Dive into your creative stream
In honor of Sims 2's twentieth anniversary I finally sat down and polished a Maxis conversion I'd done ages ago, which is the apartment life male pajamas for teen-elder. (They're my favorite pajamas in the whole game so...) They use Maxis feet and hands (I mean it's Maxis Match after all!), are repo'd to the adult txmts so any default replacement textures will work, and are pinned to the Apartment Life EP section. I also included a default for the adult male mesh that adds a pregnancy morph. All six swatches are included, though I could only get four of them in the screenshots. Second screenshot is the fat morph.
A llama laval lamp! It is found under Lighting/Table Lamps for 100$, and casts a cool white light. The animated textures loop smoothly in game. I just couldn't fit the whole cycle in a gif. The llama started its existence as a mesh from TS3's Midnight Hollow set, converted here by Veranka. Also: wew, slave subsets are even more of a pain in the ass on lamps. Enjoy being able to recolour the goo, glass and glow pattern, because I spent a while finicking with them. -> Download at SimFileShare
Well, this would normally be the part where I just uploaded a picture of what it is and a link to the download, but I decided to bring back me going on verbose tirades, if not for just a tiny bit This game has been in my life for very long time, 20 years huh, next year the game will legally be allowed to drink in all countries, xD So what did I decide to make to celebrate this special location, something related to Iconic things like the freezer bunny, llamas, cowplants? No, I decided to celebrate what could have been.
This is an early screenshot for The Sims 2 prior to release, for a while, we knew that at a point in development, jewelry was added to the game, only for it to be completely dropped before the game went gold.
What we can see in this screenshot, is what I suspect to be where you would be able to buy said jewelry in a community lot, this being one of the two pictures where you can see said displays (The other picture having slightly worse visibility of said displays)
I've always wanted to see these displays in full glory, but considering how much we've digged out of the game files already, nothing related to these displays remains in the game files
So, I decided to try my luck to recreate them
I knew coming into this project that they would never bee a 1 for 1 recreation (proportions might be wrong, can't really see how the jewelry in the displays looks like in detail), so I decided to at least recreate the overall shape of the stands and fill them with jewelry that ended up shipping with Boy Voyage, and a bit from the Prism Art Studio jewelry display as well for good measure. I am happy with my work, but feel free to try and fill the stands in your own way, that was decidedly my worse struggle with this, just give me credits.
Happy 20th Birthday, The Sims 2! may we keep having fun for years to come!!
After weeks of email round robin where every tech support person knew something different. ^_^
It's back! For realz this time. With it's totally centered header if your browser is wide that I'll most likely never fix because I don't ever want to do this again.
A big thanks to everyone for their patience and support. I hope to never do this again.
All bookmarks should work. All redirects from old digitalperversion links should work. Feel free to let me know of any links not working. Unless it's cc stuff, then I probably not the one to ask.
You might have noticed that the GMDC importer/exporter by DjAlex88 doesn't work with Blender 4.1+. So I made a compatible version… with a new feature I needed.
Download on GitHub
I've never made a Blender add-in or coded in Python before, so I hope I didn't break anything.
Please let me know if it works the same as before once you have tested it.
A Shader Edit/Default Replacement "StandardMaterial" is the shader commonly used by sims objects. It tells the game how to render them, and by default offers features such as making them glowy or transparent. However, most of its effects apply to the whole material at once. I figured out how to edit it! So here is my improved version. It now supports: - An "additive" texture map, lighting up specific areas of the material. - An envCube mask, controlling the intensity of this effect via a texture. - Two new envCube modes, and improvements to an undiscovered one. + "Blend" replaces the base texture by the envCube's. + "Multiply" multiplies them together (duh). + "DiffuseRadiance", which already existed in the shader, adds the envCube texture to the light received by the material rather than its already lit texture. All three of them support the envCube mask and the envCubeCoef parameter. The envCube modes are mutually exclusive, but all effects can otherwise be used with each other. The download itself contains the shader package, a pdf ReadMe listing features and material parameters, and examples showcased on my envCubeTesterObject (also included). The readme lists the specific shader files I've edited, in case anyone else made an incompatible mod. (I've not included the recolours from the first preview pic as they're kind of lame lol + I had to make a CEP extra for the robot.) I'm hyped to see what cool objects and recolours people will make with this! And I'm probably forgetting information.
-> Download at SimFileShare
Heya!
This is a small mod for TS2 that fixes the intense lag you get when you're in step 4 of CAS (makeup/accessories/jewelry/etc)
If you have Sims2RPC, disregard the included "dsound.dll" file, simply copy the .asi file into your TSBin/mods folder.
If you don't have Sims2RPC, you will need The Sims 2 Mansion & Garden, and you must have a No-CD executable for it.
Move both the .asi and the "dsound.dll" files into your TSBin folder of your M&G installation.
It's me, Eve - or @simping-simmer, as you may know me. I've decided to create this blog in order to make a more comprehensive and accessible resource for those of us who enjoy playing with diverse bodytypes. I will try to update this blog as often as I can but it may slip through my fingers a bit - I work as a teacher, it gets quite busy.
I also personally play with quite a limited range - so things like RenGal, SlimBB, CPU, for example, may be less likely to get reblogged by me because I simply don't use them. However, if there's a bodyshape I have missed new content for, or completely forgotten altogether, please let me know via the ask button!
Anyhow, please enjoy this blog and I hope it proves as a good resource for these different bodytypes!
I feel very attacked, but yeah, this check out
when i want to play the sims but
Voting for the Screenshot Contest is now live! Choose your favorite three out of the eleven entries, and the top 5 vote-getters will win. Voting closes Apr 30th, so vote now!
Just Reblogging this again to say that thanks to @fireflowersims there are some new translations up in this default and the file has been updated
Download at the Plumb Bob Keep
Download at the Plumb Bob Keep
Aureliana
Sonikku3
Sonikku3
So as you are aware, 4 year ago I released my coin defaults to the world (here if you need a refresher to what i'm talking about), and my question goes to those who made use of it or are using it right now. Out of the 71 Defaults, which ones are your favorites, and which ones would you like to use more if you could. And if you don't use any of them, what are you favorite money defaults then? Feel Free to Reply or Reblog this post I need as much input as possible for this, not gonna make any polls because... 71 defaults, that would be too much, so just say names and details about them.
May I offer you a Xena Realness Crystal Vu in these trying times?
agentoftheotherside
ES_Sims
G-Knee
ES_Sims
Marette
ES_Sims
ES_Sims
Download at the Plumb Bob Keep
Oh this is absolutely a game changer on the task of mesh repositoring!
Repository Wizard
The Repository Wizard is a utility for automating the repository technique for objects and clothing.
Object Mode
This mode of the Repository Wizard automates the process described by HugeLunatic in their Repository Technique tutorial.
Clothing Mode
This mode of the Repository Wizard creates new re-colours for a new/modified mesh based on an existing mesh with its own set of re-colours.
This is NOT the simple approach to the repository method of linking the dependant's TXMT resource(s) to the donor's TXTR resource(s), but a new, more advanced, approach of linking via the 3IDR resource.
See the application’s web page for extensive details about both modes.
If you do not know what the repository technique is, or why you would want to use it, this application is not for you!
A big Happy Birthday to Plumb Bob Keep! 13 years strong, The Last Bastion continues to have a close-knit community, lively discourse, and quality downloads. So let's celebrate with gifts!
From now until the end of April, we encourage folks to post their creations as presents to their fellow Keepers. Of course, it's not necessary, and there is space in this thread for well-wishers of all sorts, too.
If you do choose to add a download to the celebration, post a teaser pic and maybe some text in this thread, and link it to the regular download location, please. Thanks!
Let's hear it for the Keep! Huzzah!
Keep Updates are returning!!!
Sun&Moon
Dagi_is_a_punk
ES_Sims
This is a quick project that had been floating on my head on and off, but decided to tackle now as a bit of a palate cleanser from other projects I'm working on
This is Lady Lama's Assassin's Creed Crossbow conversion as a functional default replacement for the Repogun.
Why a crossbow, you may ask, what are the logistics of a crossbow taking away your stuff? Magic I suppose, also, Rule of Cool, it looks really cool in action (well, it does have clipping going on, tried to mitigate it as much as I could, but I can live with it)
Credits: Lady Lama for the original conversion
Download
This is a remaster and rework of Medieval NPC Replacements: Private School & University by Sunni, mostly to make use of more modern techniques of default replacement, I made sure that these defaults only applied to a specific outfit and not the whole set (as you can see for the female tweed jacket, that the only color I replaced only affects female teachers, the rest remain unchanged, so other defaults can be used on their place, or the private school uniforms), with some exceptions that I will cover.
The link above should cover most of the previews of the set, so I'm not going to show all defaults, but I will add that I did some changes specifically to the Coach, Llama mascot and Cheerleader, Adding one new color to complement the original color scheme the original outfits had going on:
The .RAR contains up to 30 defaults that cover everything the original set had, with 3 exceptions, the diploma default, that i decided to leave out since this is only meant to cover CAS outfits and hairs, and the ballcap hat defaults, since those were meant to be more like hat hiders, and force one specific hair mesh, I'd rather use something like @kitteninthewindow No Fixed Hairs For Various Careers & NPCs than specify one hairstyle for each hat that might not be someone's cup of tea.
And without further ado, you can download the newly updated defaults here: Download
Credits: Sunni for the originals, TheLionheart for the original idea, Sherabim for the Textures, Tiggerypum, All About Style, IamLiz13, Mia86 and TommyTiger for meshes and everyone and the Plumbbob Keep Forum and Discord for the support
Like, we've been through the great TSR paywall wars of the late 2000s, we won, like, you're definitively not getting the majority of the player base. It's probably gonna get the newer players, those who do come from 4 or other games and those do have their own mod monetization issues, but you can find plenty of stuff for free, heck even better conversions of paid stuff, you just gotta look around
do paywallers in ts2 community realise that nobody in their right mind is actually going to pay for cc. the minute i open your download link and i’m directed to your boosty or patreon with a big fat UNLOCK NOW button i’ve closed the tab and forgotten all about your existence
I've never before been so happy to share a creation! Get ready to get crafting, because it's about to get autonomous! Released today in collaboration with the wonderful @joplayingthesims who has built a community lot for the mod, seen in the pictures below. Exciting!
In my game, I have a community lot with crafting stations for Sims who can't afford one, or don't have space for one. But as I visited it recently with one of my college students wanting to learn flower arrangement, I got a bit depressed by all the empty stations and the other visitors just standing around chatting. I wondered if anyone had added autonomy, and I came upon iCad's autonomy enabler. While neat, it only adds autonomy for the active household which is the opposite of what I wanted. So I made my own that enables it for visiting Sims as well, only to quickly realize how annoying that got. All these Sims asking me to pick a recolor for them, blergh! So I went on tweaking, fixing the annoyances as they came up, and here we are! Finally it is possible to have a lively crafting studio where all Sims participate, without being annoying for you the player! Are you excited? Because I am excited!
What does the mod do? - Enables autonomy on "make many" and "continue" (see readme for more info on why not make one) for all five original crafting types - Robots, toy making, flower arrangement, pottery and sewing - Does NOT charge your Sims money for background Sim crafting. Money sounds and visuals show for all Sims, but only your current households crafting charges household funds. - By default only autonomous on community lots. Has optional autonomy on residential/apartment lots, you can enable autonomy on those lot types by placing the Autonomy Toggler object somewhere on the lot (custom object made using parts of the FT crafting clutter, found in hobbies/misc for 1 simoleon). I set it up this way as residential autonomy sounds irritating to me, but I'm all about flexibility for the user. Perhaps you want to run arts classes at your residential playable school, or you simply like autonomy more than I do :) Please note that autonomy advertisement is tuned with community lot use in mind, so it might be higher than you'd want for residential. If there's interest I am happy to make a second version with lower advertising for those who primarily want residential use. If you are somewhat familiar with TTAB edits yourself, you can try changing attenuation code to low or medium to limit advertisement distance which will reduce appeal to Sims. - Fixes annoyances with background crafting, such as selecting recolors and pop ups about progress - Changes inventory mechanics to allow for owned studio-type use, in case you'd like a friendly owner Sim present to provide instruction. Crafting now only goes to business lot owner if done by an employee, otherwise crafting Sim gets the object. Includes home business, so if it bothered you that family members don't get to keep their work, this also fixes that. If that part annoys you, see readme for how to remove this feature.
Download mod on simfileshare
You might say "Okay well fun for you Gummi, but I don't have a community lot with crafting stations, so why would I need this?". Well fortunately Joandsarah has the solution for that problem! Check out the cute crafting studio she built to give all of you a place to start community crafting! Available on MTS
Conflicts: Only known conflict is iCad's original autonomy enabler, you have to pick if you want hers version of autonomy, or mine :) Readme contains breakdown of the functionality of all parts, to help you decide a load order should you encounter conflicts. It should be possible to resolve conflicts though if there are any others, so please report them to me :)
Credits: @joplayingthesims for collaborating with me and providing a lot that you can get started with if you don't have one, iCad at @dramallamadingdang for the original autonomy enabling mod, @cityof2morrow who helped playtest the mod
If anyone else builds a community lot intended for autonomous use, I hope you let me know somehow so I can add links to it in my post :) If any other modders see ways to improve on what I did, please feel free to do so :) I am hoping to eventually post an update that sends all crafting to inventory to fix the make one issue, and the station clogging that happens over time.