TumbleRead

Dive into your creative stream

Super Metroid - Blog Posts

1 year ago

Randomizers

How to make a beloved game more replayable: Stick it in a blender and try to play whatever comes out.

Still not good enough? Mix in another game or two!

GitHub - TheTrackerCouncil/SMZ3Randomizer: Tracker presents: a casual standalone version of the Super Metroid & A Link to the Past Crossover
GitHub
Tracker presents: a casual standalone version of the Super Metroid & A Link to the Past Crossover Randomizer with built-in automatic ite

Pokemon randomizers make it harder to metagame your way past stuff, you end up having to actually play, this and other fusion randomizers turn games into much more involved things.

Imagine playing chess to determine which spaces your checkers can move on another board, all to figure out who gets to go next at jenga.

MIX ALL THE THINGS


Tags
7 months ago

Nerdy the Artist’s Metroid Fanfic Spotlight part 2!

This is something I’ve been needing to do for a hot minute now. As I said last time, there are so many talented writers, artists, and musicians in the Metroid fanbase. The level of creativity and passion for the series is just astounding. Today we will be taking a look at some of the many fanfictions out there. I’ve read these stories myself and can personally attest that they are well worth your time to read. From the cute and fluffy to the grotesque and violent, these stories have earned their place on my recommendations. Without further adue, let’s start this thing.

1. Mostly Just a Power Suit

Link: https://archiveofourown.org/works/17637701

archiveofourown.org
An Archive of Our Own, a project of the Organization for Transformative Works

This story, written by Planet_Bryyo, is short and sweet, diving into a fan favorite but rarely explored character of Weavel from Metroid Prime Hunters. In spite of his fan favorite status among the hunters, up there even with Sylux, you’ll be hard pressed to find many fics featuring him. This story shows off his reaction to being transformed into a Non-Zebesian form during his cybernetic reconstruction. The story also spends a great deal of time focusing on the reactions of other Space Pirates seeing this fallen commander, now a lone wolf who is more machine than… man? Alien terminology, ugh. In any case you can see their reactions to this loose cannon in a bar setting. Side tangent, the idea of a Space Pirate bar is actually really unique. We don’t see much of Space Pirates at rest anywhere, so this is actually a welcome touch.

2. Fallen from the Nest

Link: https://archiveofourown.org/works/53675155/chapters/135874063

archiveofourown.org
An Archive of Our Own, a project of the Organization for Transformative Works

Going all in on Bounty Hunters this spotlight, I suppose. This story, written by PuriKuma, is much longer than Mostly Just a Power Suit, though still digestible. This is part of a larger series that I do recommend, but I’ll stick to talking about this entry for now. Keeping with the Hunters appreciation, this story depicts a shared mission between Samus and Noxus, the Vhozon Bounty Hunter from the same game as Weavel and Sylux. The mission brief is simple; a criminal organization called the Ashlings, lead by the physically imposing Andron, have taken hostages, including a Federation Senator, to barter in exchange for a precious and expensive ore. Samus is to go after the Ashling secret base while Noxus intercepts the hostages so that the criminals are not rewarded for their efforts. However, what gives Samus pause is the identity of one of their members. From there, the story takes plenty of intriguing twists and turns. The ways in which Samus and Noxus play off each other in this story are extremely entertaining and interesting to watch. It also adds a fair bit to the latter’s character which I have yet to see anywhere else, a sarcastic playfulness in his attitude that bounces well off of Samus’s stoicism. He’s able to taunt and poke fun at the emotional core behind the front that Samus puts on. Their interactions alone would be worth a read, but the plots twists and mysteries involved really take this story to the next level. This story, and the series it’s a part of, are an instant classic for me.

3. A Win

Link: https://archiveofourown.org/works/48254998/chapters/121695439

archiveofourown.org
An Archive of Our Own, a project of the Organization for Transformative Works

Sometimes, we all just need a reminder that we’re doing good, that we aren’t a burden, that we are worthy, that our actions have helped people. This story, written by orphan_account, is that for Samus Aran. Taking place after the events of Metroid Dread, Samus is in a bit of a slump after feeling like she’s only seen as a threat or a tool for higher powers. To attempt some soul searching, she journeys to one of the few game settings that is left better than when she arrived; Aether. She wanders through a reinvigorated and rehabilitated world, free from the influence of Dark Aether and Space Pirates, seeing how the world has healed in her time away. Granted, I am not too familiar with Metroid Prime 2, so much of the reader’s catharsis is likely lost on me. Still, even as someone who has little prior knowledge of the past of Aether, this story still is a nice, sentimental journey, with an appearance from some old friends.

4. Hatchling

Link: https://archiveofourown.org/works/29039376/chapters/71275923

archiveofourown.org
An Archive of Our Own, a project of the Organization for Transformative Works

Now, back to where it all began. This story, written by MetroidReploid, is a retelling of an old tale we all know, the story of Samus Aran losing everything. This retelling focuses more on Samus’s life as a child, going into detail about the life she lives, so that when the Space Pirates take it all away, we understand what exactly she’s losing. There’s also some further fleshing out of Adam here as well. He shows up as a young, bright Federation Officer with a preexisting connection to Virginia Aran, Samus’s mother, a connection which has strained her relationship with Rodney Aran. Unlike the simple housewife we see in the manga, Virginia is portrayed as a working mom, leading a security firm tasked with guarding K2-L. Rodney, by contrast, is a bitter, angry man who takes his public image, and that of his company, very seriously. It’s a story full of a lot of angst, but it does its job fairly well in terms of adding some reason to why things happen and when.

5. “Sammy”

Link:

archiveofourown.org
An Archive of Our Own, a project of the Organization for Transformative Works

Now, if you need a break from all the angst and dreariness, SeleneLawfulGood has you covered! This story is a short and sweet fluff story, featuring a young woman named Thae’Lia finding a tired but very attractive woman at a bar named Sammy. I think we all know the twist so I won’t beat around the bush. It’s really cute (and with some mild lemon toward the end but you didn’t hear that from me) and displays a rarely seen aspect of the series; how do the citizens of the Galactic Federation view Samus Aran? We rarely, if ever, see non-combatant intelligent life in any Metroid game, so we don’t really get much of that. It also gives a view into what the life of a Bounty Hunter is like. It’s a very lonely, tiring existence that, while it pays well when you save the Galaxy, like, 5 times, needs an extra aspect to be fulfilling. For Samus, it’s the moral obligation she feels. It’s a very cute read, and if you need something sweet, this’ll do the job. Also, trans Samus solidarity.

6. Let Me Tell You How Much I’ve Come To Hate You

Link: https://archiveofourown.org/works/45854323

archiveofourown.org
An Archive of Our Own, a project of the Organization for Transformative Works

Getting back to Space Pirates, doorstopQuiet has delved into an aspect of the series that even Metroid Prime itself largely glosses over; Ridley’s reconstruction into Meta Ridley. In truth, it was largely not his idea. As the highest ranking survivor of Samus’s rampage on Zebes, Ridley got lobbed with the blame for the cataclysm. The only reason he had survived was a great shame for the Cunning God of Death. He played dead. He let himself sink into Norfair’s magma, slowly burning away his flesh, but at least he had some chance to survive. He was crippled, mangled, burnt to a crisp, but at least she would not kill him. Still, High Command’s punishment, their loathing of the failed god, was almost worse. He would not command armies, he would not have the same autonomy he once did. He would become a machine for their empire, reconstructed as a tool. It’s a great short story, filled with colorful language and allusions to his past to hammer home the gravity of how far he’s sunk. There are also plenty of references and quotations from Man on The Internet’s Ridley theme vocal cover, which I do find entertaining. I find this to be an excellent read, and really reimagines Meta Ridley in Metroid Prime as a fallen god, stripped of his authority, and sent after the one who felled him.

7. Independent Contractors

Link: https://archiveofourown.org/works/40993332?view_adult=true

archiveofourown.org
An Archive of Our Own, a project of the Organization for Transformative Works

This story, written by ifThen_doWhile, shows off Samus in a post Fusion Federation, one that has grown far more wary of her. They still have need of her, however, and so an agent of the Federation is sent to hire a Samus who has not been returning digital requests for her services. The agent, named Aiden, is sent in with top of the line weaponry in case things go south, alongside surveillance of the Hunter’s activities. Upon finding her, Aiden is in for a big surprise. This story really hammers home how heart poundingly nerve racking it is to approach the Hunter who has destroyed 3 planets, especially when tensions are running hot. Samus is portrayed as pragmatic but quiet, her demeanor easily misinterpreted as callous indifference, a guise she leans into at times. It’s a very good, suspenseful story that I highly recommend.

8. Metroid: No Other

Link: https://archiveofourown.org/works/59261113

archiveofourown.org
An Archive of Our Own, a project of the Organization for Transformative Works

This story, written by @dappercritter , is actually my most recent read. What’s this? An actual Tumblr link? For once, yes. I saw the announcement post on Tumblr that it was out and jumped at the opportunity to read it. It’s quite good, but quite long. Don’t let the 1 chapter limit fool you, you might not finish it in 1 sitting. In any case, No Other starts off with something of a trope among fanfictions; Other M as an in-universe film. I still find it amusing. However, as this story follows on after Dread, Adam comments on Samus not taking care of herself properly, not addressing any of the trauma from ZDR, avoiding social events, and generally withdrawing from the world around her, prompted by an increasing distrust of the Federation, and the Galaxy as a whole. We also see that Samus does not seem to trust Adam, both due to his origin as an AI made to spy on her, and increased by Raven Beak’s mimicry of him. It’s an angle I haven’t seen anywhere else and is a welcome change of pace. In any case, Samus further withdraws from Adam and into what she does best; Bounty Hunting. However, shortly after her arrival to planet Ohma-984, a new threat emerges, intent on bringing out her dark side. Without going into spoilers, the antagonist’s design is absolutely badass, and I might actually draw him some time. The action sequences in this story, likewise, are absolutely brutal and well thought out. There’s a lot of noticeable influences from other franchises like Godzilla, Metal Gear Rising, and Doom that feel well at home in this story and don’t take away from it at all though that may be me simply being a fan of those series. DapperCritter mentioned specifically Shin Kamen Rider, though I’m not a fan of that series, so I can’t attest to how prominent the influence is. Regardless, it’s a thought provoking story with plenty of brutal action packed in as well, plus I love the original character designs, which take from canon while tagging on further additions.

Honorable Mention: Kanden Story Pitch

Link: https://www.tumblr.com/sepublic/759167079922417664/kanden-debut-pitch

Tumblr
Per the title, here’s a pitch for another hypothetical Metroid episode; One debuting Kanden. I’ve already done the basics on a debut episode

I’m putting this as an honorable mention as it is meant as an outline for a story, so it may not scratch the same itch for some people as a fully written out story. This outline, by @sepublic is meant for a hypothetical Metroid animated series, similar to the original Clone Wars series (not THE Clone Wars!) by Genndy Tartakovsky. This one off features another under appreciated Bounty Hunter, Kanden, facing off against Samus over a Metroid which could give him true power unrivaled. It’s an excellent read, though, once again, if you’re looking for something more completed/traditional, I can understand if this doesn’t suck you in as well. However, I am currently working on a storyboard of this story. I won’t be animating it in full, but there will be sound effects, music, and voice acting. So uh… stay tuned for that!

As I said at that start, these stories are great, and really show off the passion these writers have for the series. However, there are plenty more out there. In the comments, share some of your favorite Metroid Fanfictions you’ve read. I can always do with expanding my Metroid reading list and I’m sure some of you feel the same way.


Tags
9 months ago

I personally doubt we’ll see Adam in Beyond. Other M is a direct follow-up to Super, which the calendar year listed in the trailer implies took place prior (though, with all the inconsistencies in timelines, that’s not exactly definitive). Adam dies there, and isn’t seen again until his AI recreation in Fusion, after Samus’s suit gets diced up to remove the X parasite attempting to consume her. Given that we see the after effects of that in Dread but not Beyond, it’s safe to assume this game takes place before Fusion, leaving no room for Adam Malkovich to show up save for some obituary or something of the like. It would be nice to see a little Easter egg in Samus’s gunship of Adam’s helmet she retrieved at the end of Other M, though.

Of course, whether we should be adhering to Other M for canon is its whole other debate that I shall not be delving into right now.

Sometimes I wonder if Admiral Dane could’ve been replaced by Adam Malkovich for Corruption, since we already knew about his character’s past with Samus and even got a glimpse of him in the Zero Mission manga. I feel like that would’ve actually endeared the original, human Adam to fans, more than Other M ever did… That said, I wouldn’t be surprised if Sakamoto said no because that’s his character, whom he already had plans and a specific vision + game in mind for. So Retro Studios had to make up Dane, who ended up becoming an actual fan favorite and often compared to Adam as the superior Federation commander to Samus. Maybe Adam can show up in Beyond with a different studio writing him this time.


Tags
9 months ago

I know this never happened in the games or any outside material, but what if frozen Metroids just… fell? Imagine shooting one with the ice beam and it just hits the floor with a nice *clunk*. Obey the laws of gravity, weirdo.


Tags
9 months ago

How I would implement each type of Space Pirate

Given the variety of Space Pirate types (species?) at their disposal, I figured I would make an effort to maximize their usage and find specific niches for each of them. Of course, each variety of Space Pirate will be predominantly featured in the games they appeared (IE Zebesians will be the main enemy encountered in my rewrite of Zero Mission) but I’d like to sprinkle some other variants throughout each story. To that end, here’s the different roles I would have each Space Pirate variant fill.

Firstly, I don’t think I’m gonna use the Metroid Prime 2 Echoes Space Pirates. Their design just… doesn’t fit in with the others. That will likely disappoint many of you, but that’s just what I’m doing. Feel free to tell me how you would implement them in the comments or in a reblog.

Zebesians-Security/Sentries

How I Would Implement Each Type Of Space Pirate

These guys are known for their ability to crawl along walls and leap great distances. They also lack any obvious prehensile appendages, making the operation of extraneous equipment difficult. In the games they appear in, they are usually seen patrolling corridors and shafts for Samus. To that end, I feel like treating them as guards for the many Space Pirate facilities therein would be a good use of them.

Metroid Prime Space Pirates-Technology operators/pilots

How I Would Implement Each Type Of Space Pirate

These guys are synonymous with Metroid Prime’s story of insatiable technological aspiration. To that end, these guys could be tasking with piloting fighter crafts, setting up weapons emplacements, testing out prototypes (such as the beam troopers), or simply conducting dangerous research. There isn’t really any noticeable affinity for any specific line of work for these Space Pirates, so they can be a sort of Jack of all trades type that can be slotted into any role needed by High Command.

Urtraghians-Hunter Killers/Trackers/Raiders

How I Would Implement Each Type Of Space Pirate

As I have stated before, the Urtraghians’ eel like visage evokes that of a predator, a bogeyman for the Galaxy. To that end, these guys could make for good trackers, using their enhanced sensory capabilities to track their quarry with precision. They could also be used to intimidate underlings and captives into submission, given their sharp teeth and reputation for consuming disloyal members of their own species. I could almost imagine them like the Zorgons from Zathura, insatiable, predatory spacers terrorizing the innocent.

Federation Force Pirates-Heavy Infantry

How I Would Implement Each Type Of Space Pirate

Canonically, these guys are massive, and I would imagine they have the durability to match. I think the obvious choice for them is to be a heavy enemy type akin to the Hunters in Halo or closer to the Barons of Hell in Doom. They are deadly behemoths that you don’t wanna get close to, especially with that energy blade able to cleave you in two with ease. Hell, you could say that these things have a habit slurping up the insides of their victims with their proboscis. Creepy stuff.

Metroid Prime 4 Beyond Space Pirates-Elite Soldiers/Shock Troops

How I Would Implement Each Type Of Space Pirate

Metroid Prime 4 Beyond hasn’t released yet, so this designation is tentative. We may, and likely will, get some further details to flesh out this new variety of Space Pirates in full, with habits, specialties, and story telling beats making this new variety more unique. Until then, my temporary role for them is to be shock troops and warriors for the Space Pirate empire. Their ornamental and intimidating armor, combined with their tall stance and seeming pride, makes them an ideal candidate for the soldiers of the Space Pirates, capable of getting any mission done… except when it involves killing The Hunter. But when she’s not there, they’ve got it handled!

Space Pirate Design Ranking

The Metroid series has a boatload of different designs, completely changing between every game except the 2D iterations. Some think it’s simple design inconsistency, others think that they’re different genetic manipulations of the same species, while others (including myself) are of the opinion that the Space Pirates are a collective made up of various species. Today, I’ll be ranking these designs based on what they convey and, simply, what I think is cool and aesthetically pleasing. For the sake of simplicity, I’ll only be ranking the standard Space Pirate variant of each game, the “core enemy type” if you will. And yes, Metroid Prime 4 Beyond is here, though its place in the ranking is subject to change as we get more closer looks.

7. Metroid Prime 2 Echoes

Space Pirate Design Ranking

Some people may consider this a sin to put so low on the list but, to me, this really just doesn’t fit the whole vibe of the Space Pirates, especially in the Prime series. In the Metroid Prime saga, the Space Pirates are an authoritarian empire who recklessly abuse technological advancement for the sake of domination. This just… doesn’t say that. It’s a good design, don’t get me wrong, but this really looks like some weird skeleton knight. I could see this crawling out of some crypt to seek vengeance, not descending from a space ship to plunder. For that reason, I gotta put this guy in last place.

6th place: Metroid Prime Federation Force

Space Pirate Design Ranking

For many of the problems Metroid Prime 2’s design has, I think Federation Force remedies… and then makes the opposite mistakes. Federation Force’s Space Pirate design is, canonically, around the same height as Metroid Prime’s Omega Pirate. Why make mechs for your game if you’re just gonna scale the enemies up anyway is anyone’s guess. With that in mind, I kinda like this as a heavy unit for the Space Pirates, but the center of this design just is a bit hard to look at. I love the limbs and the inclusion of the iconic Prime Pirate energy blade. There’s a mix of fleshy joints and tough, metal plating that I enjoy, I actually like the bright red eyes as well, especially for a heavy unit. But the carapace around it just feels… it’s kinda hard to look at. That mouth, as well, is just a bit too buggy and lacks expressiveness. Really, that’s my edict on this thing. Good extremities, but lacks expression and is generally tough to look at. Still, I imagine someone could retool/retexture this thing to be a real banger of a design.

5th place: Metroid Other M

Space Pirate Design Ranking

From here on, these designs are ones I truly like as Space Pirates. Metroid Other M’s Space Pirate design was a tough one to find a good image of. This was about the best one I could find in a cursory search. As far as official designs go, I think this is the best translation of the iconic Zebesian Space Pirate to 3D we’ve ever gotten. There was a small effort made in Prime 2 to bring the claws back, but here there are on full display and they look great. The whole design is, honestly, fantastic. You can see the smooth bands around the limbs and torso, downward pointed jaw, and the big, smooth, blank eyes of the old sprite. The spines on the back and head really add some personal flare to these guys as well, and the whole design has a delightfully cheesy color scheme that I simply adore. I think the series has designs that evoke certain feelings and themes better, but this is certainly a fun looking guy.

4th place: Metroid Prime 3 Corruption

Space Pirate Design Ranking

Unlike every other type but the Zebesians, the Space Pirates of Corruption have a distinct name based on the Homeworld we explore, Urtraghians. There is a distinctly pseudo organic bend to these guys, with the textures on the armor plating feeling almost Xenomorphic. However, where I think this design stands out is, of course, the head. The long, pointed teeth clearly visible under the rows of eyes really makes this eel-like head intimidating. You can really imagine the Urtraghians descending from their ships in a city, gunning down innocents and plundering whatever they choose. These animalistic terrors will smell where you’re hiding and drag you out kicking and screaming. It really fits the Space Pirates’ role in the story. From day one, they really have just been a bogeyman for the Federation. We rarely actually see them doing… ya know… pirating. The rampant technological obsession was a concept introduced by the Prime trilogy. As a design for the Bogeyman of the Galaxy, I think the Urtraghians work great.

3. Metroid Prime 4 Beyond

Space Pirate Design Ranking

Haha, 3 is for 4 and 4 is for 3. This will be subject to change and many people might not rank them until we get clearer images, but uh… I’m doin it. Beyond’s pirates have a very buggy design, but in a way that’s parallel, not identical, to the Zebesian designs from the 2d games. Their mouth is split into mandibles, they have a hard carapace, and their movements can be jittery and unsettling. The large size of them compared to the Federation personnel seen in the trailer really evokes power and control. Their armor has outward pointed edges and defined pectorals. These are conquerors, proud, undefeatable warriors. The sparseness of it also evokes a sense of confidence, as if they don’t need a full covering when their hardened shell is so superior to weak flesh. It’s almost ornamental in a way. (Though someone should remind them they lost in every previous fight against Samus). Their mandibular maws, hunched backs, double thumbed hands, and digitigrade stance (standing on their toes with their heels off the ground) also evokes a certain other core enemy type in a sci fi shooter.

I’m going to leave it here for now as I have some other stuff to get to at the moment and I Forgor the image limit on Tumblr posts. I’ll get the ranking for the final (first?) two designs by the end of today. Then, I might make a post about what roles I’d fit these different species into for my own storytelling purposes.


Tags
9 months ago

Space Pirate Design Ranking Part 2

2nd place: 2D Sprite/classic Zebesian

Space Pirate Design Ranking Part 2

I’m grouping all of the original game sprites from the OG all the way up to Zero Mission together as they have very little differences, and with how pixelated they are, those differences really don’t amount to anything more than a slight change in position or fidelity. The Zebesian Space Pirate design is a classic. I had seen the 2D cosplay of a Zebesian before I was even a Metroid fan and always thought it looked cool. There’s an intimidating factor to it with its hunched posture and agility. The “big snappy lobster claws”, as FatBrett so eloquently put it, make them instantly recognizable. The heads also feel very serious and intimidating, with the downward curve and alert gaze. You get the sense that these guys take their role seriously. They are good at what they do, no nonsense professionals.

And for the winner!

1st place: Metroid Prime

Space Pirate Design Ranking Part 2

These guys are just fantastic. Sure, it can be argued that they’re a bit generic, but I think the sense of identity and visual storytelling that these guys bring to the table just takes the cake for me. Firstly, the addition of the arm mounted energy blades is really cool, and giving a standardized “tool of the trade”, so to speak, does a good bit to make them more unified. In previous entries, unless you looked at a manual, you couldn’t really tell where the fauna stopped and the Space Pirate menace you were sent to eradicate began. Metroid Prime, however, makes that distinction exceedingly clear. In addition, the inclusion of the metal crudely grafted into their bodies really does a good bit to sell the portrayal of the Space Pirates’s modus operandi of going as far as possible with scientific advancement with zero ethical limitations, all in the name of gaining a combat advantage over all that would seek to stop their conquests. The storytelling here is really a thing of wonder. For more on that, I recommend FatBrett’s video on the Space Pirates in Metroid Prime. It goes into more detail here than I will here.

Regardless, all of these designs are, at the very least, good. They all have things going for them that I truly dig. From the immense storytelling of Metroid Prime’s Space Pirates, to the intimidating skeletal appearance of the Echoes Pirates, to the back pointing spines of Other M’s Zebesians, there is always something to like about the designs of the core infantry of the Space Pirates.

Space Pirate Design Ranking

The Metroid series has a boatload of different designs, completely changing between every game except the 2D iterations. Some think it’s simple design inconsistency, others think that they’re different genetic manipulations of the same species, while others (including myself) are of the opinion that the Space Pirates are a collective made up of various species. Today, I’ll be ranking these designs based on what they convey and, simply, what I think is cool and aesthetically pleasing. For the sake of simplicity, I’ll only be ranking the standard Space Pirate variant of each game, the “core enemy type” if you will. And yes, Metroid Prime 4 Beyond is here, though its place in the ranking is subject to change as we get more closer looks.

7. Metroid Prime 2 Echoes

Space Pirate Design Ranking

Some people may consider this a sin to put so low on the list but, to me, this really just doesn’t fit the whole vibe of the Space Pirates, especially in the Prime series. In the Metroid Prime saga, the Space Pirates are an authoritarian empire who recklessly abuse technological advancement for the sake of domination. This just… doesn’t say that. It’s a good design, don’t get me wrong, but this really looks like some weird skeleton knight. I could see this crawling out of some crypt to seek vengeance, not descending from a space ship to plunder. For that reason, I gotta put this guy in last place.

6th place: Metroid Prime Federation Force

Space Pirate Design Ranking

For many of the problems Metroid Prime 2’s design has, I think Federation Force remedies… and then makes the opposite mistakes. Federation Force’s Space Pirate design is, canonically, around the same height as Metroid Prime’s Omega Pirate. Why make mechs for your game if you’re just gonna scale the enemies up anyway is anyone’s guess. With that in mind, I kinda like this as a heavy unit for the Space Pirates, but the center of this design just is a bit hard to look at. I love the limbs and the inclusion of the iconic Prime Pirate energy blade. There’s a mix of fleshy joints and tough, metal plating that I enjoy, I actually like the bright red eyes as well, especially for a heavy unit. But the carapace around it just feels… it’s kinda hard to look at. That mouth, as well, is just a bit too buggy and lacks expressiveness. Really, that’s my edict on this thing. Good extremities, but lacks expression and is generally tough to look at. Still, I imagine someone could retool/retexture this thing to be a real banger of a design.

5th place: Metroid Other M

Space Pirate Design Ranking

From here on, these designs are ones I truly like as Space Pirates. Metroid Other M’s Space Pirate design was a tough one to find a good image of. This was about the best one I could find in a cursory search. As far as official designs go, I think this is the best translation of the iconic Zebesian Space Pirate to 3D we’ve ever gotten. There was a small effort made in Prime 2 to bring the claws back, but here there are on full display and they look great. The whole design is, honestly, fantastic. You can see the smooth bands around the limbs and torso, downward pointed jaw, and the big, smooth, blank eyes of the old sprite. The spines on the back and head really add some personal flare to these guys as well, and the whole design has a delightfully cheesy color scheme that I simply adore. I think the series has designs that evoke certain feelings and themes better, but this is certainly a fun looking guy.

4th place: Metroid Prime 3 Corruption

Space Pirate Design Ranking

Unlike every other type but the Zebesians, the Space Pirates of Corruption have a distinct name based on the Homeworld we explore, Urtraghians. There is a distinctly pseudo organic bend to these guys, with the textures on the armor plating feeling almost Xenomorphic. However, where I think this design stands out is, of course, the head. The long, pointed teeth clearly visible under the rows of eyes really makes this eel-like head intimidating. You can really imagine the Urtraghians descending from their ships in a city, gunning down innocents and plundering whatever they choose. These animalistic terrors will smell where you’re hiding and drag you out kicking and screaming. It really fits the Space Pirates’ role in the story. From day one, they really have just been a bogeyman for the Federation. We rarely actually see them doing… ya know… pirating. The rampant technological obsession was a concept introduced by the Prime trilogy. As a design for the Bogeyman of the Galaxy, I think the Urtraghians work great.

3. Metroid Prime 4 Beyond

Space Pirate Design Ranking

Haha, 3 is for 4 and 4 is for 3. This will be subject to change and many people might not rank them until we get clearer images, but uh… I’m doin it. Beyond’s pirates have a very buggy design, but in a way that’s parallel, not identical, to the Zebesian designs from the 2d games. Their mouth is split into mandibles, they have a hard carapace, and their movements can be jittery and unsettling. The large size of them compared to the Federation personnel seen in the trailer really evokes power and control. Their armor has outward pointed edges and defined pectorals. These are conquerors, proud, undefeatable warriors. The sparseness of it also evokes a sense of confidence, as if they don’t need a full covering when their hardened shell is so superior to weak flesh. It’s almost ornamental in a way. (Though someone should remind them they lost in every previous fight against Samus). Their mandibular maws, hunched backs, double thumbed hands, and digitigrade stance (standing on their toes with their heels off the ground) also evokes a certain other core enemy type in a sci fi shooter.

I’m going to leave it here for now as I have some other stuff to get to at the moment and I Forgor the image limit on Tumblr posts. I’ll get the ranking for the final (first?) two designs by the end of today. Then, I might make a post about what roles I’d fit these different species into for my own storytelling purposes.


Tags
9 months ago

Space Pirate Design Ranking

The Metroid series has a boatload of different designs, completely changing between every game except the 2D iterations. Some think it’s simple design inconsistency, others think that they’re different genetic manipulations of the same species, while others (including myself) are of the opinion that the Space Pirates are a collective made up of various species. Today, I’ll be ranking these designs based on what they convey and, simply, what I think is cool and aesthetically pleasing. For the sake of simplicity, I’ll only be ranking the standard Space Pirate variant of each game, the “core enemy type” if you will. And yes, Metroid Prime 4 Beyond is here, though its place in the ranking is subject to change as we get more closer looks.

7. Metroid Prime 2 Echoes

Space Pirate Design Ranking

Some people may consider this a sin to put so low on the list but, to me, this really just doesn’t fit the whole vibe of the Space Pirates, especially in the Prime series. In the Metroid Prime saga, the Space Pirates are an authoritarian empire who recklessly abuse technological advancement for the sake of domination. This just… doesn’t say that. It’s a good design, don’t get me wrong, but this really looks like some weird skeleton knight. I could see this crawling out of some crypt to seek vengeance, not descending from a space ship to plunder. For that reason, I gotta put this guy in last place.

6th place: Metroid Prime Federation Force

Space Pirate Design Ranking

For many of the problems Metroid Prime 2’s design has, I think Federation Force remedies… and then makes the opposite mistakes. Federation Force’s Space Pirate design is, canonically, around the same height as Metroid Prime’s Omega Pirate. Why make mechs for your game if you’re just gonna scale the enemies up anyway is anyone’s guess. With that in mind, I kinda like this as a heavy unit for the Space Pirates, but the center of this design just is a bit hard to look at. I love the limbs and the inclusion of the iconic Prime Pirate energy blade. There’s a mix of fleshy joints and tough, metal plating that I enjoy, I actually like the bright red eyes as well, especially for a heavy unit. But the carapace around it just feels… it’s kinda hard to look at. That mouth, as well, is just a bit too buggy and lacks expressiveness. Really, that’s my edict on this thing. Good extremities, but lacks expression and is generally tough to look at. Still, I imagine someone could retool/retexture this thing to be a real banger of a design.

5th place: Metroid Other M

Space Pirate Design Ranking

From here on, these designs are ones I truly like as Space Pirates. Metroid Other M’s Space Pirate design was a tough one to find a good image of. This was about the best one I could find in a cursory search. As far as official designs go, I think this is the best translation of the iconic Zebesian Space Pirate to 3D we’ve ever gotten. There was a small effort made in Prime 2 to bring the claws back, but here there are on full display and they look great. The whole design is, honestly, fantastic. You can see the smooth bands around the limbs and torso, downward pointed jaw, and the big, smooth, blank eyes of the old sprite. The spines on the back and head really add some personal flare to these guys as well, and the whole design has a delightfully cheesy color scheme that I simply adore. I think the series has designs that evoke certain feelings and themes better, but this is certainly a fun looking guy.

4th place: Metroid Prime 3 Corruption

Space Pirate Design Ranking

Unlike every other type but the Zebesians, the Space Pirates of Corruption have a distinct name based on the Homeworld we explore, Urtraghians. There is a distinctly pseudo organic bend to these guys, with the textures on the armor plating feeling almost Xenomorphic. However, where I think this design stands out is, of course, the head. The long, pointed teeth clearly visible under the rows of eyes really makes this eel-like head intimidating. You can really imagine the Urtraghians descending from their ships in a city, gunning down innocents and plundering whatever they choose. These animalistic terrors will smell where you’re hiding and drag you out kicking and screaming. It really fits the Space Pirates’ role in the story. From day one, they really have just been a bogeyman for the Federation. We rarely actually see them doing… ya know… pirating. The rampant technological obsession was a concept introduced by the Prime trilogy. As a design for the Bogeyman of the Galaxy, I think the Urtraghians work great.

3. Metroid Prime 4 Beyond

Space Pirate Design Ranking

Haha, 3 is for 4 and 4 is for 3. This will be subject to change and many people might not rank them until we get clearer images, but uh… I’m doin it. Beyond’s pirates have a very buggy design, but in a way that’s parallel, not identical, to the Zebesian designs from the 2d games. Their mouth is split into mandibles, they have a hard carapace, and their movements can be jittery and unsettling. The large size of them compared to the Federation personnel seen in the trailer really evokes power and control. Their armor has outward pointed edges and defined pectorals. These are conquerors, proud, undefeatable warriors. The sparseness of it also evokes a sense of confidence, as if they don’t need a full covering when their hardened shell is so superior to weak flesh. It’s almost ornamental in a way. (Though someone should remind them they lost in every previous fight against Samus). Their mandibular maws, hunched backs, double thumbed hands, and digitigrade stance (standing on their toes with their heels off the ground) also evokes a certain other core enemy type in a sci fi shooter.

I’m going to leave it here for now as I have some other stuff to get to at the moment and I Forgor the image limit on Tumblr posts. I’ll get the ranking for the final (first?) two designs by the end of today. Then, I might make a post about what roles I’d fit these different species into for my own storytelling purposes.


Tags
Loading...
End of content
No more pages to load
Explore Tumblr Blog
Search Through Tumblr Tags