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1 month ago

while I don't have a total solution for this kind of thing, I believe that bad working practices are usually tied to aspects of the final work that I don't care much about -- visual polish, technical achievement, etc. so I feel optimistic that there is no contradiction between what is truly good and what is good for the creators' work lives

I think when collaborating, a small number of people can go to extreme effort and push at the boundaries of what is possible, but this is not a workplace and shouldn't be done when money and power is corrupting everything

don't care to comment on the AI controversy du jour except to briefly remark on labour practices in Studio Ghibli, so far as I know about them - it's complicated lol. they are infamously demanding employers (c.f. Oshii's Kremlin quote) and it's quite likely the workload at the studio during Princess Mononoke and Takahata's abusive treatment killed Yoshifumi Kondō before he could direct a movie, but also so far as I understand they're moderately less bad on the 'ludicrously shit pay and no job security' norm of the rest of the anime industry, traditionally keeping mostly permanent employees rather than relying on freelancers.

they also do tend to attract some of the absolute best people in the industry on a technical level, and notably they've been a recurring home for brilliant idiosyncratic artists like Shinya Ohira whose work wouldn't easily fit into the standard pipeline. there's a reason a lot of animators see working at ghibli as a high aspiration and it's not just the fame of miyazaki's work. of course, Ghibli as experienced by famous animators like Yoshinori Kanada or Shinya Ohira might be a different experience than Ghibli as experienced at the lower rungs.

still, I think animation at large, as a heavily passion-driven creative industry, has a really warped relationship with overwork - there's a kind of 'that sucks but also you gotta respect the results tho' sentiment that goes way, way beyond ghibli or even the anime industry. it's sacrifice logic. to claim you sacrificed x hundred hours on a piece is to claim that piece was worth more than anything else you would have done for those x hundred hours, and to claim the role of the madly passionate artist who puts it all into their work. notably the myth of Miyazaki himself focuses on how intensely he works on his projects, from the thousands of pieces he did at university right through to his elaborate storyboards and micromanaging style as a director.

don't quite know the way through that, tbh. I'm no more immune to that romance than the next sakubuta.


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