea that they had been keeping track of their numbers and the Metroids were inexplicably reproducing makes the Chozo seem more intelligent and adds a layer of Dread to the situation. Having things go wrong is all the more terrifying when you did make failsafes, but those failsafes didn’t stop the problem.

Overall, good stuff here.

I like to think the Thoha Chozo had a very Jurassic Park moment when dealing with the Metroids' rebellion on SR388. Think of it this way; You need a bioweapon that can destroy the X, so you take DNA from a wide variety of other organisms on SR388, and splice them into a perfect chimera. You'll need a lot of these, so you program this creature to undergo mitosis when exposed to beta-rays. That way, your machines only need to create one 'Metroid' from scratch, and then it can be used to spawn the rest.

But here's the thing; After the Metroids devour the X, they start to transform and mutate. Turns out, using the DNA of other creatures has caused additional traits, originally deactivated in the creation process, to emerge thanks to the unique conditions of SR388. This results in them mutating into the Alpha, Gamma, Zeta, and finally Omega stages.

This isn't hopeless though, far from it; Unlike the X, the Metroids aren't natural creatures and can't reproduce on their own. They need beta-rays, and/or the device that spawned the original Metroid. Since SR388 doesn't have any natural source of beta-rays, all you have to do is turn off the devices that emit them, and the original Metroid creator, and there! The Metroid population will always be the same.

From there you just need to destroy them one by one, and luckily the Mawkin have showed up to help; Normally your relationship with them is suspicious to the point of programming Metroids to be hostile towards Mawkin, for fear they would exploit the 'Ultimate Warrior' as a weapon. But instead, the Mawkin seem to have some genuine heart and are helping you handle the threat, and you need all the help you can get.

You accept them and conveniently don't bring up the anti-Mawkin programming, because as far as they can tell this aggression is indistinguishable from how metamorphosis has made the Metroids hostile towards you, their creators. Progress is slow yet tangible, and you keep track of how many Metroids the Mawkin have killed, and compare that number to the Metroids you created and cloned. You reach that number, and can now rest easy.

...Then you hear a report of a Metroid attack, and something definitely isn't right. How is there another Metroid, you killed all of them, you kept track of their numbers and everything! Is there something wrong with the original tally? It's not as if the Mawkin could've been mistaken on whether they killed a Metroid or not... But just in case, you engineer devices that absorb Metroid DNA whenever they die, just to have physical evidence; Otherwise, Metroids disintegrate completely upon death, so there's no physical 'proof' to reassure yourselves with.

The Mawkin keep finding more and more Metroids and now you're baffled. You check the original Metroid creation machine and it hasn't been used since the first and only time; But you take it apart, in case... Someone's been making Metroids behind your back, somehow? But the numbers keep continuing. You take apart all your beta-ray emitters, but there are still more Metroids. Is Raven Beak creating Metroids behind your back? But why let his soldiers die to them?

You scan SR388 for any beta radiation, and then you find a big one deep underground. You send Mawkin soldiers to investigate it, and only one makes it back alive. You thought the Omega was the final stage in the Metroid lifecycle; But somehow, another one emerged. Of the many species whose DNA was used to create the Metroids, one of them relied upon a lone queen to produce offspring. Another was capable of emitting its own beta-rays.

You know how some real-life animals, if there isn't a member of the opposite sex, will adapt by having a few transform into that sex so reproduction can occur? Something similar happened with the Metroids. Without a source of beta-rays, one of their own mutated into a Queen capable of emitting beta-rays within her own body, which she uses to produce eggs that hatch into newborn Metroids. And this Metroid Queen has been filling in the ranks that the Mawkin have attempted to deplete. And now the original number of Metroids that the Thoha cloned has been exceeded.

At this point, the Metroids are too numerous and powerful to defeat. But they haven't ventured to the surface of SR388, being isolated to its caverns; So you opt to seal away the Metroids by filling passageways with poisonous water. In case anyone is foolish enough to try releasing all of them at once, you program these Chozo Seal mechanisms to require a certain amount of Metroid DNA to divert the poison; This way, the Metroid population needs to be lowered to access more. And this acts as a way to gauge if those who come back to destroy the Metroids for good are competent enough to get the job done, and don't just end up releasing all of the creatures onto SR388 in their failed attempt.

That last bit is important, because you and the Mawkin plan to retreat back to ZDR, and gather more weapons, troops, and resources to return to SR388 and properly destroy the Metroids this time; Because now they know about the Queen. Theoretically, the Chozo could just destroy the planet... But they want to minimize destruction, so confronting the Metroids head-on will spare the rest of the ecosystem, as was the intention.

Alas, seeing the continued power and adaptability of the Metroids on display has intrigued Raven Beak; He finds their potential impressive, and has changed his mind. It's been deduced that the source DNA of the Metroids reacted to the environmental stimuli of SR388, the world that evolved and nurtured those organisms. But without the cradle of SR388, the source DNA will not thrive, and will not activate the other suppressed traits; Larval Metroids can't access the rest of their life cycle in any other environment.

ZDR has powerful biomechanical supercomputers called Central Units, which have telepathic abilities that enable them to control machines; Given larval Metroids were designed to respond to Chozo commands, and the use of Chozo DNA in the organic aspect of the Central Units, these AI can be used to control larval Metroids. As long as Metroids of more developed stages aren't present to rally them -the authority of Alphas and beyond will naturally override any Central Unit's- the larval forms will remain obedient.

And while the larval Metroid is just the tip of an iceberg the Thoha had never intended, what they did intend was already incredibly dangerous and powerful in and of itself, being designed to combat the deadly X and the many forms they could assimilate. So Raven Beak wouldn't need his Metroid army to metamorphose beyond their larval stage; The first form was sufficiently powerful, especially with beta-rays to clone their numbers into the thousands, far beyond the original population of SR388.

Raven Beak slaughters all but one of the Thoha, leaving you, Quiet Robe, alive. He brings you back with him and the rest of the Mawkin to ZDR, as well as the Metroid DNA samples his soldiers acquired; A return trip to SR388 is no longer necessary, and Raven Beak is fine with that planet being overrun by Metroids resistant to his control, but otherwise unable to access other worlds. But amidst the chaos, a lone X emerged from hiding while the Metroids were busy fighting the Mawkin, and infected one of the latter. This parasite stowed away, returning to ZDR with the rest of the Chozo.

And without any Metroids on ZDR, it felt safe to reveal itself in Elun and begin infecting the rest of the tribe, resulting in a years-long war and quarantine effort between the Mawkin and X. The Mawkin attempted to clone Metroids using the DNA samples they had, but the X were intelligent and could absorb their victims' memories; They predicted this move, and were able to move quickly enough to destroy all Metroid DNA on ZDR before any of their predators could be cloned. Without any methods to destroy the X short of blowing up the planet itself, all but one of the Mawkin would end up infected -karma- before Raven Beak finally isolated the parasites within Elun, somehow.

There's no DNA samples to create Metroids from, not anymore. And you can't build another Metroid from scratch, not without the DNA of the original SR388 creatures that went into it... But you can definitely build beta-ray emitters. And there are still plenty of Metroid larvae back on SR388 to clone directly, instead of the more roundabout process; So Raven Beak flies the Itorash back to SR388... And finds a bunch of rubble where the planet used to be.

Eventually he puts together that the human warrior he helped Old Bird and Gray Voice hybridize blew up the whole damn planet, finishing what her fellow Thoha started. His plans to conquer the galaxy with Metroids is screwed, they're all extinct with any DNA samples eradicated. That is, until Raven Beak finds out that his "daughter" Samus has Metroid DNA, thanks to the Galactic Federation, and the very X that spawned the Metroids' existence (and yet also delayed Raven Beak's plans by infecting his entire tribe).

And now, after all that effort in creating and then trying to destroy the Metroids, you have to bring them back using the person who helped you destroy them. Or, maybe not... Over your dead body! Which turns out to be literal when an X absorbs your corpse and then helps Samus awaken her Metroid DNA by siccing the remaining EMMIs back on her. How did you even get to this point again???


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9 months ago

How I would implement each type of Space Pirate

Given the variety of Space Pirate types (species?) at their disposal, I figured I would make an effort to maximize their usage and find specific niches for each of them. Of course, each variety of Space Pirate will be predominantly featured in the games they appeared (IE Zebesians will be the main enemy encountered in my rewrite of Zero Mission) but I’d like to sprinkle some other variants throughout each story. To that end, here’s the different roles I would have each Space Pirate variant fill.

Firstly, I don’t think I’m gonna use the Metroid Prime 2 Echoes Space Pirates. Their design just… doesn’t fit in with the others. That will likely disappoint many of you, but that’s just what I’m doing. Feel free to tell me how you would implement them in the comments or in a reblog.

Zebesians-Security/Sentries

How I Would Implement Each Type Of Space Pirate

These guys are known for their ability to crawl along walls and leap great distances. They also lack any obvious prehensile appendages, making the operation of extraneous equipment difficult. In the games they appear in, they are usually seen patrolling corridors and shafts for Samus. To that end, I feel like treating them as guards for the many Space Pirate facilities therein would be a good use of them.

Metroid Prime Space Pirates-Technology operators/pilots

How I Would Implement Each Type Of Space Pirate

These guys are synonymous with Metroid Prime’s story of insatiable technological aspiration. To that end, these guys could be tasking with piloting fighter crafts, setting up weapons emplacements, testing out prototypes (such as the beam troopers), or simply conducting dangerous research. There isn’t really any noticeable affinity for any specific line of work for these Space Pirates, so they can be a sort of Jack of all trades type that can be slotted into any role needed by High Command.

Urtraghians-Hunter Killers/Trackers/Raiders

How I Would Implement Each Type Of Space Pirate

As I have stated before, the Urtraghians’ eel like visage evokes that of a predator, a bogeyman for the Galaxy. To that end, these guys could make for good trackers, using their enhanced sensory capabilities to track their quarry with precision. They could also be used to intimidate underlings and captives into submission, given their sharp teeth and reputation for consuming disloyal members of their own species. I could almost imagine them like the Zorgons from Zathura, insatiable, predatory spacers terrorizing the innocent.

Federation Force Pirates-Heavy Infantry

How I Would Implement Each Type Of Space Pirate

Canonically, these guys are massive, and I would imagine they have the durability to match. I think the obvious choice for them is to be a heavy enemy type akin to the Hunters in Halo or closer to the Barons of Hell in Doom. They are deadly behemoths that you don’t wanna get close to, especially with that energy blade able to cleave you in two with ease. Hell, you could say that these things have a habit slurping up the insides of their victims with their proboscis. Creepy stuff.

Metroid Prime 4 Beyond Space Pirates-Elite Soldiers/Shock Troops

How I Would Implement Each Type Of Space Pirate

Metroid Prime 4 Beyond hasn’t released yet, so this designation is tentative. We may, and likely will, get some further details to flesh out this new variety of Space Pirates in full, with habits, specialties, and story telling beats making this new variety more unique. Until then, my temporary role for them is to be shock troops and warriors for the Space Pirate empire. Their ornamental and intimidating armor, combined with their tall stance and seeming pride, makes them an ideal candidate for the soldiers of the Space Pirates, capable of getting any mission done… except when it involves killing The Hunter. But when she’s not there, they’ve got it handled!

Space Pirate Design Ranking

The Metroid series has a boatload of different designs, completely changing between every game except the 2D iterations. Some think it’s simple design inconsistency, others think that they’re different genetic manipulations of the same species, while others (including myself) are of the opinion that the Space Pirates are a collective made up of various species. Today, I’ll be ranking these designs based on what they convey and, simply, what I think is cool and aesthetically pleasing. For the sake of simplicity, I’ll only be ranking the standard Space Pirate variant of each game, the “core enemy type” if you will. And yes, Metroid Prime 4 Beyond is here, though its place in the ranking is subject to change as we get more closer looks.

7. Metroid Prime 2 Echoes

Space Pirate Design Ranking

Some people may consider this a sin to put so low on the list but, to me, this really just doesn’t fit the whole vibe of the Space Pirates, especially in the Prime series. In the Metroid Prime saga, the Space Pirates are an authoritarian empire who recklessly abuse technological advancement for the sake of domination. This just… doesn’t say that. It’s a good design, don’t get me wrong, but this really looks like some weird skeleton knight. I could see this crawling out of some crypt to seek vengeance, not descending from a space ship to plunder. For that reason, I gotta put this guy in last place.

6th place: Metroid Prime Federation Force

Space Pirate Design Ranking

For many of the problems Metroid Prime 2’s design has, I think Federation Force remedies… and then makes the opposite mistakes. Federation Force’s Space Pirate design is, canonically, around the same height as Metroid Prime’s Omega Pirate. Why make mechs for your game if you’re just gonna scale the enemies up anyway is anyone’s guess. With that in mind, I kinda like this as a heavy unit for the Space Pirates, but the center of this design just is a bit hard to look at. I love the limbs and the inclusion of the iconic Prime Pirate energy blade. There’s a mix of fleshy joints and tough, metal plating that I enjoy, I actually like the bright red eyes as well, especially for a heavy unit. But the carapace around it just feels… it’s kinda hard to look at. That mouth, as well, is just a bit too buggy and lacks expressiveness. Really, that’s my edict on this thing. Good extremities, but lacks expression and is generally tough to look at. Still, I imagine someone could retool/retexture this thing to be a real banger of a design.

5th place: Metroid Other M

Space Pirate Design Ranking

From here on, these designs are ones I truly like as Space Pirates. Metroid Other M’s Space Pirate design was a tough one to find a good image of. This was about the best one I could find in a cursory search. As far as official designs go, I think this is the best translation of the iconic Zebesian Space Pirate to 3D we’ve ever gotten. There was a small effort made in Prime 2 to bring the claws back, but here there are on full display and they look great. The whole design is, honestly, fantastic. You can see the smooth bands around the limbs and torso, downward pointed jaw, and the big, smooth, blank eyes of the old sprite. The spines on the back and head really add some personal flare to these guys as well, and the whole design has a delightfully cheesy color scheme that I simply adore. I think the series has designs that evoke certain feelings and themes better, but this is certainly a fun looking guy.

4th place: Metroid Prime 3 Corruption

Space Pirate Design Ranking

Unlike every other type but the Zebesians, the Space Pirates of Corruption have a distinct name based on the Homeworld we explore, Urtraghians. There is a distinctly pseudo organic bend to these guys, with the textures on the armor plating feeling almost Xenomorphic. However, where I think this design stands out is, of course, the head. The long, pointed teeth clearly visible under the rows of eyes really makes this eel-like head intimidating. You can really imagine the Urtraghians descending from their ships in a city, gunning down innocents and plundering whatever they choose. These animalistic terrors will smell where you’re hiding and drag you out kicking and screaming. It really fits the Space Pirates’ role in the story. From day one, they really have just been a bogeyman for the Federation. We rarely actually see them doing… ya know… pirating. The rampant technological obsession was a concept introduced by the Prime trilogy. As a design for the Bogeyman of the Galaxy, I think the Urtraghians work great.

3. Metroid Prime 4 Beyond

Space Pirate Design Ranking

Haha, 3 is for 4 and 4 is for 3. This will be subject to change and many people might not rank them until we get clearer images, but uh… I’m doin it. Beyond’s pirates have a very buggy design, but in a way that’s parallel, not identical, to the Zebesian designs from the 2d games. Their mouth is split into mandibles, they have a hard carapace, and their movements can be jittery and unsettling. The large size of them compared to the Federation personnel seen in the trailer really evokes power and control. Their armor has outward pointed edges and defined pectorals. These are conquerors, proud, undefeatable warriors. The sparseness of it also evokes a sense of confidence, as if they don’t need a full covering when their hardened shell is so superior to weak flesh. It’s almost ornamental in a way. (Though someone should remind them they lost in every previous fight against Samus). Their mandibular maws, hunched backs, double thumbed hands, and digitigrade stance (standing on their toes with their heels off the ground) also evokes a certain other core enemy type in a sci fi shooter.

I’m going to leave it here for now as I have some other stuff to get to at the moment and I Forgor the image limit on Tumblr posts. I’ll get the ranking for the final (first?) two designs by the end of today. Then, I might make a post about what roles I’d fit these different species into for my own storytelling purposes.


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9 months ago

Space Pirate Design Ranking Part 2

2nd place: 2D Sprite/classic Zebesian

Space Pirate Design Ranking Part 2

I’m grouping all of the original game sprites from the OG all the way up to Zero Mission together as they have very little differences, and with how pixelated they are, those differences really don’t amount to anything more than a slight change in position or fidelity. The Zebesian Space Pirate design is a classic. I had seen the 2D cosplay of a Zebesian before I was even a Metroid fan and always thought it looked cool. There’s an intimidating factor to it with its hunched posture and agility. The “big snappy lobster claws”, as FatBrett so eloquently put it, make them instantly recognizable. The heads also feel very serious and intimidating, with the downward curve and alert gaze. You get the sense that these guys take their role seriously. They are good at what they do, no nonsense professionals.

And for the winner!

1st place: Metroid Prime

Space Pirate Design Ranking Part 2

These guys are just fantastic. Sure, it can be argued that they’re a bit generic, but I think the sense of identity and visual storytelling that these guys bring to the table just takes the cake for me. Firstly, the addition of the arm mounted energy blades is really cool, and giving a standardized “tool of the trade”, so to speak, does a good bit to make them more unified. In previous entries, unless you looked at a manual, you couldn’t really tell where the fauna stopped and the Space Pirate menace you were sent to eradicate began. Metroid Prime, however, makes that distinction exceedingly clear. In addition, the inclusion of the metal crudely grafted into their bodies really does a good bit to sell the portrayal of the Space Pirates’s modus operandi of going as far as possible with scientific advancement with zero ethical limitations, all in the name of gaining a combat advantage over all that would seek to stop their conquests. The storytelling here is really a thing of wonder. For more on that, I recommend FatBrett’s video on the Space Pirates in Metroid Prime. It goes into more detail here than I will here.

Regardless, all of these designs are, at the very least, good. They all have things going for them that I truly dig. From the immense storytelling of Metroid Prime’s Space Pirates, to the intimidating skeletal appearance of the Echoes Pirates, to the back pointing spines of Other M’s Zebesians, there is always something to like about the designs of the core infantry of the Space Pirates.

Space Pirate Design Ranking

The Metroid series has a boatload of different designs, completely changing between every game except the 2D iterations. Some think it’s simple design inconsistency, others think that they’re different genetic manipulations of the same species, while others (including myself) are of the opinion that the Space Pirates are a collective made up of various species. Today, I’ll be ranking these designs based on what they convey and, simply, what I think is cool and aesthetically pleasing. For the sake of simplicity, I’ll only be ranking the standard Space Pirate variant of each game, the “core enemy type” if you will. And yes, Metroid Prime 4 Beyond is here, though its place in the ranking is subject to change as we get more closer looks.

7. Metroid Prime 2 Echoes

Space Pirate Design Ranking

Some people may consider this a sin to put so low on the list but, to me, this really just doesn’t fit the whole vibe of the Space Pirates, especially in the Prime series. In the Metroid Prime saga, the Space Pirates are an authoritarian empire who recklessly abuse technological advancement for the sake of domination. This just… doesn’t say that. It’s a good design, don’t get me wrong, but this really looks like some weird skeleton knight. I could see this crawling out of some crypt to seek vengeance, not descending from a space ship to plunder. For that reason, I gotta put this guy in last place.

6th place: Metroid Prime Federation Force

Space Pirate Design Ranking

For many of the problems Metroid Prime 2’s design has, I think Federation Force remedies… and then makes the opposite mistakes. Federation Force’s Space Pirate design is, canonically, around the same height as Metroid Prime’s Omega Pirate. Why make mechs for your game if you’re just gonna scale the enemies up anyway is anyone’s guess. With that in mind, I kinda like this as a heavy unit for the Space Pirates, but the center of this design just is a bit hard to look at. I love the limbs and the inclusion of the iconic Prime Pirate energy blade. There’s a mix of fleshy joints and tough, metal plating that I enjoy, I actually like the bright red eyes as well, especially for a heavy unit. But the carapace around it just feels… it’s kinda hard to look at. That mouth, as well, is just a bit too buggy and lacks expressiveness. Really, that’s my edict on this thing. Good extremities, but lacks expression and is generally tough to look at. Still, I imagine someone could retool/retexture this thing to be a real banger of a design.

5th place: Metroid Other M

Space Pirate Design Ranking

From here on, these designs are ones I truly like as Space Pirates. Metroid Other M’s Space Pirate design was a tough one to find a good image of. This was about the best one I could find in a cursory search. As far as official designs go, I think this is the best translation of the iconic Zebesian Space Pirate to 3D we’ve ever gotten. There was a small effort made in Prime 2 to bring the claws back, but here there are on full display and they look great. The whole design is, honestly, fantastic. You can see the smooth bands around the limbs and torso, downward pointed jaw, and the big, smooth, blank eyes of the old sprite. The spines on the back and head really add some personal flare to these guys as well, and the whole design has a delightfully cheesy color scheme that I simply adore. I think the series has designs that evoke certain feelings and themes better, but this is certainly a fun looking guy.

4th place: Metroid Prime 3 Corruption

Space Pirate Design Ranking

Unlike every other type but the Zebesians, the Space Pirates of Corruption have a distinct name based on the Homeworld we explore, Urtraghians. There is a distinctly pseudo organic bend to these guys, with the textures on the armor plating feeling almost Xenomorphic. However, where I think this design stands out is, of course, the head. The long, pointed teeth clearly visible under the rows of eyes really makes this eel-like head intimidating. You can really imagine the Urtraghians descending from their ships in a city, gunning down innocents and plundering whatever they choose. These animalistic terrors will smell where you’re hiding and drag you out kicking and screaming. It really fits the Space Pirates’ role in the story. From day one, they really have just been a bogeyman for the Federation. We rarely actually see them doing… ya know… pirating. The rampant technological obsession was a concept introduced by the Prime trilogy. As a design for the Bogeyman of the Galaxy, I think the Urtraghians work great.

3. Metroid Prime 4 Beyond

Space Pirate Design Ranking

Haha, 3 is for 4 and 4 is for 3. This will be subject to change and many people might not rank them until we get clearer images, but uh… I’m doin it. Beyond’s pirates have a very buggy design, but in a way that’s parallel, not identical, to the Zebesian designs from the 2d games. Their mouth is split into mandibles, they have a hard carapace, and their movements can be jittery and unsettling. The large size of them compared to the Federation personnel seen in the trailer really evokes power and control. Their armor has outward pointed edges and defined pectorals. These are conquerors, proud, undefeatable warriors. The sparseness of it also evokes a sense of confidence, as if they don’t need a full covering when their hardened shell is so superior to weak flesh. It’s almost ornamental in a way. (Though someone should remind them they lost in every previous fight against Samus). Their mandibular maws, hunched backs, double thumbed hands, and digitigrade stance (standing on their toes with their heels off the ground) also evokes a certain other core enemy type in a sci fi shooter.

I’m going to leave it here for now as I have some other stuff to get to at the moment and I Forgor the image limit on Tumblr posts. I’ll get the ranking for the final (first?) two designs by the end of today. Then, I might make a post about what roles I’d fit these different species into for my own storytelling purposes.


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9 months ago

Space Pirate Design Ranking

The Metroid series has a boatload of different designs, completely changing between every game except the 2D iterations. Some think it’s simple design inconsistency, others think that they’re different genetic manipulations of the same species, while others (including myself) are of the opinion that the Space Pirates are a collective made up of various species. Today, I’ll be ranking these designs based on what they convey and, simply, what I think is cool and aesthetically pleasing. For the sake of simplicity, I’ll only be ranking the standard Space Pirate variant of each game, the “core enemy type” if you will. And yes, Metroid Prime 4 Beyond is here, though its place in the ranking is subject to change as we get more closer looks.

7. Metroid Prime 2 Echoes

Space Pirate Design Ranking

Some people may consider this a sin to put so low on the list but, to me, this really just doesn’t fit the whole vibe of the Space Pirates, especially in the Prime series. In the Metroid Prime saga, the Space Pirates are an authoritarian empire who recklessly abuse technological advancement for the sake of domination. This just… doesn’t say that. It’s a good design, don’t get me wrong, but this really looks like some weird skeleton knight. I could see this crawling out of some crypt to seek vengeance, not descending from a space ship to plunder. For that reason, I gotta put this guy in last place.

6th place: Metroid Prime Federation Force

Space Pirate Design Ranking

For many of the problems Metroid Prime 2’s design has, I think Federation Force remedies… and then makes the opposite mistakes. Federation Force’s Space Pirate design is, canonically, around the same height as Metroid Prime’s Omega Pirate. Why make mechs for your game if you’re just gonna scale the enemies up anyway is anyone’s guess. With that in mind, I kinda like this as a heavy unit for the Space Pirates, but the center of this design just is a bit hard to look at. I love the limbs and the inclusion of the iconic Prime Pirate energy blade. There’s a mix of fleshy joints and tough, metal plating that I enjoy, I actually like the bright red eyes as well, especially for a heavy unit. But the carapace around it just feels… it’s kinda hard to look at. That mouth, as well, is just a bit too buggy and lacks expressiveness. Really, that’s my edict on this thing. Good extremities, but lacks expression and is generally tough to look at. Still, I imagine someone could retool/retexture this thing to be a real banger of a design.

5th place: Metroid Other M

Space Pirate Design Ranking

From here on, these designs are ones I truly like as Space Pirates. Metroid Other M’s Space Pirate design was a tough one to find a good image of. This was about the best one I could find in a cursory search. As far as official designs go, I think this is the best translation of the iconic Zebesian Space Pirate to 3D we’ve ever gotten. There was a small effort made in Prime 2 to bring the claws back, but here there are on full display and they look great. The whole design is, honestly, fantastic. You can see the smooth bands around the limbs and torso, downward pointed jaw, and the big, smooth, blank eyes of the old sprite. The spines on the back and head really add some personal flare to these guys as well, and the whole design has a delightfully cheesy color scheme that I simply adore. I think the series has designs that evoke certain feelings and themes better, but this is certainly a fun looking guy.

4th place: Metroid Prime 3 Corruption

Space Pirate Design Ranking

Unlike every other type but the Zebesians, the Space Pirates of Corruption have a distinct name based on the Homeworld we explore, Urtraghians. There is a distinctly pseudo organic bend to these guys, with the textures on the armor plating feeling almost Xenomorphic. However, where I think this design stands out is, of course, the head. The long, pointed teeth clearly visible under the rows of eyes really makes this eel-like head intimidating. You can really imagine the Urtraghians descending from their ships in a city, gunning down innocents and plundering whatever they choose. These animalistic terrors will smell where you’re hiding and drag you out kicking and screaming. It really fits the Space Pirates’ role in the story. From day one, they really have just been a bogeyman for the Federation. We rarely actually see them doing… ya know… pirating. The rampant technological obsession was a concept introduced by the Prime trilogy. As a design for the Bogeyman of the Galaxy, I think the Urtraghians work great.

3. Metroid Prime 4 Beyond

Space Pirate Design Ranking

Haha, 3 is for 4 and 4 is for 3. This will be subject to change and many people might not rank them until we get clearer images, but uh… I’m doin it. Beyond’s pirates have a very buggy design, but in a way that’s parallel, not identical, to the Zebesian designs from the 2d games. Their mouth is split into mandibles, they have a hard carapace, and their movements can be jittery and unsettling. The large size of them compared to the Federation personnel seen in the trailer really evokes power and control. Their armor has outward pointed edges and defined pectorals. These are conquerors, proud, undefeatable warriors. The sparseness of it also evokes a sense of confidence, as if they don’t need a full covering when their hardened shell is so superior to weak flesh. It’s almost ornamental in a way. (Though someone should remind them they lost in every previous fight against Samus). Their mandibular maws, hunched backs, double thumbed hands, and digitigrade stance (standing on their toes with their heels off the ground) also evokes a certain other core enemy type in a sci fi shooter.

I’m going to leave it here for now as I have some other stuff to get to at the moment and I Forgor the image limit on Tumblr posts. I’ll get the ranking for the final (first?) two designs by the end of today. Then, I might make a post about what roles I’d fit these different species into for my own storytelling purposes.


Tags
10 months ago

I had a similar idea for a side game called “Ridley’s Rage” where it’s about him conquering worlds and causing more destruction nets you a higher score.

Anyways, similar to Halo Wars, you could have different commanders with different capabilities, such as Ridley, Weavel, and Mother Brain for the Space Pirates, against Castor Dane, Adam Malkovich, and Alex Miles in the Federation. Perhaps Castor Dane would be good for air support tactics while Alex Miles would be good for mechanized warfare, and Adam would be sort of an all rounder, Jack of all trades. For the Space Pirates, Ridley might focus on heavy explosives that would cause a lot of collateral damage, Weavel could focus on swarms of weak troops, and Mother Brain could be more strategic and mobile, requiring some more thought and foresight.

Maybe the story mode could be Dane vs Weavel, but a vs mode could feature those other commanders.

Metroid spinoff idea, RTS focusing on Caster Dane

In my head I’m imagining a real time strategy game like halo wars focusing on caster Dane as you command federation troops, vehicles, etc in a prolonged conflict with the space pirates over a planet they’re trying to conquer. While also being able to send in bounty hunters like spire or noxus as special units, or if it’s set before prime 3 maybe rundas, gorr, and gandrayda. Or even introduce new bounty hunters to expand the world further.

Meanwhile the chief rival to Dane in command of the pirate forces would be weavel. Perhaps getting some help from trace or kanden

I have no idea how this would work and it probably only appeals to me specifically so I highly doubt Nintendo would ever do it, but what do y’all think? Deep down I think really I just want a game that expands a bunch on the GF and the space pirates and their abilities and tactics.


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10 months ago

I tend to go for a middle ground between the two. Someone with scars from injuries that no human being should be able to survive, but also let her care about eyeshadow and lipgloss because it’s just a fun thing she can do to express herself in a busy life of hunting down criminals and super predators. Give her absolutely chiseled abs and towering height, yes, but let her smile with the people and little critters she’s saved along the way. I’m not saying you can’t have your buff, grizzled veteran of many battles with the scars to prove it, but she’s still human, she still needs to live a little. But yes, give her a massive co-

People who draw Samus Aran as a 5 foot nothing girl with an hourglass figure, flawlessly smooth skin, perfectly applied makeup, absolutely no musculature, and a bubbleheaded smile are cowards. That woman has been put through the ringer and should look like it. Give her towering height. Give her absolutely chiseled abs. Give her terrifying scars snaking across her skin. Give her weird feathers and scales covering her body. Give her a scowl that could shatter glass. Give her a massive co-


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