Dive into your creative stream
I keep coming across the simmer who’s responsible for this shitshow, so a friendly reminder, watch out. She’s still active:
https://www.reddit.com/r/HobbyDrama/comments/15yd5yj/video_gamesmodding_when_you_want_your_sims_to/
Hey, folks. I have a major announcement. I'm stepping down as an admin from the Shenanigans Discord (creative differences) and moving my workshops to a different venue.
The SimForge- TS2 a Sims 2 server focused on content creation/ modding, and we'd love it if you could join. There won't be a workshop this Saturday, but I have upcoming workshops planned for the 10th and 17th of May (announcements to follow).
Terraform Right Side Up | Flipping SC4 Terrains for Sims 2, by Sunrader Sims.
I did this recently for myself so I might as well share. This is TS2 facial expression swatch and also some expression combos (in case you don't know - Decorgal's pose overlay hack allows you to apply and blend various expressions / animation loops)
And also, a tip - you can easily edit the pose hack STR to get better angry expression -> I replaced "Eyes Closed (S)" with annoyed face animation, which is a little twitchy (not suitable for movie recording - head movement) but still better than original adult angry face. BTW I actually managed to edit c-annoyed animation so Sims don't squint the eyes as much , you can download the annoyed animation replacement HERE (SFS)
I could use more evil or seductive expressions, TS2 game is seriously lacking those ;/
@simnostalgia
Wayback Machine is a GREAT tool. It just has a few issues. The number one issue is that it isn't great at crawling. Normal HTML sites are no problem but more complex sites like forums and especially blogs are hard for it to navigate. It tends to get only very small pieces of LiveJournal for example. The entire official Sims 3 forum from 2009-2017(?) is just gone because Wayback wasn't able to access it.
As I've talked about over the past few years, I'm trying to archive a lot of CC with Archive.org. This works well for most older sites but not so well with newer ones. Plus, I'm focusing on custom content more than webpages and stories.
Stories, that people put hours and hours into, legacies, forum posts, pictures, blog posts, all things that are just TOO numerous for me to even make a dent in on my own.
Buuuut, if I could get a bunch of simmers who were actively viewing blogs and downloading content and reading forum posts to archive every post they viewed that could do something!
Wayback Machine Auto-Archiver is a bot that archives all PUBLIC webpages that you visit to the wayback machine. Think of it as a bot that follows you around taking a shot of every blog you visit. Obviously, this isn't just for Sims content but it would certainly help the community who may go looking for the content that you archived after it's LONG gone from the internet.
The auto-archiver is a simple extension. If you're running Chrome or Edge you simply install it like any other extension and then you surf the web like always.
The more simmers who use it, the more content gets archived. Also, it's entirely anonymous. If you're a lurker and you've never made or posted anyway, think of this as a way to give back!
Download it here and please reblog!
(I will be reblogging this post several times)
I'd also like to know where things are standing with SFS.
I have not been around in Sims2 for a while (Still in Stardew Valley Obsession), but I have just noticed a hacking warning for SFS?
Can anyone point me to exactly what is happening?
While I am not playing anymore, I do not want the things I've put on SFS to be dangerous to others... (specifically thinking about the buggybooz archive).
Also is it just the sfs archive, or does it also include MTS?
I can move things to my own server (yes, I still have one for Sims2), but I'd rather not as I was looking to migrate them to SFS to be able to pay less in my old age. (I'm turning 63 this year!)
Has anyone ever did something with that? it could be nice.
Great discovery. And that site Cutting Room Floor is also great, I've only recently encountered it.
Might as well throw in this list of unused Maxis stuff made functional by @kirlicues:
I could not find this in The Cutting Room Floor, so here's some info. I noticed one of the models years ago but only looked for more resources recently. I'm not a 3D artist, so forgive me if I say something nonsensical (and correct me in a comment!).
This is a list of the resources I could find:
The meshes are incomplete in the sense that they are not assigned to any bones, and they appear at floor level, near the auskel joint.
There were at least two types planned, "ring" and "post". The mesh for the post is separated into two groups: "uuaccessorybellybuttonpost_gold" for the metallic part, and "uuaccessorybellybuttonpost_red" for the plastic/stones part. The ring only has one group, "gold".
The material definition files for the "gold" groups reference "shineymetal2" and "nightreflection2-envcube" as the base texture and cube map texture respectively. The "red" group doesn't reference any textures, so maybe it was meant to look like translucent red glass.
There are thumbnail cameras specifically for the piercings. By the names we can guess that they were planned for teens and adults (maybe elders too?).
I'm not sure why they weren't implemented, my only guess is they could not find a way to avoid clipping or warping during sim animations. Although if the meshes didn't even have bone assignments, maybe they didn't reach that stage in testing. Who knows.
It could be possible to restore these, you would probably need to make separate meshes for each life stage, gender and body shape.
I'm avoiding re-installing this shit again, so in the meantime I'm sorting some stuff into lists. For Linux research purposes.
Edit: Standby Memory Allocation on Windows 10: New info coming in: That's not the issue. However, what i wrote below about TM is my own experience and has worked for me (without doing what Jessa was saying in the SB memory part, I remembered, hope I didn't waste anybody's time). Does it make sense? idk, but it's harmless, and if it's actually a thing and not just a freak coincidence, and can help anybody else then why not. I do remember trying it with and without cleaning cache :/ [for fuck sake the nerve on EA to put out for sale a new edition without improving it to 64bit]. As discussed by Jessa below, it's an OS problem. What worked for me, for some bizarre reason was to keep Task Manager on before and while playing the game. without it my game was crashing often, on my main non gaming computer. What solved it was fixing windows... for anyone's interested, the gory details are at the bottom of the post under the cut.
+ That combined with clearing cache often.
Jessa's video (Memory Allocation and 4GB Patch Repair). Edit: Turns out this video was pulled back, so basically just make sure the patch is applied?
1. Secound opinion on the whole matter by BrandiNotBroke [the whole #pink flash diaries tag is interesting]:
2. Leefish forum - Sims2 Graphic Cards:
3. @celebkiriedhel's Post (Texture Memory):
Linux:
@teaaddictyt & @niamh-sims About Linux.
2. @nonsensical-pixels about Linux.
3. @brandinotbroke, first Linux supporter I've encountered here. A comprehensive post:
Texture Memory Fuckery (Pink Soup, among other things):
Kiri's post linked at the beginning, first an foremost.
Original Post by @fireflowersims, plus; re-blog by @ovytia. Both of their tags, and comment:
2. A recap on Pink Soup/Texture Sizes by @rockethorse in the comments:
That's it for now. Any more information or good links will be welcome.
Task Manager thing briefly, for the curious (as if it interests anyone else but me, but in the interest of keeping track).
So the game was crashing often. That thing was easy to spot because the laptop would make loud airplane noises when I'd load the game. It got stuck or something, so I went to end it by force with task manager and noticed that all the resources where used to the max - right up until I'd open TM, and then everything would cool down. Like it was playing hide and seek with me. So I figured I'd get smart with it right back, and just leave TM open the whole time. Low and behold, the game stopped crashing. That combined with clearing cache often. Does it make sense? idk, but the computer works in mysterious ways.
Pulling from most every other set of Sun&Moon for potion ingredients, this set gives the sims the ability to brew various potions that affect moods, skills, life states, aging, pregnancy, health, and a variety of other mostly harmless effects.
The Quick Feature Review/Set Breakdown below the cut.
The Potion Crafting Bench - The heart of the set itself, the potion bench is where components are stored, prepared, and combined into batches of potions. At this station, sims can do the following.
Practice potion making and brew a total of 56 potions that have varying effects when drank by sims
Earn Logic Skill and Science Enthusiasm
Stock materials
Order Supply Bundles to facilitate quicker potion making
Obtain a Writ of Mastery in potion crafting
Keep a tidy workstation by keeping things clean
A set of “basic” potions, and their ingredients will be considered REQUIRED for function. Do not remove those files. Let the manual guide you.
Access to these is dictated by logic skill level as well as a writ of mastery/Creature Life State/Traits.
This station has 28 decorative slots, as well as a decorative mode to enable/disable effects and an "in use" look at will.
Story Mode Enabled - Skip all the ingredients and steps, just enjoy the end products, or just run the animations on a station for the ease of taking pictures.
*New Feature* - Station Cleanliness. As the station is used, it will obtain dirty points. This dirty level affects the outcomes of potion crafting and increases failure chances. Make sure to keep the cauldron clean to ensure quality products!
*New Feature* - Supply Ordering. For a flat rate, sims can buy a bulk order of various materials needed for any potion. They will be added directly to the station's crafting counts.
All potions can be found in Hobbies/Logic. Complete Danish and Portuguese translations. If you'd like to translate into your native language, please share your strings with us and we'll update the set proper!
Inventory Tools & New Items
Botanical Book - Pretty and useful. Inventory Tool.
Writ of Mastery - Apothecary Version. Inventory Tool.
Crate of Jars - 6 glass jars needed for potion making.
Cauldron Dregs - Waste produced from cleaning the station or failing in potion making.
Bonus Items
Reference Tome - In game recipe book for all potions
Counter Split OMSP - Give maxis counters a chance to hold more things!
Display Shelves - 9 decorative slots, two versions.
Apothecary Todd Cart and Pavilion - Previously released sets bundled into this set; they have been optimized and renamed, please remove the old versions.
Potion Specifics
Potions come in 5 types: Basic, Folk Remedy Potions, Arcane Potions, Creature/Lifestate Potions, and Poison Potions. The more fantastical the potion, the more complex it is to make.
Please be aware that depending on your playstyle you will have to add more files from other sources or you can delete certain files from this set without worry; For example, if you do not play your game with creature life states or custom creature life states, you may delete anything related to those potions, provided it is not used in another “basic” potion.
Potions are NOT recolorable and will not be made so in the future. If you wish to alter the bottle/potion colors yourself, this may be done in the properties/categorized properties tab of each subset txmt in SimPe, using the stdMatDiffCoef line.
Potions Vs. Teas: You will notice that many potions have the same effects as previously released teas from the Quali-Tea set. So what’s the difference?
Teas are based on cooking and logic skills only. Potions function more on Logic skill level and a Writ of Mastery, OR Witch/Warlock state, and other traits.
Teas are single cup per crafting interactions (except basic hunger teas). Potions will always produce in a batch of 6.
In some cases, Teas require MORE ingredients to make, whereas Potions require LESS ingredients but higher Logic skill and rarer/less natural ingredients.
While potions can have the same effect as a similar tea, more risk is involved with taking them and sims can experience adverse/opposite of intended effects.
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Is it just me or is anyone else having issues with downloading box links again... the old redirector doesn't work, but like,...
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Voting for the Screenshot Contest is now live! Choose your favorite three out of the eleven entries, and the top 5 vote-getters will win. Voting closes Apr 30th, so vote now!
Aureliana
Sonikku3
Sonikku3
Keep Updates are returning!!!
Sun&Moon
Dagi_is_a_punk
ES_Sims
...But i guess you should be rewarded with something, right?
Anyway, i'm glad GOS is back to normal, unfortunatly they lost a lot of downloads after they had to return to a previous backup, one of those might have been a pair of rug recolours someone requested:
Unfortunatly for Sims 3 users, this rug is for sims 2, some might ask "How about you livejournal for sims 2 stuff" Well, bodyshop and cas went quite buggy a while ago, so i haven't been playing a lot of sims 2 actually...
Anyway, here are some rug recolours for sims 2 players (The mesh is by Sandy and it's included, so thank her for her generous policy):
Links:
Mediafire: http://www.mediafire.com/download/s9f4cbt1n4sywz6/Precious_and_Not-So-Precious_Rugs.rar SimFileShare: http://www.simfileshare.net/download/1969852/
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